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Fallout Fallout: Sonora - new Fallout mod from the Fallout: Nevada team

jac8awol

Arbiter
Joined
Feb 2, 2018
Messages
412
Just completed this and was very impressed. Lots of reactivity in the choices and best of all, things update and you have reasons to re-visit previous locations.
 

CootKeeper

Augur
Joined
Dec 30, 2011
Messages
146
Hi, is there a way to change the aspect ratio/resolution when playing Sonora? I'm excited to try the new English translation, but I would like to change the non-ideal resolution before getting started. I forget how I changed it when playing Nevada a few years ago, but I know I did somehow. I tried yelling at the screen for a bit, and then I yelled at some swarthy, foreign-looking people passing on the street. Neither solution helped.

--Edit: OK, turns out that with Fallout 2 CE you need both f2_res.ini and ddraw.ini from the F2 high res thingy to get it to work.

Care to elaborate?
I got stuck at that point also, reverted back to the old version
I installed the mod last night.

Foolproof steps:

1/ Install Fallout Sonora
2/ Install Sfall (latest release). Unzip all files into the /Sonora folder
3/ Copy the f2_res.ini file from your /Fallout 2 folder to the /Sonora folder. Ideally you've already chosen the resolution you want to play in.
4/ Enjoy.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,240
Just a word of warning the bike trunk upgrade in Garage city sets your trunk space to 100 lbs (the default) instead of adding to it like it should, so don't get it if you've already used repair and the saddlebags from San Brahmin to increase your trunk size.
 
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Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,852
Location
Ngranek
I liked Nevada from the same team, so I tried Sonora yesterday.
I, uhm, erm, does it get better?
I mean, maybe I'm not the perfect audience or something, and man, I really don't want to criticize such extensive fan effort and all, but the beginning felt like butter scraped over too much bread.
And since the same team did Nevada, I am kind of baffled.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,073
You’re not giving us any actual info about what you disliked, so it’s hard to tell you… Sure, the game opens up, and it’s better once you’re past the starting sequence in town, but if that didn’t hook you up already, I doubt the rest will.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,852
Location
Ngranek
You’re not giving us any actual info about what you disliked, so it’s hard to tell you… Sure, the game opens up, and it’s better once you’re past the starting sequence in town, but if that didn’t hook you up already, I doubt the rest will.
Well, I figured people would go deeper, you know? Talk about how it all unfolds, defend it, or whatever. Maybe even trash-talk me for hating on heartfelt efforts—which is not my intent—but anything, really.

Honestly, it feels kinda bare-bones compared to Nevada. The thing that hit me the hardest so far was the whole worker situation. Like, Lucas straight-up says something like: "Nah, Korgan’s to blame, actually. Steal the data for us, and we'll spill the beans on the rest." And that’s it. No extra details, no backstory, no twists or turns—nothing. It’s supposed to be a larger plot point for one of the first major quests, but it just drops out of nowhere with zero depth, no character, nada. And the two options you get to choose from are basically “I’ll do it,” or “I won’t.” …Eh?

I used that as an example because, I’ve had a bunch of conversations like this with key NPCs where stuff that should be important in the story is just laid out like that.
It's not like all conversations are done in this matter, but all the same.

Similar deal with the locations.
The first location's PREMISE: "We got like raided and stuff. Go figure out why."
Villager 1: "Help! My ribs are broken!" (there’s no way to help unless you find medicine or your Doctor skill is high enough, probably)
Villager 2: "Help! My son’s gone!" (you practically trip over him in the next location, no need to search for him)
Villager 3: "Help! Raiders at the barn!"
SITUATION AT THE BARN:
Raider 1: "We need the key to the barn, or else."
And I can even quit the conversation whenever I want and go away. No forced, violent end, unless I've talked myself out of it—as it's supposed to be happening.
Hero: "Nah, we’re coming for you with like pitchforks, or else!"
Raider 1: "Kthx, we peace out."

I mean, It’s not bad, per se. There’s stuff happening at least. And don't get me wrong, I still have my fun while running around with 5 dogs chasing my agile-10-APs-ass, kitting one hit at a time without a single attack from any of the dogs, yet again. Yay. But, you know, after Nevada had like ten times the complexity right from the start with all the texts, lore, quests, sub-locations, NPCs, and all that, I figured this would be even better. And now I’m sitting here with this simplistic thing right off the bat, so I’m kinda confused.
 
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Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,852
Location
Ngranek
Btw, does anyone know? I have Rubber Boots in my inventory, and the sludge still hurts me. Is it a bug, or do I need to figure something else out?
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,240
Btw, does anyone know? I have Rubber Boots in my inventory, and the sludge still hurts me. Is it a bug, or do I need to figure something else out?
Have to use them in your inventory and replace them as they wear out, same with gas masks.

Edit since I am here, maybe one of you more motivated people could forward on these issues:

Been a few errors so far in Dayglow (I don't know if it's the translation or just the mod):
  1. Luther's Journal entry is empty when downloaded from his holotape at the lowest level of Vault 24:
    2BNpjr9.jpeg
  2. Butler's ghoul dialog before entering has an error line when asking about your objective and then a subsequent error dialog line choice that yields an error as well (this is with Gustavo's men there as well don't know if that affects it):
    11u8THF.jpeg
  3. Tuning into the Brotherhood of Steel's frequency gives a bunch of errors in Dayglow (I assume this the way you trigger the quest https://fallout-sonora.fandom.com/wiki/Help_the_Brotherhood_of_Steel_scout):
    5Is715w.jpeg
Base game:
  1. Previously mentioned garage city upgrade to the Motorcycle's trunk sets it's weight capacity to 100 instead of adding to it.
  2. There are few erroneous random encounters, eg survival skill kicks in asking if you'd like to encounter "error" which is an empty location if you click yes.
 
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Cambragol

Novice
Joined
Nov 29, 2020
Messages
17
Apologies to all, however, I made an error in the last update (1.01 and 1.02)
I misunderstood how the 'merge' function on macOS works, and the result is many DLC dialogues are using 'vanilla' versions, which will result in 'error' messages or -DLC in descriptions.

I will have an update shortly.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,852
Location
Ngranek
Apologies to all, however, I made an error in the last update (1.01 and 1.02)
I misunderstood how the 'merge' function on macOS works, and the result is many DLC dialogues are using 'vanilla' versions, which will result in 'error' messages or -DLC in descriptions.

I will have an update shortly.
Are you one of the team behind Sonora? If so, would you mind sharing your vision for the game in a few words, or directing me to a place where it's been shown already?
I don’t mean to sound needlessly critical—the game is likely quite ambitious, and I respect the effort that’s gone into it.
It's just that I tend to engage with a game more effectively when I have a clear understanding of what to expect beforehand. Without that context, I may end up feeling a bit disconnected, especially if I try something with assumptions.
 

Cambragol

Novice
Joined
Nov 29, 2020
Messages
17
I have released 1.03 of the translation. I recommend everyone switch to this one, as 1.01 and 1.02 both suffer from 'error' messages in dialogues and '-DLC' messages in descriptions.

This should fix all that. Also added masculine/feminine amigo/amiga addresses for Spanish speakers toward the PC.

Find it at the regular place: Fallout Sonora or the Moddb.com

Again, apologies for the errors. Please report any issues, I will fix asap.


Nikanuur , no I am not the one behind Sonora. I am only the one behind the translation. Stick with the game, it is well worth it to any Fallout 1 fan.
 

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