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Liturgist
- Joined
- Nov 26, 2016
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- 1,091
how do you even control a party in real time?
Badly.
how do you even control a party in real time?
I don't think I could deal with ATB again at my age. But why do they have to make new FF games? Can't they design a new franchise?
From the official twitter:
True. Final Fantasies after 6 stopped being in the same series as the ones before (and the ones before could be split into some distinctive series too)They basically are. They just call them Final Fantasy.
Hey look, only 2 years since they announced the game and they're almost done with the Mako Reactor.
Try Final Fantasy IV, and realize just how much FF IX owes to this particular predecessor.For the record, I played, in order: Final Fantasy IX, Final Fantasy VII, Final Fantasy XII (had such a massive hard on for this game that when I got a PS2, it was my day onepiracypurchase), Final Fantasy X, Final Fantasy VI, bits and pieces of Final Fantasy VIII, Final Fantasy V, and Final Fantasy.
Try Final Fantasy IV, and realize just how much FF IX owes to this particular predecessor.For the record, I played, in order: Final Fantasy IX, Final Fantasy VII, Final Fantasy XII (had such a massive hard on for this game that when I got a PS2, it was my day onepiracypurchase), Final Fantasy X, Final Fantasy VI, bits and pieces of Final Fantasy VIII, Final Fantasy V, and Final Fantasy.
Square Enix just assumed full control of the FF7 Remake
The twists and turns in the creation of the Final Fantasy 7 remake continue, as Square Enix move development entirely in-house. This runs contrary to what has been happening for the past couple of years, with Japanese studio CyberConnect2 having worked on the title up until this point.
Naoki Hamaguchi, the guy who has been heading up the development for Mobius Final Fantasy, has now been assigned to run the project. In a recent YouTube broadcast, the Final Fantasy 13 veteran explained that “so far, development has been carried out mainly with the support of external partners. However, in view of factors such as improving quality when the product goes into mass production in the future, the company has decided to shift the developmental system back to within the company, so as to maintain a stable schedule and have control over factors such as quality. We will be forming a robust system within the company to properly carry out the development.”
This is in-line with Square Enix's previous announcement that the success of Nier: Automata had persuaded them to outsource mid-level titles and focus their own team on bigger releases. It also follows a heavy recruitment drive by the Japanese publisher, which saw them urgently hiring staff for the FF7 project.
Hopefully this means we’ll be getting the remake sooner than we’d previously expected, with current estimates putting it at some time around 2020. We’ve still got no word on whether or not this will be coming to PC, but we’d be delighted if it did!
In the meantime, you can whet your appetite with Final Fantasy XIII for $15.99/£10.99 or check out the original translation over at Nova Crystallis.
Hopefully this means we’ll be getting the remake sooner than we’d previously expected, with current estimates putting it at some time around 2020. We’ve still got no word on whether or not this will be coming to PC, but we’d be delighted if it did!
https://www.pcgamesn.com/final-fantasy-vii-remake/ff7-remake-square-enix
Square Enix just assumed full control of the FF7 Remake
The twists and turns in the creation of the Final Fantasy 7 remake continue, as Square Enix move development entirely in-house. This runs contrary to what has been happening for the past couple of years, with Japanese studio CyberConnect2 having worked on the title up until this point.
Naoki Hamaguchi, the guy who has been heading up the development for Mobius Final Fantasy, has now been assigned to run the project. In a recent YouTube broadcast, the Final Fantasy 13 veteran explained that “so far, development has been carried out mainly with the support of external partners. However, in view of factors such as improving quality when the product goes into mass production in the future, the company has decided to shift the developmental system back to within the company, so as to maintain a stable schedule and have control over factors such as quality. We will be forming a robust system within the company to properly carry out the development.”
This is in-line with Square Enix's previous announcement that the success of Nier: Automata had persuaded them to outsource mid-level titles and focus their own team on bigger releases. It also follows a heavy recruitment drive by the Japanese publisher, which saw them urgently hiring staff for the FF7 project.
Hopefully this means we’ll be getting the remake sooner than we’d previously expected, with current estimates putting it at some time around 2020. We’ve still got no word on whether or not this will be coming to PC, but we’d be delighted if it did!
In the meantime, you can whet your appetite with Final Fantasy XIII for $15.99/£10.99 or check out the original translation over at Nova Crystallis.
There's literally 0 chance this is going to be any good.
It's hilarious they think a tentative 2020 release for a remake that started in like 2014 or 15 is an improved milestone.