dippy
Educated
- Joined
- Apr 13, 2020
- Messages
- 38
I tried to use another image but it wouldn't allow me to use a custom avatar, duh...You aren’t me.Text.
I tried to use another image but it wouldn't allow me to use a custom avatar, duh...You aren’t me.Text.
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But if the designers fill up empty maps or empty segments of maps with vermin the player has to fight or deal with I do think that the designers could have upped the challenge and have included more interesting confrontations.
What I feel is most at fault with the campaign, factions, and such was the writing such as trying to justifying for example slavery so that a slaver faction would still be considered morally grey. This kind of doesn't work because the player's starting quest is to free a number of captured townspeople including their own father.snip
The slavers claim they mostly deal in captured criminals which they sell on (claiming that this way these criminals repay their debts to society) but are not above capturing people from isolated villages and tribals to meet quotas.
So from the start the player should have some kind of bias or hatred towards the slavers and the people behind them and not feel ambivalent because the slavers claim it is all about industrialization and progress.
I am making a playthrough of this game with English translation. I tried my best to stay faithful to the original writing. Is anyone interested in checking out?
Part 1 - https://www.youtube.com/watch?v=LhkdZnbJN8I&t=00s
Part 2 - https://www.youtube.com/watch?v=-6YbsCGyBbI&t=0s
I really like this but shit man, why did you had to use fucking green comic sans to translate the game?
Also i wonder how long is it going to take to have a real English translation of the game.
Should be an annual thing.The codex's true halcyon days was when the entire forum was Comic Sans for ~a month.
I don't think a Fallout campaign should be your basic generic hero epic (activate the water purifier) but if one does a campaign that heavily builds philosophical or ideological choices on who to support one needs to make the available parties more compelling in one way or another. I found the available end game parties unappealing in their own way.
Fallout Nev Vegas with its hero is blank slate aka Curier aka tramp was the best one you could choose dialogue options during play to establish your PC as one who visited New Reno or not but only fixed part was that you lived in divide for a time, hence you could justify siding with any faction with no hassle here your entire family, friends and community got captured and enslaved at start (guess you need to carry big iron on your hip if you wish to be independent town) and hence no arguments would sway you to back the slavers unless your PC was total bastard and/or abused by his own people, it should start like this instead:
You awake tended by villagers and they tell you that most of their kin was kidnapped then you will have choice to follow their quest or not, just like you were not forced to fix the Goodspring convict problem.
I think you are right and that the setup for the player should have been more neutral instead of starting the game with that the player should have some deeper kind of connection to the settlement they start in.
I know that Fallout 1 and 2 had the opening setup that the player had to save their community by first finding an item and then dealing with a threat to the community (which also happened to be a threat to the world) and I am not going to say that those setups were bad but there are some issues with Villa that rub me the wrong way. (the philosophy of its elders)
Okay you can betray Villa's people because you disagree with the philosophy but there is still this player connection issue.
I wish I could better explain some of my problems with it and why I feel that the player being a complete independent blank character works better.
I think the best neutral start is the Prisoner one of Van Burden, you get to chose a crime, you get you chose if you are guilty or not and then you are good to go on neutral ground.
However the problem is the lack of motivation of a player to do something, i tried it playing it in PnP and i ended up with players avoiding the first town thinking they would recognize some random bum that just escaped the prision, so they wandered around the desert, dehydrated, got mauled by rats in a cave and then tried to rob a caravan with a empty gun.
Its hard to give a good start in a RPG while covering the motivation and supporting the plot at the same time.
Most games already work this way: good way gives you best rewards - cash, xp and stuff; bad way gives lesser reward and often cuts you off additional content. For example, F2 - compare rewards for fixing nuclear plant in Gecko and blowing it up. Compare rewards to broking peace between Modock and Ghost Farm and wiping latter out.Make good decision rewarding and difficult, make the one that require nothing and gives nothing, makes the one that'sbad and gives bad things.
This is a kind of skill check. I fixed a lot of electrical instruments in my life and they served me well. For example, my neighbor threw away burned out electrical grass trimmer, I fixed it and still use it. Don't try to fix anything if your repair skill is low.Like your electric kettle worn out, and you fixed it with electrical tape instead of give it up for repair, and got electroshocked.
In real life actually simple decisions that require no efforts often lead to bad results.
Like your electric kettle worn out, and you fixed it with electrical tape instead of give it up for repair, and got electroshocked.
Make good decision rewarding and difficult, make the one that require nothing and gives nothing, makes the one that'sbad and gives bad things.
You see guy harassing girl on the street. You:simple solutions being bad.
Nope. I know numerous stories when guy decided to play good Samaritan and ended up in big trouble. Either with injuries, or in court. Often after harassed girl in question filled the suit against the helper because the assailant was her boyfriendAnd later you found out it was your sister, whom you never seen before, who was raped and killed.