Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout 76 - online Fallout spinoff from Bethesda - now on Steam with Wastelanders NPC expansion

TheImplodingVoice

Dumbfuck!
Dumbfuck
Joined
Oct 29, 2018
Messages
2,012
Location
Embelyon
Blame Trump. Neglect the fact that Zenimax has a Trump on the board and that Les Moonves got Metooed.
Hmm. Yeah that sounds like Games Journalism to me.
Trump's younger brother right?
 

Molina

Savant
Joined
Apr 27, 2018
Messages
363
"No one on staff wants to play any more of this video game. I’m not going to subject myself to another 20-30 hours of this fucking mess just to put a number on it. My number is: fucking don’t play this game.”
Jeff Gerstmann

Fallout 76 is indeed a lot of entertainment:kingcomrade:
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,624
What exactly is their plan anyway? I don't believe they didn't know what were shipping and that they didn't expect the negativity. To make Starfield / TES VI look better? To test online functions?
 

EnthalpyFlow

Scholar
Patron
Joined
Feb 9, 2017
Messages
251
Location
A Galiza
Pillars of Eternity 2: Deadfire
Can't you remove the clusterfuck of quests from the right of the screen or are really people not bother for those? Every stream I see has half of the fucking screen bloated with quest text.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,998
Can't you remove the clusterfuck of quests from the right of the screen or are really people not bother for those? Every stream I see has half of the fucking screen bloated with quest text.
Go find another thread for this shit.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
And Bethesda is like: Hey guiz, we know that you all love new Fallout so here is some merch to spend your dollars on, kthxbye.

And there's the reason why Bethesda is still sticking to this archaic concept of "stats" and "vague memories of skills" instead of streamlining it. Removing the opportunity to sell 21 overpriced merch items for 15 bucks a piece? Pleeeeaase...

Praised be capitalism for keeping a shadow of an RPG inside the husk. :salute:
 
Joined
Dec 30, 2010
Messages
31
What exactly is their plan anyway? I don't believe they didn't know what were shipping and that they didn't expect the negativity. To make Starfield / TES VI look better? To test online functions?

I've been asking myself the exact same question. Fallout 4, all of the bugs, blandness, a pathetic excuse of RPG systems with the dialogue wheel, choices don't matter, etc, etc, at least had some new 'features' like pointless settlement building and sad crafting. 76 brings basically nothing new other than being 'multiplayer'. Something that people have asked for before.

Maybe Beth got so jaded and lazy after seeing such a weak game like 4 get rave reviews, and thought, man, just rehash the same game, keep the costs as low as fucking humanly possible, reuse assets, scrap entire swathes of things from previous games like NPCs that made our boring, brown, borderline psuedo randomly generated worlds from feeling at least at a tiny bit alive, add much wanted multiplayer, and people will love it. On the business side this allows us to experiment with multiplayer, something they've never done, have PERFECT excuses to add much wanted lucrative technical aspects like a proper Launcher, for an Online Only Game, which of course opens the door to those sweet delicious Microtransactions and an Online Storefront we all oh so wanted ever since the announcement of paid mods. Meanwhile we can excuse the pathetic game design and limitations like a sad, sad 24 player maximum count by saying Hey, it's the Apocalypse, Bethesda games always had bugs it's alright it has unlimited dragons potential. The most outstanding feature of 76 is how laziness and halfassery permeates absolutely every little detail of it.

Yeah. The entire thing to me smells like a sad cash grab, how to invest as little as humanly as possible into a game's development so any amount of purchases will still be a profit, while opening the doors and setting the stage for much coveted Online Only, Games As A Service attitude. Watch out for Starfield.

And 76 is just the perfect sacrificial lamb to get all of those long term business decisions off the ground and forward, setting a precedent. Though perhaps they didn't expect the negative backlash to be THIS big, normies have no tastes, anything Fallout will sell like crack to a junkie, etc. Again I blame the company's jaded view and massive ego for that.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Can't you remove the clusterfuck of quests from the right of the screen or are really people not bother for those? Every stream I see has half of the fucking screen bloated with quest text.
Let that serve as a reminder how Bethesda's target audience doesn't give a shit about quests. They just interrupt their flow of doing awsome things in the immersive world. Like... going on killing spree without being arrested by cops I guess?

Next Fallout game will have no quests at all, random NPCs will just approach, say: "Great job clearing that cave/ruin/camp/$quest_loc$ hero!" and shower you with items worth more than all of their shantytown combined.

If there even are NPCs that is.
Wouldn't put it past Bethesda to deduct: "FO76 was better received than FO4 according to the XBONE pro forum. That can only mean players hate NPCs!" :hahano:
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,688
Plus, if they do decide to upgrade their game engine for Starfield/TES VI they will instantly become once more the company that "listens to the fans, OMG you guys are so great" etc etc. Meanwhile, their private launcher and in-game store are here to stay, but "the fans talked and they listened, greatest company evar, now preordering every TES until XXVI, 99/100 metascore for being brave and aknowledging their mistake" etc. All at the low cost of sacrificing a half-assed game like F76.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
And Bethesda is like: Hey guiz, we know that you all love new Fallout so here is some merch to spend your dollars on, kthxbye.

And there's the reason why Bethesda is still sticking to this archaic concept of "stats" and "vague memories of skills" instead of streamlining it. Removing the opportunity to sell 21 overpriced merch items for 15 bucks a piece? Pleeeeaase...

Praised be capitalism for keeping a shadow of an RPG inside the husk. :salute:

You know they made Bobbleheads simple consumables, right?
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
What exactly is their plan anyway? I don't believe they didn't know what were shipping and that they didn't expect the negativity. To make Starfield / TES VI look better? To test online functions?

Kinda, this is FO4 online mode that I guess they wanted to release as a expansion/DLC but FO4 sales werent as great as they wanted (dont believe the published numbers, just look at the DLC released) so two things happened ... first was selling FO4 VR as its own game and then since they could not sell FO4 Online as its own game they sold FO4 Online as Fallout 76 since it had a different name and shit.

I dont think they had any confidence in this game, this was a "make a quick buck" since they had no new game releases this year, all they put out this year was Fallout 76 and nuWolfenstein II for the Nintendo Switch, since I guess most of what they were banking on to sell DLC failed (that being Prey and Dishonored II besides FO4) they cooked up this up, sure you could argue its "testing online functions" and their launcher shop but considering how fast this was shoved out the door you can see why they did it.

Maybe they spend all that Occulus Rift money and since thats still in dispute (because fuck it, if I have to pay 150 million dollars to those fuckers I will drag it as long as possible) they are starting to get short in capital or maybe Toddler is simply that stupid and Pete "snake oil" Hides have no qualms as his nickname indicates.
 
Joined
Jul 27, 2013
Messages
1,567
What exactly is their plan anyway? I don't believe they didn't know what were shipping and that they didn't expect the negativity. To make Starfield / TES VI look better? To test online functions?
I heard their first day sales were shit compared to Fallout 4, so I'm sure the main reason for this game's existence is the microtransactions, works best on an online game like this one, as of right now pretty much everything can be bought with real cash. Hairs, clothes, door fucking frames from Fallout 4 ported in 76...
Either way, they can now do they ol' Classic Coke Nuka Cola thing when their next "real single player open world experience" comes out.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,851
Yeah, i really liked Vault 11. The whole self-preservation vs morality and how they start to scheme behind each others backs after a while was really cool.

The lesson to be learned from V11 was, in my opinion, that people as a group can absolutely never be counted on to do the right thing until it's far, far too late. The collective makes you dumb. A person can be smart, a person can be moral, a person can be a lot of things, but PEOPLE? No. And the best part of it is, a person will generally always lose to people. You could have placed one genuinely intelligent, moral person in that vault, someone who would have said that the whole prospect of human sacrifice was utterly unacceptable from the very first time the Vault computer demanded it, and he would have been sent to his death the moment the "democratic" system of establishing sacrifices was set up.
The average of "smart" and "stupid" is always "stupid".
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Do those "first day sales" include the pre-orders as well, or are those counted seperate?

Because, when all the pre-orderer could play for reals before streetdate, not being limited by narrow B.E.T.A. time windows only a fraction would play, the servers crashed under their load. Makes you wonder if those pre-order numbers were actually pretty yuge, or Beth was simply more incompetent at providing server access than expected...
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,498
Nah Teso wasn't welcomed so much either back in the day and now its clearly rated as being the best MMO available, this is just a test for their new model of games. Fallout 76 will be enhanced and expanded till millions plays it and some fork hundreds of euros to get their own in game vault.It's so full of recycled assets it probably dont cost much to produce either.
ESO wasn't nowhere as close as a disaster launch as this game, the major problems it had were technical issues and some design choices that weren't that hard to fix as they were fixed on simple patches over time, is Bethesda going to add NPCs, overhaul the broken Ai and the animation system from Fallout 4, optimize the engine, add real content instead of just garbage collecting, all of this before the player base is gone?

Hardly, they will be hard pressed to make even end game content as people already finished the end game content during a beta with very limited hours. It will doom Bethesda and Todd to a life of prostitution and meth addiction? Unfortunately no. They will have to abandon this as a lost cause eventually after an expansion or two and make a new Fallout MMO and this time outsourced to a company that is actually competent with a new framework. The worst will happen to them was the same it happened to Activison, eventually they were forced to realize they couldn't half ass that badly, even people with no taste have limits. Unfortunately, the microtransaction money will come in to Todd and Zionmax but I'm really glad they are suffering even if a bit and Todd is getting some well deserved heat even from the usually compliant Bethesdatards.

You dont remember ESO launch so well, it was viewed as a cheap online skyrim, many scripts were broken and the main quest was impossible to finish. There was not even content to keep people past one month , no real end game either and the player base deserted it too. Yet they patched expanded and enchanced it then relaunched, people came back to stay.Same thing will happen again, its already a success it sold any boxes at all cause from what i see it's very close to a free to play offer.
 

EnthalpyFlow

Scholar
Patron
Joined
Feb 9, 2017
Messages
251
Location
A Galiza
Pillars of Eternity 2: Deadfire
I wouldn't mind if they fix the embarrassment. Damn, I'll even give it a try! But it's not just the bugs, it's shit like no push to talk in a fucking multiplayer game in 2018; what the actual fuck were they thinking? The fact that all the story/lore is given to you via holotapes and if something happens while you're listening to them you can go fuck yourself because there is no pause/replay? I am a couple of franchises away to have lived long enough to see everything I love eastbound & down.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Metro review: https://metro.co.uk/2018/11/21/fallout-76-review-a-bad-idea-poorly-executed-8162807/

No idea how much of importance they are in future not-eu-land, but I found their honesty refreshing.

Highlights:

"Fallout 76 may be the most badly made video game we’ve ever seen from a major publisher."

"Although it is bizarre how much Fallout 76 looks like some sort of abandoned mod, made by first year computer students that got bored after a couple of weeks and never bothered finishing it."

:pete:
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,624
Yeah. The entire thing to me smells like a sad cash grab, how to invest as little as humanly as possible into a game's development so any amount of purchases will still be a profit, while opening the doors and setting the stage for much coveted Online Only, Games As A Service attitude. Watch out for Starfield.
I dont think they had any confidence in this game, this was a "make a quick buck" since they had no new game releases this year, all they put out this year was Fallout 76 and nuWolfenstein II for the Nintendo Switch, since I guess most of what they were banking on to sell DLC failed (that being Prey and Dishonored II besides FO4) they cooked up this up, sure you could argue its "testing online functions" and their launcher shop but considering how fast this was shoved out the door you can see why they did it.
I thought about this too obviously, but you don't invest so much money into marketing if you want it to be a quick cash grab.

Bethesda was really butthurt when Fallout 4 didn't get 90+ on Metacritic like their previous games. Releasing the game in this state means even worse score.

ZbU6buh.jpg
 

PorkBarrellGuy

Guest
Yeah, this wasn't a minor investment for Beth. Which prompts the question - why in God's name would you stake so much on something and then proceed to cut it off at the knees in this manner? At times I have mused whether this was a deliberate effort to deep-six a franchise they decided they had no further use for, but that requires far more assumptions than is necessary. Hanlon's Razor tells me gross incompetence is more likely than malicious intent.

Another theory is that this is a test to see how much they can afford to cut things like QA (>implying Beth even has a QA department), how much they can shit in people's faces and still get paid for it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom