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Squeenix Final Fantasy VII Remake Integrade - now on Steam

sullynathan

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Dec 22, 2015
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Not Europe
The development costs for this game must be ridiculous. Those are some high quality cutscenes.
 

Shaewaroz

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May 4, 2013
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2,923
Location
In a hobo shack due to betting on neanderthal
I'm very into cock and ball torture
So much new stuff is coming out right now.








Menu Screen:

p.png


Some new details:

+ Summons actually fight alongside your entire party in battles.
+ Tifa's abilities seem to give her attacks different elemental / status altering effects.
+ Aerith has a ranged attack.
 
Last edited:

InD_ImaginE

Arcane
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Aug 23, 2015
Messages
5,454
Pathfinder: Wrath
I think it is less TB and more FF XII combat from what I read.

The normal combat is normal attacks fill ATB -> ATB bar is used for other actions

The classic mode is that you will attack automatically (thus filling ATB) and you just input special commands (Magic/Item, maybe Limit Break)
 
Joined
Nov 23, 2017
Messages
4,123
I think it is less TB and more FF XII combat from what I read.

The normal combat is normal attacks fill ATB -> ATB bar is used for other actions

The classic mode is that you will attack automatically (thus filling ATB) and you just input special commands (Magic/Item, maybe Limit Break)

They show the Classic Mode here:

 

Generic-Giant-Spider

Guest
I have no idea what's going on during combat.

What's not to get?

I just see a bunch of random action gamey shit happening, a lot of visual overload, hits that don't even look like they carry impact, a boss that occasionally does something resembling a move, and then out of nowhere Ifrit comes out (I don't even think you got Ifrit at that stage, wasn't the first summon the Choco-Mog one) and adds in to the ADHD insanity unfolding before my eyes.

It's like there's a ton of shit going on but any impact that is being carried out doesn't mean anything because it's all blurring together into one big pile.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,593
Location
Nottingham
I have no idea what's going on during combat.

What's not to get?

I just see a bunch of random action gamey shit happening, a lot of visual overload, hits that don't even look like they carry impact, a boss that occasionally does something resembling a move, and then out of nowhere Ifrit comes out (I don't even think you got Ifrit at that stage, wasn't the first summon the Choco-Mog one) and adds in to the ADHD insanity unfolding before my eyes.

It's like there's a ton of shit going on but any impact that is being carried out doesn't mean anything because it's all blurring together into one big pile.

Yup. it's gone heavy on the awesome button
 
Joined
Nov 23, 2017
Messages
4,123
I have no idea what's going on during combat.

What's not to get?

I just see a bunch of random action gamey shit happening, a lot of visual overload, hits that don't even look like they carry impact, a boss that occasionally does something resembling a move, and then out of nowhere Ifrit comes out (I don't even think you got Ifrit at that stage, wasn't the first summon the Choco-Mog one) and adds in to the ADHD insanity unfolding before my eyes.

It's like there's a ton of shit going on but any impact that is being carried out doesn't mean anything because it's all blurring together into one big pile.

The E3 video covers how the combat system works in English.



The summoning video adds a Summoning Meter along with the ATB, MP, and Limit Break meters. Looks like onces the summoning bar is full it cost Cloud one ATB bar to call out Ifrit. You use ATB for actions like special attacks and items, and you build meter with normals.

Characters like the soilders go flying back when you hit them, and the big ones react to your hits, so I don't know what you mean by hits not looking like they carry impact.
 

Generic-Giant-Spider

Guest
The whole thing doesn't really work that well because in the videos a lot of the combat just seems like a big blend of "cool shit." The only thing I really recognized was the Cross-Slash and only because it was a Limit Break with an easily identifiable animation. Oh and Ifrit rolling on in like outside interference in a pro wrestling match or something.

This game looks like something you can pick up and just mash buttons with and then hit some cool guy stuff to cause big explosions and ninja flips. In both the boss fights shown most of the fight is the boss shrugging off all these normal attacks and looking like they only do something in some scripted manner.

What's more puzzling is who as a fan of the original FFVII even wanted this to begin with? "Yeah, I liked FFVII... but you know what I really wish? If it was Devil May Cry."

Edit: The orchestral music is shit too compared to the original tracks.
 

Bahamut

Arcane
Joined
Jul 11, 2008
Messages
1,196
What's more puzzling is who as a fan of the original FFVII even wanted this to begin with? "Yeah, I liked FFVII... but you know what I really wish? If it was Devil May Cry."

FFVII Compillation/KH fags i guess. Still i havent expected anything less as square after X dont have idea how to push franchise forward, its all action corridors nowdays because making game of scale of old FF games and production values of modern games is too expensive and risky.

Sure i will check it if i have occassion, but still if i want play VII ill just play original. Some games are just product of its time and can't have faithfull remakes because market would deem it outdated.

Edit: The orchestral music is shit too compared to the original tracks.

A synth track would be dope, but nah stupid anime games must have banal orchestral tracks
 

sullynathan

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Dec 22, 2015
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Not Europe
Full vid



I don't see how you can't follow the combat. There's a bunch of effects but it's far from the most over the top Japanese game released in the last decade.
 

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
I just see a bunch of random action gamey shit happening, a lot of visual overload,
It's just a shitty autoattack system that builds your ATB bar, which has been changed to an awesome button. Barret's AA hits a lot for miniscule damage numerous times, while Cloud does his in chunks, which adds lots of unnecessary numbers to Barret's actions. Limit Breaks being reduced to generic actions that use ATB (my guess is level 1 = 1 bar, level 2 = 2 bars, etc) is by far the worst thing in the combat system. It was usually a big deal when you got one, and sometimes you'd like to save it when you could tell there was an impending boss fight. Now there's virtually no difference between using a Limit and a Spell because both just use 1 bar of ATB and that's it.

'Classic' mode just automates the Auto Attacks and Guarding for you, so you can just walk around and pause the game to use the big stuff as necessary. Just another case of 'don't fix what ain't broke' that Square's suits can't gather because the AAA giants have all been ARPGs, which means they need to follow suit because muh sales numbers. Marketing and Economics majors who don't game trying to make games at its finest.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Retarded combat system, they f*** it up so much, the old fans will hate it, and kids dont give a shit because they don't know what final fantasy is.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Retarded combat system, they f*** it up so much, the old fans will hate it, and kids dont give a shit because they don't know what final fantasy is.

This is like exactly the complete opposite reaction there's generally been to this game since E3 this year.

the reactions is to the presentation most likely, because it looks and sounds like final fantasy, but wait till they play it.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,028
Now there's virtually no difference between using a Limit and a Spell because both just use 1 bar of ATB and that's it.
Uh, you mean besides the entire limit break gauge? How is that different from the original at all?

Honestly I haven't been following this at all and just saw some gameplay on a channel that I didn't expect to cover this, and I'm pretty impressed. Having a separate system for summons instead of them just being better nukes is cool, positioning actually being relevant in fights is cool, and it's not missing anything that was in the original except the janky way ATB worked where speed was irrelevant because everyone would get a turn after a long animation. The new boss fight has locational damage as well. There's no way you can say it's inferior to the original in terms of mechanics.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Had a quick look, and it seems OK.

It's worth remembering how basic FF7-9 combat was, and how it was very easy to lift the curtain and see that it was mostly pointless posturing. When I was a kid the impressive summon graphics, the pleasure of big magic spells, limit breaks, etc. kept up a sense of a cool battle flow, but mechanically speaking, they were piss easy games where you sat around firing your biggest boom booms and stuff like conditions/debuffs only mattered at specific moments.

Even the turn to action gameplay isn't hugely abhorrent, given that the PS-era FFs were all about integrating 'cinematic' experiences into a linear RPG as much as was possible at the time - it was just in the form of simplistic minigames at the time where you mostly mashed X. (FF8 was a lot worse about this than FF7.) The squatting minigame in FF7, for example, is literally QTEs.

However, FF7-9 still had enough bones of a proper old school RPG left within them to enable some kind of system-janking fun. FF8 was broken as fuck, but it gave you huge flexibility in planning and manipulating your stats to purposefully set up powerful characters. FF7 let you use Mime and other Yellow Materia to set up interesti8ng chains of abilities (the most famous, though a relatively boring, example of course being Knights summon chaining). The question is whether this one will have any of that, or it'll become even more of a linear corridor shooter with 3 times as many FMVs.
 

Vaarna_Aarne

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Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
I think Squatacles is another example of a character (and situation!) that just doesn't feel right with a photorealistic aesthetic.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,028
I think they have command materia for doing special physical attacks, like deathblow and double-cut and so forth, which don't really work as a replacement for basic attacks any more. Though maybe it's just tied directly to the character ala FF6. Either way, limit breaks are still a thing, Braver just isn't one of them any more. If they're doing it well there'll be useful features for each like building the stun meter up faster or whatever isntead of just being moar damage.

My take on the combat as a whole is that it's deeper than the original, and they've used weak ass auto-attacks that do basically nothing as a replacement for having everyone bounce up and down and stare forward vacantly. They build the ATB noticeably faster which means guarding reduces how often you can use actual attacks like Braver or spells or whatever. I don't recall seeing the party get interrupted while doing shit so it's not like you need to time your commands to get them off, you could still play just fine with gimped hands and reflexes. Breaking the ATB into multiple segments is a great idea that means you don't need to mash in a command the instant it fills, and you can try to stock them up to go ham when you stun an enemy.

Overall I'd still prefer FF10's system where everything had it's own delay and speed and animation times didn't matter, but I'm sure people would lose their shit over the remake not having some form of ATB.

The fights had a lot of cool details like Aps jumping into the water after being set on fire, his tidal wave actually coming out of the sewer pipe (without a stupid hint telling you where to stand, thank god), lots of special animations like him hanging from another pipe by his tail during the cast... you can hate them for not being faithful enough to the original (idgaf, original was never that good anyways) but they're sure not being lazy about this.
 

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