sullynathan
Arcane
The development costs for this game must be ridiculous. Those are some high quality cutscenes.
I have no idea what's going on during combat.
I think it is less TB and more FF XII combat from what I read.
The normal combat is normal attacks fill ATB -> ATB bar is used for other actions
The classic mode is that you will attack automatically (thus filling ATB) and you just input special commands (Magic/Item, maybe Limit Break)
I have no idea what's going on during combat.
What's not to get?
I have no idea what's going on during combat.
What's not to get?
I just see a bunch of random action gamey shit happening, a lot of visual overload, hits that don't even look like they carry impact, a boss that occasionally does something resembling a move, and then out of nowhere Ifrit comes out (I don't even think you got Ifrit at that stage, wasn't the first summon the Choco-Mog one) and adds in to the ADHD insanity unfolding before my eyes.
It's like there's a ton of shit going on but any impact that is being carried out doesn't mean anything because it's all blurring together into one big pile.
I have no idea what's going on during combat.
What's not to get?
I just see a bunch of random action gamey shit happening, a lot of visual overload, hits that don't even look like they carry impact, a boss that occasionally does something resembling a move, and then out of nowhere Ifrit comes out (I don't even think you got Ifrit at that stage, wasn't the first summon the Choco-Mog one) and adds in to the ADHD insanity unfolding before my eyes.
It's like there's a ton of shit going on but any impact that is being carried out doesn't mean anything because it's all blurring together into one big pile.
What's more puzzling is who as a fan of the original FFVII even wanted this to begin with? "Yeah, I liked FFVII... but you know what I really wish? If it was Devil May Cry."
Edit: The orchestral music is shit too compared to the original tracks.
It's just a shitty autoattack system that builds your ATB bar, which has been changed to an awesome button. Barret's AA hits a lot for miniscule damage numerous times, while Cloud does his in chunks, which adds lots of unnecessary numbers to Barret's actions. Limit Breaks being reduced to generic actions that use ATB (my guess is level 1 = 1 bar, level 2 = 2 bars, etc) is by far the worst thing in the combat system. It was usually a big deal when you got one, and sometimes you'd like to save it when you could tell there was an impending boss fight. Now there's virtually no difference between using a Limit and a Spell because both just use 1 bar of ATB and that's it.I just see a bunch of random action gamey shit happening, a lot of visual overload,
Retarded combat system, they f*** it up so much, the old fans will hate it, and kids dont give a shit because they don't know what final fantasy is.
Retarded combat system, they f*** it up so much, the old fans will hate it, and kids dont give a shit because they don't know what final fantasy is.
This is like exactly the complete opposite reaction there's generally been to this game since E3 this year.
Uh, you mean besides the entire limit break gauge? How is that different from the original at all?Now there's virtually no difference between using a Limit and a Spell because both just use 1 bar of ATB and that's it.
Looked to me like he was using Braver with just a single bar of ATB.is that different from the original at