Terpsichore
Arcane
The haunted hotel from Bloodlines comes to mind first.
Yes, quite simply the best haunted house dungeon/quest outside of pure horror games.The haunted hotel from Bloodlines comes to mind first.
Actually, it would be neat if this thread focused on those, because otherwise it's easy to get lost in pointlessly trying to argue over merits of one massive questline over another.The Codex gold standard for the RPG Quest seems to be the branching double-double-crossing skillcheck-heavy investigation with a plenitude of ambiguous choices and horrifying consequences. But I can’t actually think of very many particularly interesting small-scale examples of the above.
Actually, that was a very well made quest. Not only was it well rooted in the setting (which tends to be the norm even for otherwise poor MW quests), but it was organically linked to number of things like faction mechanicsAnother really memorable quest was the break in to save that priest woman from the Ministry of Truth in Morrowind. Maybe because for like the first or second time in the main quest instead of clearing a dungeon and then having some task giver tell you some more of the story, what you were doing actually was the story for once. I guess the key here was that just fighting your way in was pretty hard at non-high levels and would pretty disastrous for your relationship with the Ordinators, and so was a pretty dumb approach. And Morrowind actually had the mechanics to make breaking in interesting (various stealth/magic/Temple faction ranking/items like keys etc could all come into play).
The haunted hotel from Bloodlines comes to mind first.
The haunted hotel from Bloodlines comes to mind first.
That'a Area Design, not really quest design.
The haunted hotel from Bloodlines comes to mind first.
That'a Area Design, not really quest design.
The quest design does a lot to bring the area to life though: you go there with a fairly generic goal (eliminate the ghost), then you get a very personal story fed in drips (but without resorting to audio logs, diaries or cut-scenes).
The whole Arl of Redcliffe quest in DA:O was quite nice due to the way it integrated into the general plot and the various possibilities for C&C in it.
Even when the final outcome to some degree degenerated to Biowarian fake C&C, the overall quest (and its various stages) were cool.
Nope, it was one of the absolutely most retarded parts of an already awful game.Give Fallout 3 its rare props as well, that Tenpenny Tower quest was pretty good.
A quest where you walk into an empty house, click on a pot and you're done?The Morag Tong sidequest where you poison that dude's food is really memorable, as there isn't much like that in Morrowind.
Nope, it was one of the absolutely most retarded parts of an already awful game.Give Fallout 3 its rare props as well, that Tenpenny Tower quest was pretty good.