Kalin
Unwanted
Played it as well this year, had some fun as a big gunner, game turned really boring with the robot slog though. Can't even bring myself to finish it.
wat?The best tactics games have excellent writing...
This is my experience exactly. When robots shows up, game gets boring IMO.Played it as well this year, had some fun as a big gunner, game turned really boring with the robot slog though. Can't even bring myself to finish it.
I recall the writing being really retarded and the gameplay pretty mediocre. Still managed to be fairly fun on first playthrough, but I don't plan ever returning to it.
Why not both?Try it as RT combat, and you ll see it is a really different games. It works very well for instance because you can use the "Rule of Engagement" rules (start to shoot when you at 1% //33% //66% //95% chance to it), because you can really od funny stuff like crawl to a position and then suddenly stand up and shoot (and for reasons you ALWAYS shoot first doing this), ...I'm not a fan of RT combat, especially in tacticool games. It makes sense I'm not fond of FT cause it seems to be designed as a RT game.I like it, but you have to play it as a real-time game or the missions are too long
Of course, it makes melee almost impossible to use for YOU, except deathclaws who have a chance to reach melee, but honestly you lose nothing.
This is my experience exactly. When robots shows up, game gets boring IMO.Played it as well this year, had some fun as a big gunner, game turned really boring with the robot slog though. Can't even bring myself to finish it.
playing any fallout game while skipping random events is like trying to enjoy christina hendricks without her tits. in fact 3 and 4 haven't them.that's if you ignore the random encounters. Everyone does though. if you go with Random Encounters to grind then Melee characters make more sense as to not waste precious ammo. But you don't have to do that anyway as the game throws enough XP and loot at you that you can get by with just the missions.- Small arms (standard raiders, beastmasters)
- Big arms (Supermutants)
- Energy Weapons (Robots)
Everything else is pretty much suboptimal or useless.
Silent Storm has cool mercs, not quite up there with Jagged Alliance but good enough to be recognizable and memorable. The X-Com research blurbs set the overall tone and characterize the aliums perfectly. Maybe "excellent writing" is going a bit far, but the writing adds to both those games and most other good tictacs games as well, despite not being the focus.wat?The best tactics games have excellent writing...
Silent Storm and X-com can hardly be praised because of their writing.
Riting is still tertiary in those games, even if it's serviceable.Silent Storm has cool mercs, not quite up there with Jagged Alliance but good enough to be recognizable and memorable. The X-Com research blurbs set the overall tone and characterize the aliums perfectly. Maybe "excellent writing" is going a bit far, but the writing adds to both those games and most other good tictacs games as well, despite not being the focus.wat?The best tactics games have excellent writing...
Silent Storm and X-com can hardly be praised because of their writing.
wat?
Silent Storm and X-com can hardly be praised because of their writing.
The compensation is the 60-80 damage the Gauss Rifle does, which is far higher than in FO2.They tried to spice it up with the Gauss weaponry (included the frankly hilarious Gauss Gatling that you'll never have enough ammo to properly run)
I recently took a look at the wiki and found out that 2mm EC in FOT has no DR and DMG modifiers.
That's why shooting gauss bullets at the robots simply bounces. Humanoid Bots have ridiculous normal damage DR, I think its 65% - and they surely have pretty strong DT. If 2mm EC had the same modifiers it has in FO2, then it would reduce their DR to 45% (still better than Powered Armor lol) and the cheesy damage mod (3/2 in the original I think, AFAIK in FOT system that would be like +100% I think?) would take care of the rest.
As it is, they have 0 modifiers and therefore can't do crap. 2mm EC in FOT is useless, rather than the God-Ammo it was in FO2.
So yes, Small Guns was totally meant to be viable in end-game Fallout Tactics. They just fucked up the 2mm EC modifiers.
(also, Gauss Minigun should have been even cheesier)
I run it on Win10. Still play it, in fact, but I have modded it to have many more enemies every mission. Some of the enemies even start charging you from halfway across the map when you get spotted.Man, I played this back in the days when it came out. I was at school with almost infinite time on my hands and the game seemed okay. I tried to replay it now and it feels so boring from the get-go. The Steam reviews are overwhelmingly positive tho. The negative ones mostly about not being able to play on Win 10 properly.
Did it not age well? Was it ever good? What's the consensus? I didn't find any recent or general impression threads about the game.
Hammer & Sickle ( sequel in time of SS) writings are dry humour, kinda like black humour but not that sad. I dont say it's of best level, but it can worth the adjective "great".wat?The best tactics games have excellent writing...
Silent Storm and X-com can hardly be praised because of their writing.
Not really. The base game is pretty good. Just don't try the higher difficulties. They just HP/armour bloat the enemies and increase their skills. That is not fun, just tedious.Cael Are there any must-have mods for Tactics?
Bot armour is similar to Power Armour MkI, or it feels like it. I am not sure here. Just a feeling I get playing the game.The compensation is the 60-80 damage the Gauss Rifle does, which is far higher than in FO2.They tried to spice it up with the Gauss weaponry (included the frankly hilarious Gauss Gatling that you'll never have enough ammo to properly run)
I recently took a look at the wiki and found out that 2mm EC in FOT has no DR and DMG modifiers.
That's why shooting gauss bullets at the robots simply bounces. Humanoid Bots have ridiculous normal damage DR, I think its 65% - and they surely have pretty strong DT. If 2mm EC had the same modifiers it has in FO2, then it would reduce their DR to 45% (still better than Powered Armor lol) and the cheesy damage mod (3/2 in the original I think, AFAIK in FOT system that would be like +100% I think?) would take care of the rest.
As it is, they have 0 modifiers and therefore can't do crap. 2mm EC in FOT is useless, rather than the God-Ammo it was in FO2.
So yes, Small Guns was totally meant to be viable in end-game Fallout Tactics. They just fucked up the 2mm EC modifiers.
(also, Gauss Minigun should have been even cheesier)
I checked and yeah, true. But its still bad.
Humanoid Bots have 65%, if I remember right (tbf I'm basing off the Robot Recruit). I don't know what's the DT of a Humanoid Bot, could't find it, but assuming its similar to that of FOT Power Armor or FOT APA, then its going to splatter against 13-18 DT or so. Maybe even 20 DT, Humanoid Bots are stupid tough. I'm assuming 13-18 for convenience.
If it does 60 damage, the rifle loses 39 damage against the 65% DR of the Humanoid Bot. Which means, 21 damage left before Damage Threshold is applied. Then its going to hit into 13-18 DT. Which means 8-3 damage.
If it does 80 damage, its going to lose 52 damage against the DR. Which means, 28 damage left before DT is applied. 28 - 13 = 15. 28 - 18 = 10.
Which fits perfectly into my observations in-game: The FOT Gauss Rifle is a useless piece of wood and metal. A far cry from the Gauss Rifle of Fallout 2, a god-slayer weapon forged by Hephastus himself. 2mm EC is neutered in FOT.
Ironically, I suspect the Fallout 2 Gauss Rifle would do better against the Humanoid Bots, because it had decent armor penetration and an excellent damage modifier.
That would be the damned lifter robots. Yeah, they can be a freaking pain in the ass as you can't walk through/over their corpses.I remember rage-uninstalling the game after almost beating some pretty hard mission and getting stuck because:
Two enemies had died in a tunnel in such a way that their corpses blocked the path and prevented me from progressing.
Good times