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Fallout 76 - online Fallout spinoff from Bethesda - now on Steam with Wastelanders NPC expansion

Agame

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For evidence just look at NMS, they "fixed" the game when they launched "Next" and youtube went into orgasmic hysteria about how great the game is now. Even though the only thing of value they added is multiplayer. The actual game loops are still shitty, tedious, grinding for the sake of grinding in an infinite universe that all looks exactly the same. But you can do it with friends so thats enough to get the morans flocking back to NMS.
Even retards have limits: https://steamcharts.com/app/275850#6m

Never underestimate the unholy powers of the retadred.
 

Turjan

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Mar 31, 2008
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For evidence just look at NMS, they "fixed" the game when they launched "Next" and youtube went into orgasmic hysteria about how great the game is now. Even though the only thing of value they added is multiplayer. The actual game loops are still shitty, tedious, grinding for the sake of grinding in an infinite universe that all looks exactly the same. But you can do it with friends so thats enough to get the morans flocking back to NMS.
Even retards have limits: https://steamcharts.com/app/275850#6m
You laugh, but all those people made the game a top seller again, even after the initial disaster. While the numbers may hurt the developers' pride, they certainly didn't hurt their bottom line.

With FO76, it's even worse. Remember, no Steam this time, which means no refunds. The Collector's Editiion sold out early. As a full price game, cobbled together from reused assets, they still make big bucks even if it fails to have any staying power. You can only hope this has at least some effect on the sale of future titles, but I wouldn't bet on it.

Now I'm waiting for the relaunch hype, the "we learned from our mistakes" phase, where they sell the game a second time with a paid expansion.
 

Kyl Von Kull

The Night Tripper
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Steve gets a Kidney but I don't even get a tag.
ith FO76, it's even worse. Remember, no Steam this time, which means no refunds. The Collector's Editiion sold out early. As a full price game, cobbled together from reused assets, they still make big bucks even if it fails to have any staying power. You can only hope this has at least some effect on the sale of future titles, but I wouldn't bet on it.

It may have been cheaper to make, but it costs a lot of money to keep the game running. If Bethesda can’t keep selling a decent number of new copies (something that also hurts their ability to make micro-transaction money), it’s easy to imagine the game becoming a drain on the company’s cash flow. Remember, they had to pay for dedicated servers to support some projected number of users. It seems clear that sales have come in well below their projections, so that’s a lot of money wasted right there. And it will keep being wasted as long as they hope the game will get traction.

Anyone know how much it costs to keep a datacenter running, or whatever fraction of a datacenter BGS would be using?
 

RapineDel

Augur
Joined
Jan 11, 2017
Messages
441
For evidence just look at NMS, they "fixed" the game when they launched "Next" and youtube went into orgasmic hysteria about how great the game is now. Even though the only thing of value they added is multiplayer. The actual game loops are still shitty, tedious, grinding for the sake of grinding in an infinite universe that all looks exactly the same. But you can do it with friends so thats enough to get the morans flocking back to NMS.
Even retards have limits: https://steamcharts.com/app/275850#6m
You laugh, but all those people made the game a top seller again, even after the initial disaster. While the numbers may hurt the developers' pride, they certainly didn't hurt their bottom line.

With FO76, it's even worse. Remember, no Steam this time, which means no refunds. The Collector's Editiion sold out early. As a full price game, cobbled together from reused assets, they still make big bucks even if it fails to have any staying power. You can only hope this has at least some effect on the sale of future titles, but I wouldn't bet on it.

Now I'm waiting for the relaunch hype, the "we learned from our mistakes" phase, where they sell the game a second time with a paid expansion.

Regardless of this game turning a profit or not though I doubt they'll be too happy. Since after Doom all their games have been under performing if you look at Dishonored 2, Prey, Wolfenstein 2, TEW 2 etc.

Even the most pessimistic would've only expected this game to hit a mid 70s on metacritic with the player feedback being it needs work but they clearly underestimated the roll gaming will now get on when a potential shit storm hits like we saw with Mass Effect Andromeda. Reviewers clearly got it on it and you'll actually find the Youtubers are now back peddling and rethinking their views on Fallout 4 and even Skyrim.

They banked on this game being a huge earner, hence the huge marketing campaign and to see it become a laughing stock, the biggest flop critically of the year along with the fact even the whales (when it comes to micro-transactions) will be weary of spending money out of uncertainty that this game will be dropped by Bethesda out of embarrassment is certainly the lowest point for them as a company and developer.

They were just arrogant, if they had of gone about this with a more sensible approach they might have created some good will. What they should've done is introduced a 'standalone' expansion to Fallout 4 with a 15-20 hour campaign perhaps on a smaller island and said that with it you get their new multiplayer experience, Fallout 76 for free. That way they would've had the good will of all their fans and gotten away with a half baked multiplayer release that they could fix as they go. With their greedy approach they've alienated everyone and I don't think there's any coming back from this. Even when they get around to Starfield, it's got no brand recognition and everyone will be skeptical because of this mess and I have no doubt it will under perform.
 

Lutte

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Thats surprising it gets bad review with "professional" reviewers, there's not a huge difference of quality with fallout 4 and 3 wich gets 90% all over the board. Did they forgot to buy them doritos this time ?
I am not surprised. As terrible as Bethesda's writing, npcs and world generally is, it was sufficient to make the average larper happy. You need to understand why the average mainstream shitter plays Beth games in the first place. They are larping grounds for people who invent stories in their head as for why they killed X npc and stole from Y.
Fallout 76 is Beth's Fallout stripped down to nothing but the combat. There's audiologs.. from dead people you will never meet. They made it online only but it doesn't really benefit much from being an online game and it's not a real mmo, there's like 24 players maximum, Todd's initial announcement that players would make this come alive was obviously far fetched.

The reaction to this game is not unlike the reaction there was to TES: Battlespire at the time. Heck, Battlespire even had multiplayer too. People never forgive Beth's shortcomings when they deviate from the only formula they succeeded with.
 

Turjan

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Thats surprising it gets bad review with "professional" reviewers, there's not a huge difference of quality with fallout 4 and 3 wich gets 90% all over the board. Did they forgot to buy them doritos this time ?
I am not surprised. As terrible as Bethesda's writing, npcs and world generally is, it was sufficient to make the average larper happy. You need to understand why the average mainstream shitter plays Beth games in the first place. They are larping grounds for people who invent stories in their head as for why they killed X npc and stole from Y.
Even in the case of Fallout 4, it's a bit more than that. While the main story lacks coherence, it tries to emotionally engage the player on several levels. It's all done in a rather ham-fisted way, but it's efficient enough.

Of course, there are YouTubers, like Oxhorn, who totally address the larpers you speak of and make some kind of stage drama out of some throwaway random quests.

Fallout 76 is Beth's Fallout stripped down to nothing but the combat. There's audiologs.. from dead people you will never meet. They made it online only but it doesn't really benefit much from being an online game and it's not a real mmo, there's like 24 players maximum, Todd's initial announcement that players would make this come alive was obviously far fetched.

The reaction to this game is not unlike the reaction there was to TES: Battlespire at the time. Heck, Battlespire even had multiplayer too. People never forgive Beth's shortcomings when they deviate from the only formula they succeeded with.
I still haven't heard what the story of this game is actually supposed to be. Is it that embarrassing that nobody wants to spill the beans?
 

Mortmal

Arcane
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Jun 15, 2009
Messages
9,498
Thats surprising it gets bad review with "professional" reviewers, there's not a huge difference of quality with fallout 4 and 3 wich gets 90% all over the board. Did they forgot to buy them doritos this time ?
I am not surprised. As terrible as Bethesda's writing, npcs and world generally is, it was sufficient to make the average larper happy. You need to understand why the average mainstream shitter plays Beth games in the first place. They are larping grounds for people who invent stories in their head as for why they killed X npc and stole from Y.
Even in the case of Fallout 4, it's a bit more than that. While the main story lacks coherence, it tries to emotionally engage the player on several levels. It's all done in a rather ham-fisted way, but it's efficient enough.

Of course, there are YouTubers, like Oxhorn, who totally address the larpers you speak of and make some kind of stage drama out of some throwaway random quests.

Fallout 76 is Beth's Fallout stripped down to nothing but the combat. There's audiologs.. from dead people you will never meet. They made it online only but it doesn't really benefit much from being an online game and it's not a real mmo, there's like 24 players maximum, Todd's initial announcement that players would make this come alive was obviously far fetched.

The reaction to this game is not unlike the reaction there was to TES: Battlespire at the time. Heck, Battlespire even had multiplayer too. People never forgive Beth's shortcomings when they deviate from the only formula they succeeded with.
I still haven't heard what the story of this game is actually supposed to be. Is it that embarrassing that nobody wants to spill the beans?

In fact the story is quite good miles better than fallout 4 one .No , no really in all seriousness. Of course that's not telling much since fallout 4 story made no sense at all, your kidnaped son releasing you from the vault and throwing you in the deadly wastelands just for fun... At least here you are not saving the world, everyone is dead already, you are going to do what is best for you to survive first , find and end the research program to get a vaccine while uncovering what happened. Plot makes a lot more sense, you soon discover its the war effort and industrial greed that drove to extreme environmental pollution, and some of the factories are cover for secret military sites, simple plot but efficient and coherent. Holotapes did a very good job to portray those dead characters what where their jobs , motivations and aspiration ,how the pollution affected them, many diaries entry on the classic robcom terminal telling how things turned to this.They are still very good at telling stories with the environments.
No really if someone like fallout 4 review and gave it a 90% this one should be in the 70-80% range too, lower scores cause of glitches and amateurish mistakes ,stuff missing like no push to talk . The only reason a "professional" reviewer would bash it is by lack of doritos shipments.Was well worth my russian key.Now at 70 euros maybe not...
 

TheImplodingVoice

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Thats surprising it gets bad review with "professional" reviewers, there's not a huge difference of quality with fallout 4 and 3 wich gets 90% all over the board. Did they forgot to buy them doritos this time ?
I am not surprised. As terrible as Bethesda's writing, npcs and world generally is, it was sufficient to make the average larper happy. You need to understand why the average mainstream shitter plays Beth games in the first place. They are larping grounds for people who invent stories in their head as for why they killed X npc and stole from Y.
Even in the case of Fallout 4, it's a bit more than that. While the main story lacks coherence, it tries to emotionally engage the player on several levels. It's all done in a rather ham-fisted way, but it's efficient enough.

Of course, there are YouTubers, like Oxhorn, who totally address the larpers you speak of and make some kind of stage drama out of some throwaway random quests.

Fallout 76 is Beth's Fallout stripped down to nothing but the combat. There's audiologs.. from dead people you will never meet. They made it online only but it doesn't really benefit much from being an online game and it's not a real mmo, there's like 24 players maximum, Todd's initial announcement that players would make this come alive was obviously far fetched.

The reaction to this game is not unlike the reaction there was to TES: Battlespire at the time. Heck, Battlespire even had multiplayer too. People never forgive Beth's shortcomings when they deviate from the only formula they succeeded with.
I still haven't heard what the story of this game is actually supposed to be. Is it that embarrassing that nobody wants to spill the beans?
The only emotional engagement I had with Fallout 4 was utter sadness at what Fallout has become under Bethesda
 

moon knight

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Apr 7, 2015
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OWG who always sounds like Todd Howard's cock is permanently in his mouth also loves his 76.
Just listen to his hilarious anecdote at the 4 minute mark I couldn't stop laughing.

:prosper::prosper::prosper::prosper::prosper:
:dead:

It's a disappointment to be honest, his Fallout 1 series is not bad.
 

Turjan

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Mar 31, 2008
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The only emotional engagement I had with Fallout 4 was utter sadness at what Fallout has become under Bethesda
Sure, that's very understandable for a fan of the Fallout series as a whole. And yes, Fallout 4's story didn't make any sense (it's even worse than just the point Mortmal made; pretty much none of the main factions in that game makes much sense). What I meant is that they tried to engage the player on an emotional level, and emotions often work even if the underlying story is retarded. I don't even mean your stupid son, but characters like Nick Valentine or Kellogg. Is there even any Codsworth in Fallout 76?
 

Okagron

Prophet
Joined
Mar 22, 2018
Messages
753
My expectation of a trainwreck happened. Game is selling way less than the previous game and it's getting trashed by critics and even some Bethesda fans that shilled the previous games.



michael-jackson-eating-popcorn-gif-3.gif
 

moon knight

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They should've mixed Fallout 4 and 76. Drop the stupid son plot entirely, play as one of the survivors of the war getting out in the wasteland 15/20 years after the bomb fell and rebuild civilizations, creationg alliances, fighting raiders etc...
Using a very improved and expanded settlement system (like the mod Sim Settlements) and thus going all out on the cycle "Exploration - Combat - Looting" that they tried to push in Fallout 4. A sort of full 3D open world Mount & Blade.
 

The Dutch Ghost

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May 26, 2016
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Isn't the storyline about how the Scorched Plague broke out after the nuclear exchange? The people on the surface either trying to rebuild or fighting each other while a handful noticed the Scorched Plague and tried to find out where it came from (what is spreading it) while at the same time develop a vaccine or a cure.
Then everyone dies after a while or is converted into Scorched and when the Vault Overseer of Vault 76 goes to the surface she learns about this plague that it is spread by Scorch beasts from far underground, and while she seeks to find out if a cure was developed she also seeks to secure ICBM silos in order to seal the fissures through which the Scorch beasts come (which will reopen somewhere else after a while)
Apparently the Scorched are created by a parasitic fungus which may have been created or modified by a pharmaceutical company for the war effort (basically ripping off Resident Evil's Umbrella Corporation)

Edit: apparently the Overseer already got the orders to secure the ICBM silos by Vault-Tec. This I don't get, did Vault-Tec gave this order on behalf of the Enclave? Or did Vault-Tec actually seek to acquire nuclear weapons themselves? Wouldn't that pit their leadership (if they had survived) against the Enclave leadership?

The writers do not even bother to explain where the cryptids came from other than that they may not be mutants but the real thing! The Mothman for example was summoned by cultists.

Yeah, I could have done without another storyline about a virus or infection that turns people into mindless or hive minded creatures as that is so done to death. In Fallout 1 at least Super Mutants were created by the Master because he thought he was helping humanity to adapt to the post war wasteland by doing this.

And I could have bought the cryptids if they were custom designed genetic engineered lifeforms. Instead Bethesda continues their stupid decision of incorporating the supernatural into Fallout. I think the designers of Fallout 2 admitted that the ghost was a mistake that they should not have done.
 

PorkBarrellGuy

Guest
Edit: apparently the Overseer already got the orders to secure the ICBM silos by Vault-Tec. This I don't get, did Vault-Tec gave this order on behalf of the Enclave? Or did Vault-Tec actually seek to acquire nuclear weapons themselves? Wouldn't that pit their leadership (if they had survived) against the Enclave leadership?

Any attempt by a civilian to secure the silos would almost certainly be considered grounds for immediate atomization by the nearest Enclave deathsquad, if for no other reason than logically the Enclave would have ALREADY been all over the damn things like white on rice. Vault-Tec ordering an Overseer to take control of the silos? That's basically a declaration of war to the Enclave. Cue Vertibird-borne killteams showing up at every known vault in the continent to purge the everloving shit out of "insurgents".

The idea of an Overseer actually FOLLOWING THROUGH on this order is laughable unless they were completely unaware of the US Government's/Enclave's continued existence. The alternative is an Overseer following dead men's orders to piss off the single most dangerous group of people in the fucking WORLD at that time.
 
Last edited by a moderator:

Turjan

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Edit: apparently the Overseer already got the orders to secure the ICBM silos by Vault-Tec. This I don't get, did Vault-Tec gave this order on behalf of the Enclave? Or did Vault-Tec actually seek to acquire nuclear weapons themselves? Wouldn't that pit their leadership (if they had survived) against the Enclave leadership?

Any attempt by a civilian to secure the silos would almost certainly be considered grounds for immediate atomization by the nearest Enclave deathsquad, if for no other reason than logically the Enclave would have ALREADY been all over the damn things like white on rice. Vault-Tec ordering an Overseer to take control of the silos? That's basically a declaration of war to the Enclave. Cue Vertibird-borne killteams showing up at every known vault in the continent to purge the everloving shit out of "insurgents".

I guess the Enclave is out of operatives, according to the story. Mad computer and all that.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Holy shit, I didn't realize it's so bad really. I've watched videos but this texture pop-in is something new for me. People actually pay real money for this...
 

Sigourn

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They should've mixed Fallout 4 and 76. Drop the stupid son plot entirely, play as one of the survivors of the war getting out in the wasteland 15/20 years after the bomb fell and rebuild civilizations, creationg alliances, fighting raiders etc...
Using a very improved and expanded settlement system (like the mod Sim Settlements) and thus going all out on the cycle "Exploration - Combat - Looting" that they tried to push in Fallout 4. A sort of full 3D open world Mount & Blade.

This is very close to a Fallout game I envisioned once. My idea was somewhat different, however. It would be a Fallout game where you see the birth of the major Fallout factions and cities. Like Shady Sands, or The Hub. Imagine going to Vault 15 when it was just breaking apart from the infighitng.

Needless to say I don't want an exploration-combat-looting loop, nor have it made by Bethesda.
 

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