What do you think? After. And yeah, 15 seconds is not quite accurate, but it open up about pretty damn fast, and from there you are free to do pretty much what you want. I don't understand the hating of FF8 either, but then again, it was my first game in the series: I loved the junction system, and its setting and characters struck me as unique, maybe because I hadn't played FF7 before, or indeed, any other FF game.
Actually, I think all of FF8-10, are all good games. FF9 for its humor and also somewhat surprisingly dark themes for its cartoony setting of deep regrets and sorrows which made characters that previously had purposedly been charichatured as one dimensional, to appear both 2 and 3 dimensional towards the end, more than many other games I have played, that comes to mind. I also loved the use of equipment to learn abilities, which could then be made pernament by using ability points. It allowed for a great loot system, maybe the greatest among 8-10, where finding hidden treasures was extremely exciting and could give you abilities well before you were "supposed" to get them. PoE has obviously taken a cue either from this game (most likely), or the game (if any) that inspired it to do this.
FF-10 was the first game for the PS2, and the first game to use voice acting: Actually, almost everything was voice acted: And yes, that voice acting was mostly terrible and annoying. Yes, it is linear, that consists of walking mostly down directed corridors. Yes, some (ok, most) of the characters appeared for large portions of the game as pretty derp. BUT: It has the best combat system I have ever experience, augmented by the deep and complex sphere grid system (another thing PoE has taken from FF), which gave you an immense freedom to customize your character pretty much exactly as you wanted (except for summoning aeons, which only summoners can do, which makes sense with the lore of the game), and it was extremely well balanced and designed too. As for story: I liked it, it is a not-so-subtle allegory of christianity, with the main antagonist through most of the game being called Sin and a group faction called Crusaders sworn to hunt down Sin. It makes for a pretty interesting politically charged world though, and I thought it was genuinely interesting to walk around and learn about the views. And fuck the haters: I think the ending is good. It is sad, not because they use emotion manipulative techniques (they do, playing the achingly beautiful "to zanarkand" theme at just the right time, which the player is well familiar with by then, though that is also the only one, the do not use slow motion for example), but because by then you have really got to know and come to care for the characters. And the cause of it all, which was control being wrested from you by factors outside your sphere of influence, resonated with me, because it's a part of life, like non-smokers getting lung cancer for example. It also does not wallow in misery, but ends on a high note.