blessed king of longing
Arbiter
- Joined
- Jun 13, 2019
- Messages
- 742
any news on the translation?
i've restarted anyway, small guns aside i've made another mistake of not investing enough skillpoints into repair and science.If you tagged Small guns but didnt spend like 150 skill points in it, there is no need. You are going for Energy anyway. If you have 10 Per/Int there is no need to do anything.
- as I sided with rangers in San-Bramin, there was a big fight against missionaries. I died, again and again, for this tribal guys are complete trash and this stupid ranger keeps hitting our guys instead of enemies. I went alone, wasted all missionaries, and it was way easier than collective fight.
I don't know, mate, it's like asking for more decline. We already have too much stories with banal good/evil dichotomy. Let's look at three most common types of antagonists:Ffs, just point me at the bad guy and let me murder him without feeling guilty.
I disagree here too. Towns are different.The first town you visit is Junktown clone, Flagstaff is Hub/Redding hybrid (except with slavery), Phoenix is Boneyard mixed with the Cathedral, Rangers are basically Wind of War jarheads from Nevada, Road warriors are basically Bikers from Nevada.
literally every character or faction is morally ambiguous, and all of them are ambiguous in the exact same way. They all have the same excuse, same gimmick.- "No clearly defined bad guy". The most complex one. People have their methods, their causes, and maybe you don't like it or see it as bad, but there's still reason and merit behind it, and for some people it's the best alternative. Planescape, FNV, and yes, Sonora. Mercykillers in Planescape: they're lawful good, they fight for order. Is it good? They fight evil, but they know no mercy, no compassion. Guy stole some food for his starving family: does he deserves some slack? No, he's criminal, he should die! Legion in FNV: are they bad? Well, they have order and maintain it. No crime, no drug abuse, higher moral values and stuff. They still crucify people, though. There's no good or bad, there's just different sides.
It is possible to become the main villain of the Sonora: just do best for your people. Kill Lucas and Garage City will wither. Kill slavers and Flagstaff will succumb to crime. Kill Aaron and Fireworshippers will disappear with all their knowledge. Aid ZAX and Tinmen will be done for good. You could fuck up the entire Sonora region just to provide the safety of your small backward village. But you're still hero there, innit?
I've seen that before somewhere, can't put my finger on it......Ghouls maintain the power station...
Because this makes sense. If you have people who are immune to radiation, why not have them maintaining the nuclear station? It's like having people with gills and using them for diving operations - perfectly logical.I've seen that before somewhere, can't put my finger on it...
Most of my complaints stem from Sonora being not as good as Nevada
Good thing is that Sonora really accounts for AoD style talker-pacifist runs. Take a gander:
Finished the game, did almost all quests, didn't savescum too much. But while AoD makes 0 kills run possible and easy, Sonora don't:
- Rat king in Flagstaff. There's some loose wires and transformer nearby, and maybe you remember some similar set-up in Nevada's Hawthorne, but here I failed to figure out what to do. Two pieces of C4 did the job, though.
- Ranger in San-Bramin. Guys from Nevada team forgot to script non-violent way to make him go away. Look at this stats and feel the pain (one C4 nearby and one frag grenade to the face worked)
- fucking robots in Tu-San. There's no way to avoid them, even with >100% stealth. No alternative way, no way to disable them beforehand. Only throwing pulse grenades with 14% skill. This is outrageous.
Playing Sonora second time, and hell, the game is really raw. Feels like it was finished by 60-80%, polished a bit and released. Playing as grillz character I've seen a lot of gender mistakes in dialog, a lot of times when game failed to account for my faction/previous actions, and it's the small, but sure sign of rushed game. As I said, I like the idea, I like the concept, but damn, game should have been left in development for couple of months more. So, maybe by the time of English release we will get a more finished version of Sonora?
Can't say. Both Nevada and Resurrection are properly finished, Sonora really feels raw.Between Resurrection and Nevada, where you put Sonora?
When I played Nevada I played the google translated version. Is this much worse than that? I thought it was pretty charming in that it allowed you to grasp the context, some details and make up the rest yourselfTo the person asking about where the English translation is... It is not ready yet is last I heard and it may take some time since it is all volunteer work.
Also there is some talk about doing a GOOGLE TRANSLATION version. Well I did that last night. Spent 4 fours with cut/paste on 700+ files. Got it working... but it is unplayable. Sadly the Russian to English translation provided by Google created English text that makes little sense. Every sentence is a puzzle. I tried playing for about 10 minutes, but the only screen I understood was the credits.
Bottom line is we just have to be patient for the generous people giving their time to do the human done translation. Wish I could buy coffee for these people to help them along. Too bad there is no way to do that.
You can follow the translation here.Is there a good english translation of this yet?
who was heOh, it's you.
How to solve this guy's quest about vandalism? Who is the little christian fuck who paints crosses?