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Squeenix Final Fantasy VII Remake Integrade - now on Steam

Self-Ejected

Thac0

Time Mage
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Apr 30, 2020
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I'm very into cock and ball torture
Seems FF VII R is so pointless people in the release thread start arguing about literally any other game in the series rather than talk about the nonentity that it is.
 
Unwanted

†††

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Joined
Sep 21, 2015
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3,544
FFIX is an absolute bore of a game. Yes, charming, great visuals, the old-school feeling... problem is that the "feeling" is the only thing it offers. Ultra-slow combat, shit progression system, you never have control of your party except in late game, the story fizzles out halfway there... I've played it 3 times and every time I've struggled to finish it.

The real blackpill: FFVII was the last good numbered FF. I'd go as far as saying that most 32bit titles from Square were overrated as hell: FF8 & 9, Vagrant Story, Xenogears, Chrono Cross, Parasite Eve... the 16bit era was the real golden age.
 
Last edited:

Yosharian

Arcane
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May 28, 2018
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Grand Chien
Alright I did actually misread your post, my bad.

I actually agree that the story does become quite generic in the end what with the 'Now you fight death itself!'.
 

GhostCow

Balanced Gamer
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Jan 2, 2020
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3,995
What is the point of a remake. Honest question

If I was in charge? Fix mistakes from the original game like the shitty translation. Make things better that were shitty due to the technical limitations like Yuffie and Vincent being absent from the ending cutscenes due to space limitations. Make other things better like minor story changes to make the original more deeply woven with the expanded story from Crisis Core and Before Crisis. Rebalance the ultimate weapons for each character because some were OP and some were shit. Rebalance some of the limit breaks for the same reason. Make the game a little harder, nerf some materia combinations, and add some new materia to keep things fresh. There are a lot of things that could be done to make the game a lot better. Obviously we all want better graphics too because the original's graphics have aged like warm milk just like all of the visuals on the psx. Even if they kept the original camera angles and just remade the backgrounds with vector art it would be a huge improvement. They didn't have to go balls to the wall and spend a ton of money making it entirely 3rd person 3d (although that is preferable if economical).

Personally I also think that random encounters are outdated and going forward turn based JRPGs should have their enemies on the field like DQXI.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Alright I did actually misread your post, my bad.

I actually agree that the story does become quite generic in the end what with the 'Now you fight death itself!'.

Yeah, that moment is a bit of a bad choice trying to pay homage to (FFIII and IV). The problem is you can't really make it your own since its basically just one line of design.

- Throw in random superevil which nebolusly is behind everything for nebolus reasons as last last boss.

You can eliminate that sequence and the story works just as well though.

With Vivi still dying in a few weeks/months as well of course. :(
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
Alright I did actually misread your post, my bad.

I actually agree that the story does become quite generic in the end what with the 'Now you fight death itself!'.
I forgot about that ridiculous asspull.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,038
FF9 wasn't so much a return to form as a faceplanted attempt at such. It was basically this in video game form:

VAeA885.jpg


The artstyle is retarded bobble heads, and please tell me more about how this abomination was woven into the intricate story:

vpOzdyk.png
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
The artstyle is retarded bobble heads, and please tell me more about how this abomination was woven into the intricate story:

Quina wasn't (Also optional). Token random (I actually think she works better if you don't use her and she just randomly pops up during the story). So wasn't Amarant which was basically just some bloke that Zidane tricked back in the day. Eiko technically is, but compared to everyone else she joins way too late and nothing is really done with her.
 

Ninjerk

Arcane
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Jul 10, 2013
Messages
14,323
Steye-leiner was controversial when the game came out, as I recall, and I always hated the chef-thing (and her frog-catching minigame).
 
Unwanted

†††

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Sep 21, 2015
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They took Cait Sith-ism to a next level in FFIX. Dagger was the only non-circus freak in the whole cast. Steiner was the comic relief. Freya despite being furshit was OK, but suffered from the Quistis syndrome (forgotten after the first disc). Really unlikable cast, "memorable" in all the wrong ways.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Steye-leiner was controversial when the game came out, as I recall, and I always hated the chef-thing (and her frog-catching minigame).

Minigames are a low point of FFIX, only beaten by X's because of what the worst ones there gate. I did enjoy the theatrical battle at the beginning (even though it was just nicely presented QTE) and.... yeah thats it. Jump Roppin and that fuckin Hypo Race are an abomination. Tetra Master was ok, but felt like an absolute downgrade after Triple Triad.
 

Matticus

Educated
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May 17, 2018
Messages
82
Chrono Cross had some appealing things about it but I thought the combat was too slow and the sheer number of characters was an interesting idea that unfortunately resulted in lots of breadth and little depth. In terms of sum of its parts, Chrono Trigger has to be the vastly superior game, right?

FFIX has some of the best looking backgrounds in any FF in my opinion and the return to the more high fantasy setting (at least for an FF game) should be a winning combo. It was one of the rare FF games I tried playing. But I couldn't get into it, probably because of the furry cartoon-child-proportioned characters to be honest.

The last FF game I played and finished was VII when I was in junior high, and square finally got around to exploiting that weakness. FFVII remake is ultimately a shit game that disgusts me now (like most things), but I liked some things about it while I was playing it.
 

JDR13

Arcane
Joined
Nov 2, 2006
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The Swamp
Chrono Cross had some appealing things about it but I thought the combat was too slow and the sheer number of characters was an interesting idea that unfortunately resulted in lots of breadth and little depth. In terms of sum of its parts, Chrono Trigger has to be the vastly superior game, right?

That pretty much describes Chrono Cross pefectly. The combat was boring as hell, and most of the characters I met had as much depth as a puddle.

I've never been able to make it more than about 1/3 through the game before quitting, but I've finished Chrono Trigger several times. The only thing I remember liking was some of the BGM tracks.
 

Machocruz

Arcane
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Jul 7, 2011
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Hyperborea
I remember loving Chrono Cross at the time, but now all I remember is the production values (absolute beautiful world and music, some cool character designs from a Record of Lodoss War artist).

And that's pretty much the story of all PS1 JRPGs and Square games except FFT. I tell myself yeah this is great at the time, but then when I'm done I hardly ever think of them again. Maybe I'll get the soundtrack if its exceptional. But that's not a sign of a great play experience. Meanwhile games like X-Com, FFT, Dark Souls, Deus Ex, JA2 get multiple plays and stay on my mind.

Even Vagrant Story was once mighty in my eyes. I swore for years it was one of the best PS1 games and the best thing Square ever did, but having played it again recently, I realized it was the mood and music, not the play, that carried it. I didn't get very far this time around. That rhythm combo shit can take a hike, along with block pushing, and managing RISK doesn't pay interesting dividends. Extract the writing, art direction, sound and weapon affinity/engineering concept and roll them into a good action combat model, and I think you could have a great ARPG out of it.

FXII got a pass at the time because a single player MMO was something I wanted then. I liked the world, felt vast in scope and more alive/bustling than any JRPG up to that point. Dungeons were evocative of Vagrant Story, a plus. Speaking of dungeons, combined with the breadth of the bestiary, enemy layout, and the randomness of some monster appearances, there was a sense that you could run into something you didn't expect; this was something that the soon to be released Oblivion would completely lack, while it was one of the greatest strengths of its predecessor. Enemy designs were some of the best iterations in the entire series. A lot to like but also some major WTF fumbles.

I don't even think about the other FFs after 5, and none of them before it. It's the apex of traditional FF imo and I've had an itchin' to replay it for a while but can never find the time. Well once in a while I think about FFX and how much of an atrocious intolerable beach-bum faggot character Wakka is.
 

Delterius

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Dec 12, 2012
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Entre a serra e o mar.

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