That assumes that guidelines are consistently upheld and enforced. WotC revised their content guidelines while games like Jefferson were in development. They ultimately reserve the right to censor or allow anything. A game with a quarter of the "evil" content of the Book of Vile Darkness could easily be rejected. The original Dark Alliance's "salacious" female characters would not be allowed today (hint: check out Dark Alliance 2 and the obviously raised necklines) even though books like Faiths and Pantheons can show an avatar of Loviatar in a dominatrix outfit with ass piercings. Don't believe me? I'm pretty sure there's an interview with a WotC rep on enworld that says exactly that. I'd find it myself but enworld is slower than the mystics from Dark Crystal.MrBrown said:The only developer I've seen complaining about how some stuff is not possible at all with the moral guidelines is JE; all other devs seem to be saying that once they know the guidelines, it's easy to build stuff that works with them.
Monte Carlo said:If you read the rubric on the Wizards site you'll see that those are the overall content guidelines for the D&D game. As we have learnt from both Troika and ex-BIS developers, they are aimed at electronic products too.
J.E. Sawyer said:The main theme of The Black Hound was guilt. One of the viewpoints that many characters suggested in the game was that it's not okay to do the wrong thing for the right reasons, nor to do the right thing for the wrong reasons. This is moral ambiguity, and it manifested in almost every faction you joined. Even the "good guys" faction of the game was torn between two sides -- those who wanted to save the soul of the antagonist and those who simply wanted to kill her to prevent harm from coming to anyone else. I was very happy to make what I hoped and believed was a mature D&D game. Sadly, I don't think that game would pass WotC's guidelines without being utterly mangled to a pulp.
J.E. Sawyer said:For their content and rules review processes, I would never work on another WotC/D&D title again. Hell, the reviewers often even make mistakes, correcting things in games that the developers got right. Christ. Frankly, I just wouldn't want to waste my time trying to explore where the boundary of acceptability will fall on any given title.
I honestly have no idea. I think their "problems" change with whoever happens to be reviewing any given product. Long ago, Jim Bishop handled most of the content approval. He left, and then it sort of fell to Anthony Valterra and miscellaneous people on the D&D 3.5 team (in fact, the position Jim Bishop held had been abolished for the time). After that, Rich Redman started reviewing content, at least for some products. And also, people at Hasbro and Atari reviewed content. They most certainly did not all agree on what content was or was not acceptable.MrBrown said:Regarding this, do you know or did you get the impression that WotC/Hasbro has a problem with moral ambiguity (or not making a clear distinction between good and evil) as such, or just with the more extreme stuff like slavery and racism?
I'm not arguing that. I'm arguing that if you're told to create something and given fairly free guidelines that then shift like the sands of the friggin' Sahara halfway through the process, it's not exactly easy to make a "quick fix" of it. Hell, I could write E-rated games. That's just not the sort of game we set out to make.Gromnir said:offer Gromnir a pile of money and ask him to write a story w/o drugs, sex & rock n’ roll. is maybe not our ideal project, but we is hardly crippled by such a limitation.
That's my point; they aren't consistently enforced. I would rather have hard and fast (but restrictive) rules than ethereal guidelines that start to be enforced in an ultra-conservative manner when an interested party doesn't want your game to come out on time.Gromnir said:"no.
'course that also makes it kinda clear that the guidelines ain really hard and fast rules.
J.E. Sawyer said:I'm not arguing that. I'm arguing that if you're told to create something and given fairly free guidelines that then shift like the sands of the friggin' Sahara halfway through the process, it's not exactly easy to make a "quick fix" of it.Gromnir said:offer Gromnir a pile of money and ask him to write a story w/o drugs, sex & rock n’ roll. is maybe not our ideal project, but we is hardly crippled by such a limitation.
Monte Carlo said:I couldn't give a toss about brothels, the ability to garotte infants or anything else. What I could give a toss about is the invidious political correctness and "Good Must Triumph" diktats that make Disney look like Tarantino.
But the stuff about those guidelines making Disney looking like Tarantino? Was that the best you could do?
Spazmo said:No, it just reinforces JE's point. How come the games developed by Interplay--a company that Atari would like to see fall apart--get intense scrutiny from Wizards while games published by Atari--same Atari as above, the ones who are pals with Hasbro--get more or less carte blanche? ToEE did suffer somewhat from it (kids etc., though it's true that Troika should have worked harder to work around it), but obviously not as badly as, say, BGDA2. If the neckline for DA2 had to be at the chin, how come nekkid female characters in ToEE were in (omg) panties and bra?
So yeah, reason #419 why I hate Atari.