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Fallout Fallout 4 Thread

a cut of domestic sheep prime

Guest
The sad part about Fallout 3 is that they demonstrated they kind of knew what a Fallout quest looked like. The very first quest in the main quest line, probably the first quest the designed, where you have to wheedle the name of DJ Fighting the Good Fight With His Voice out of wasted famous voice actor bar tender dude. It had some minor branching, you could exercise hacking, lockpick, speech, pickpocketing, barter, violence or just spend money to solve the thing.

It was also the only quest like it in the entire game. They had the right idea, just the Bethesda retardation field overtook them before they got anywhere with it.

Early to bait reviewers into being impressed and passing on the lair that the rest of the game is like that.
Like the Fargoth quest talked about ad nauseam in Morrowind hype. Or the recording of the many name variations in Fallout 4...used by one character in the game at the start and marketed as a feature.



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anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
Fallout 4's C&C is on the level of Bioshock's C&C.

/kenlevinevoice

'Choices... and consequence... do I hack the turret or bash this splicer with a wrench? Choices... and consequences.'

Fallout 4 is closer to something like Borderlands, Hellgate London, or Dead Island.

Is Hellgate London worth a trip to the high seas?
 

Humppaleka

Cipher
Joined
May 21, 2011
Messages
863
I had my share of fun with Hellgate: London with the Rebirth mod, but the last 5 hours or so became a terrible slog and I just ran through it so meh.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
I've been saying this again and again, Bethesda make Bethesda games. They focus on exploring a well-built world
:hahyou:


Yes, at times it does go for style over realism. However, you have to admit the world art team do a very good job in creating an atmosphere and building things that look cool. Every inch of the world has a very complex pass of detail on it.

In regards to actual story world-building, yeah, I see your point. And in some cases I agree, a lot of it doesn't make sense. I don't think it has broken the canon of the Fallout lore, I get that to some a few of their explanations are a second-thought to including a certain element of previous Fallout games. (Super mutants)

That being said, Bethesda kinda shot themselves in the foot with a voiced protagonist in a way I don't understand the intention of. I got the impression that they wanted to get a serious emotional beat happening, however, their basic design philosophy got in the way of all that. The reason why dialogue options are mostly flavour is that no doubt making serious choices with that Dialogue UI would result in serious complaints. However, that UI exists since considering how you can freely move around and interact during convos a system that just works fast in giving you the gist of the option works best.

With the ending, I think it suffered from the fact that they can't really develop the character too far in any direction since players would complain that it's not their character, and that also they can't pull off something really dramatic and climatic since they also can't end the game at that point.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
I like the Companions commenting on your actions and on the locations you visit.

It's cosmetic, but it feels like your progress and achievements are acknowledged.
Yeah that was actually a pretty neat addition. Sure, most of the time they just repeat the usual one-liners over and over but occasionally some little things shine trough. Like Pipes telling you "I'll be right back", spoonfeeding some poor villager her "truth", so he will never again sleep with both eyes closed.
Or super optimistic yet naive Curie asking every scientist or doctor where they studied or if they want to compare notes to help people. Only to be let down every time. Poor uuh girl...
There also seems to be one unique line for every location you visit, plus comments in dialogs (they took notes from FNV it seems).
Cait being able to lockpick for you and NotGarret hacking terminals is a nice touch, but perks are so overabundant that you don't really need it.
But it definitely adds a little bit of replay value.

Except Strong. Strong can rot whereever I dumped him. Unless you kill people and eat them he dislikes everything. I swear he even dislikes me breathing...

I other news:
When I first read the map could be traversed in less than 10 mins I was a little disappointed. But to be honest, the map is so densely packed you don't really notice it. In Skyrim you would spend 5-10 mins just hiking, admiring the scenery and pass by random cave #23. The urge to explore them went towards zero after a few of them, even dragur ruins were always the same stuff.
In FO4 you stumble over so many unique looking locations that I actually fear I break sequence by entering them, since so much effort must be tied to some quest I don't yet have. Quality over quantity. Well, for Beth standards at least.

Funfact: The BoS is now hiring Vertibird pilots! No experience or working eyesight required! Ask for payment up front, since chances that you make it back from your first run are zero.

Seriously, if Beth doesn't make pilots invulnerable unless shot by the player I need a mod for that. If those blind bats don't crash into each other they always get shot out by some random raider. I have seen already 5 birds crashing in 1 hours, considering that the blimp arrived with... 4 (or 8 if they use they use 1 docking station for 2 birds), there must be some secret vertibird plant somewhere I haven't found yet...
 

Reinar

Scholar
Joined
Oct 20, 2015
Messages
145
Heavily locked checkpoint full of ammunition. Oh man, I so want the riches inside, but I don't have high enough lockpick. All I can do is stare through the open window. :negative:
VG3JBpF.jpg
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,874
I HAVE URGENT NEWS

IF THE DOG HAS A TEDDY BEAR IN HIs INVENTORY HE PLAYS WITH IT GOTY GOTY BEST GAME BEST GAME
 

Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
The Skillsystem is horrible, it forces you to spend way to much on SPECIAL shit because everything has a min level.
And that shit doesnt make sense, everybody can learn some decent lockpicking unless you have fucking parkinsons.
There's already a mod that removes the level requirements from perks. Those oughta get severely rebalanced, same with the attributes. CHA looks like even more of a dump stat than in F3/FNV.

Only 'useful' attributes are STR END and AGI. Others literally do nothing but enabling perks
 
Joined
May 6, 2009
Messages
1,876,057
Location
Glass Fields, Ruins of Old Iran
That being said, Bethesda kinda shot themselves in the foot with a voiced protagonist in a way I don't understand the intention of. I got the impression that they wanted to get a serious emotional beat happening, however, their basic design philosophy got in the way of all that.

It was a common fan request. Same happened to Dragon Age, people would praise the story but say that "it's so strange to play as a mute".
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,067
Location
On the internet, writing shit posts.
That being said, Bethesda kinda shot themselves in the foot with a voiced protagonist in a way I don't understand the intention of. I got the impression that they wanted to get a serious emotional beat happening, however, their basic design philosophy got in the way of all that.

It was a common fan request. Same happened to Dragon Age, people would praise the story but say that "it's so strange to play as a mute".

And that is what happens when you let fans unfamiliar with RPGs call the shots. Shit happens.
 

MWaser

Arbiter
Joined
Nov 22, 2015
Messages
607
Location
Where you won't find me
That being said, Bethesda kinda shot themselves in the foot with a voiced protagonist in a way I don't understand the intention of. I got the impression that they wanted to get a serious emotional beat happening, however, their basic design philosophy got in the way of all that.

It was a common fan request. Same happened to Dragon Age, people would praise the story but say that "it's so strange to play as a mute".
There's people who praise DAO's story? :roll:
 

pippin

Guest
That being said, Bethesda kinda shot themselves in the foot with a voiced protagonist in a way I don't understand the intention of. I got the impression that they wanted to get a serious emotional beat happening, however, their basic design philosophy got in the way of all that.

It was a common fan request. Same happened to Dragon Age, people would praise the story but say that "it's so strange to play as a mute".
There's people who praise DAO's story? :roll:

It received a GOTY award from the Codex once.
 

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