Default value is -1. I've set mine to 5. The delay this produces is not really noticeable. As a solution it's not optimal, but I'm seeing much lower temps in general.;Set a number of milliseconds to idle each input loop
;Set to -1 to disable
;Set to 0 to idle only if other processes are waiting for processor time (WinXP/2000: if processes have equal priority)
;Set to 1 (or some higher number if needed) to prevent 100% CPU use. The maximum is 127
ProcessorIdle=5
Thanks for pointing me in the right direction. I've found a config file "Fallout1in2/config/Perks.ini" which specifies the behaviour of perks and traits inside the modified game. For some reason it had "NoHardcode=0". I've confirmed that if this is changed to "NoHardcode=1" it gives the correct Skill Rate (which should be 17 for this character)Red Hexapus look at your sfall configuration ini in the root [edit]FO2Et Tu folder, there should be an option to enable Fallout1 behavior iirc.
Wooops.For some reason it had "NoHardcode=0"
Wooops.For some reason it had "NoHardcode=0"
Keep in mind that setting NoHardcode=1 will give you perks every 3 level again. This will be fixed in v1.5 which probably will be out in a week or so.
Lexx said:Find the latest release here.
The release of v1.6 is quite big again. Lots of vanilla Fo1 bugfixes, including some restorations due to that.
Personally I think that the most interesting fix in this update is related to Dan and Billy at the Hub entrance. Dan "The Brahma Man" has a daily schedule and will check on Billy (the brahmin boy) from time to time. If he sees Billy talking to the player, he will get angry and starts yelling.
What makes this interaction interesting is that it's NOT cut content. It just couldn't trigger because the brahmin pen waypoint is too far away for the ai pathfinding, thus Dan will never walk over in the first place
It's just a small scene, but it breathes a kind of life into the world that isn't found anywhere in Fallout 2. This also makes the Hub entrance probably the one location with the most NPCs that follow a basic daily schedule. Cool.
There's also a bunch of dialog lines restored, and I've removed the amnesia from a few more NPCs who will now remember if the player has been talking to them before.
Additionally, I've restored most of the NPCs that were cut from the final game. I still think that almost all of them are shit and were cut for a good reason. Because they feel so pointless to me, I've put them behind the GVAR_ENABLE_CUT_CHARACTERS setting in the fo1_settings.ini file.
Rae in the Master's Lair is the only one that feels somewhat complete and well written. However, even here ... he can make the endgame hilariously easy, which is very likely the reason why he was cut as well.
There's also a conversation between two super mutants in the medlab which is pretty cool. I probably wouldn't mind moving that stuff into the main game directly and enable them by default. Will see what the future brings.
Anyways. That's it for now. I'll be very busy with other things in the next few weeks, so don't expect any big updates for a while.
Lexx said:Find the latest release here.
Alrighty. Took a while, but v1.7 is here. What's to say? Not so much this time. Got barely any bug reports, barely found any new bugs myself.
The most interesting addition is probably the new premade characters mini-mod:
Using any of them will have you start the game with different items. It's not necessarily made with balance in mind -- it's just a couple characters that I had fun toying around with.
Other than that, I wrote about the Khans a bit further above, an interesting curiosity. It's controlled via the new GVAR_ENABLE_KHAN_ART_FIX setting and currently enabled by default (not sure yet if I will keep this on by default in the future or not).
Most notable feature is probably the new "tougher humans" setting, which gives more hitpoints to various critters in the gameworld (mainly encounters around the Hub and Boneyard). It works the same as the "tougher mutants" setting. Right now it is also enabled by default. IMO the tweaked hitpoints are reasonable and nobody should have serious issues with them.