Diggfinger
Arcane
Just got this running - promising!
Not a fan of the resolution-patch, will try to give it a go...
Not a fan of the resolution-patch, will try to give it a go...
You don’t have to run the game in your native resolution, and shouldn’t. If you’re not comfortable with computers and editing files, try 1280x720.Just got this running - promising!
Not a fan of the resolution-patch, will try to give it a go...
Everything I've ever posted, particularly in this thread.
A lot of fallout fans like me want to play the game, if not in 640x480, then at least in 800x600. NOT even 1024x768. And playing at such rez have strong clash with interface upscale mod to the level of CTD. So take reference from that Lexx disable it in 1.1.Lexx
So I installed this... main menu image looks like is in low resolution and pixelated. It's completely different to the fallout 1 image. Is there a way to change it? I activated upscaled interface (ddraw.ini), and main menu image looks the same. And why is it deactivated by default, anyway?
Also, what about the ddraw.fo1in2,ini file?
A lot of fallout fans like me want to play the game, if not in 640x480, then at least in 800x600. NOT even 1024x768. And playing at such rez have strong clash with interface upscale mod to the level of CTD. So take reference from that Lexx disable it in 1.1.Lexx
So I installed this... main menu image looks like is in low resolution and pixelated. It's completely different to the fallout 1 image. Is there a way to change it? I activated upscaled interface (ddraw.ini), and main menu image looks the same. And why is it deactivated by default, anyway?
Also, what about the ddraw.fo1in2,ini file?
Fallout et tu
Fallout 1
Yeah, once I give et tu a go I'll post a write up and flag you. I replayed Fallout 1 pretty recently with all my homebrew changes and it scratched the itch pretty well, but I'm interested in the new random encounters Lexx has added.agris any plan to create a guide on how to make this looks like it's meant to be at release? I tried just doing it the way it can be done for Fallout 2 and its TC mods (1.5 and Nevada) which was your step-by-step for 1.5, but it didn't work.
This is the shitty Fixt main menu that even GOG adapted for whatever weird reason. I loath the hell out of it.Just to clarify:
Fallout et tu
Fallout 1
Anyway, this is just nitpicking, but I see no reason to use the et tu image. Actually, the problem is the menu option which are too big and pixelated and ugly.
This is the shitty Fixt main menu that even GOG adapted for whatever weird reason. I loath the hell out of it.Just to clarify:
Fallout et tu
Fallout 1
Anyway, this is just nitpicking, but I see no reason to use the et tu image. Actually, the problem is the menu option which are too big and pixelated and ugly.
I upscale and remade the main menu to stay true to the original. It does have some more pixels, but also less than using the 100% original 640x480px resolution image. The issue with the main menu interface is sadly due to the shitty engine upscaling that can't be disabled in the High-Res patch.
I still kept my "old" main menu from the beta releases in the files, so if someone knows how to do it, it's easily reverted.
However, tl;dr - players spend 10 seconds in the main menu, so I didn't bother much more with it and I'd rather keep the original look than this shitty shit that GOG is now distributing.
So I'm just now setting up my FO1-in-2 mod, trying to replicate my homebrewed FO1 setupagris any plan to create a guide on how to make this looks like it's meant to be at release? I tried just doing it the way it can be done for Fallout 2 and its TC mods (1.5 and Nevada) which was your step-by-step for 1.5, but it didn't work.
1. Player character is in blue combat armor when wearing Brotherhood variant (HM + HF blue CA)
2. Animated containers (s/t)
3. Flame thrower has longer flame plume (The Extended Flamer Attack Mod) -> incl. bald dude & LHD
4. Mutant & power armor death animations are larger, to match their models (120% Mutant Deaths v1.3)
5. Added Missing running animation for female vault dweller
6. For NPC Mod (NPCs change looks with armor) brotherhood combat armor shows as blue
7. For NPC Mod (NPCs change looks with armor), NPCs use bald dude, long haired dude, ms. punk girl for tycho, ian and katja, respectively
8. STR bonus from PA applied to NPCs when wearing PA
9. Tesla armor normal and explode DR/DT brought up to Metal Armor levels, cost increased from 4500->5250
10. NPCs wearing Tesla armor will have the correct DR/DT, per the changes made in 9.
11. Molotov Cocktail from 8 - 20 to 15 to 30, damage type changed from Explosion to Fire, max range increased from 12 to 20. Cost 50->100
12. Frag Grenade max damage increased 35 to 50, cost 150->250
13. All grenade max ranges increased from 15 to 30, plasma cost increased to 500
14. Super Sledge Swing AP cost increased to 4
15. Cattle Prod AP cost for swing lowered to 3 (same as club), cost increased 600->1250
16. Ripper cost increased 900->1500
17. Added FoT ground graphics for the following weapons:
TBERTSH2.FRM for shotgun
TCATTPD2.FRM for cattle prod
TGRENPT2.FRM for .223 pistol
TCOMKNF2.frm for knife
tcrowbr2.frm for crowbar
TDESEAG2.frm for desert eagle
TGAUSSP2.FRM for alien blaster
THKMSG2.FRM for sniper rifle
THUNTRF2.FRM for assault rifle
TKNUCKB2.FRM for brass / spiked knuckles
TLASERP2.FRM for laser pistol
TLASERR2.FRM for laser rifle
TGATLAS2.FRM for gatling laser
TCOMSHO2.FRM for combat shotgun
TMAUSR2.FRM for 9 mm mauser
TPLASMA2.FRM for plasma pistol
TPLASMR2.FRM for plasma rifle & turbo
tpowerf2.frm for power fist
tripper2.frm for ripper
TSMGSKP2.FRM for 14 mm pistol
TTHROWK2.FRM for throwing knife
Works flawlessly, thanks a lot of brosnip
I have Steam version. Do you know how to fix this? I tried copying the music from Fallout 1 DATA/SOUND folder to the corresponding folder in Fallout1in2's folder, but it didn't work.Your music folder is in the wrong place. Don't remember which one it was - either GOG or Steam release moved it to a different place for whatever weird reason.
Like this, right?Check the two music paths in the fallout2.cfg file - they should point to the music folder.
[sound]
cache_size=448
debug=1
debug_sfxc=1
device=-1
dma=-1
initialize=1
irq=-1
master_volume=27530
music=1
music_path1=data\sound\music\
music_path2=..\data\sound\music\
music_volume=16009
port=-1
sndfx_volume=26183
sounds=1
speech=1
speech_volume=26782