But he's a H-E-R-O bros. And Serah is totally 18 even though she doesn't look a day older than that other loli.He's not THAT annoying. Any reasonably sane person would want to murder Snow if they met him.
Hardware AA fucks up hair and eyes. It's not like the game needs AA anyway.Playing it at:
Ambient occlusion: Quality.
16x aniso.
AA override application settings.
AA 4x
AA-T 4x
prefer maximum performance.
Texture filtering: High quality.
Tripplebuffering disabled, v-sync on.
But he's a H-E-R-O bros. And Serah is totally 18 even though she doesn't look a day older than that other loli.He's not THAT annoying. Any reasonably sane person would want to murder Snow if they met him.
The framerate is somewhat unstable for me too. Sometimes it's silky smooth, sometimes it jitters a little bit.I think if I force vsync on I'll get even worse FPS so I'm keeping things as they are, with the res fix enabled and I can only hope a patch will fix the performance problems.
That other loli is supposed to be (6)19.
Hardware AA fucks up hair and eyes. It's not like the game needs AA anyway.
I see no jaggies.
Vanille? Baka, she's 19. You can clearly see it by the pixels of her jawline.
The framerate is somewhat unstable for me too. Sometimes it's silky smooth, sometimes it jitters a little bit.I think if I force vsync on I'll get even worse FPS so I'm keeping things as they are, with the res fix enabled and I can only hope a patch will fix the performance problems.
yeah. It looks like it is swapping files between Vram and Ram for split second and holds whole game at that. Same thing happens when you load game. FPS just goes down and up on loading and text stutter.
Also there is some huge FPS drop due to some UI rendering bug. If you use Gadesato you can disable UI and when you do so FPS mostly changes from 30 to 60.
I guess their AA method isn't exactly MSAA and has huge problems with UI rendering (maybe even does several passes on each separate UI element or even loops).
The framerate is somewhat unstable for me too. Sometimes it's silky smooth, sometimes it jitters a little bit.I think if I force vsync on I'll get even worse FPS so I'm keeping things as they are, with the res fix enabled and I can only hope a patch will fix the performance problems.
yeah. It looks like it is swapping files between Vram and Ram for split second and holds whole game at that. Same thing happens when you load game. FPS just goes down and up on loading and text stutter.
Also there is some huge FPS drop due to some UI rendering bug. If you use Gadesato you can disable UI and when you do so FPS mostly changes from 30 to 60.
I guess their AA method isn't exactly MSAA and has huge problems with UI rendering (maybe even does several passes on each separate UI element or even loops).
Would you mind explaining how to disable the UI? In his custom FF13 profile there's no mention of it, and I can't see it in the general settings file either.
The framerate is somewhat unstable for me too. Sometimes it's silky smooth, sometimes it jitters a little bit.I think if I force vsync on I'll get even worse FPS so I'm keeping things as they are, with the res fix enabled and I can only hope a patch will fix the performance problems.
yeah. It looks like it is swapping files between Vram and Ram for split second and holds whole game at that. Same thing happens when you load game. FPS just goes down and up on loading and text stutter.
Also there is some huge FPS drop due to some UI rendering bug. If you use Gadesato you can disable UI and when you do so FPS mostly changes from 30 to 60.
I guess their AA method isn't exactly MSAA and has huge problems with UI rendering (maybe even does several passes on each separate UI element or even loops).
Would you mind explaining how to disable the UI? In his custom FF13 profile there's no mention of it, and I can't see it in the general settings file either.
You need first in gadesato edit keybinds. Then delete # before "toggleHUD"
Then in game press numpad 0
The framerate is somewhat unstable for me too. Sometimes it's silky smooth, sometimes it jitters a little bit.I think if I force vsync on I'll get even worse FPS so I'm keeping things as they are, with the res fix enabled and I can only hope a patch will fix the performance problems.
yeah. It looks like it is swapping files between Vram and Ram for split second and holds whole game at that. Same thing happens when you load game. FPS just goes down and up on loading and text stutter.
Also there is some huge FPS drop due to some UI rendering bug. If you use Gadesato you can disable UI and when you do so FPS mostly changes from 30 to 60.
I guess their AA method isn't exactly MSAA and has huge problems with UI rendering (maybe even does several passes on each separate UI element or even loops).
Would you mind explaining how to disable the UI? In his custom FF13 profile there's no mention of it, and I can't see it in the general settings file either.
You need first in gadesato edit keybinds. Then delete # before "toggleHUD"
Then in game press numpad 0
Thanks, I found it not long after I created that post.
I disabled the HUD but it actually didn't make any difference to the FPS. Locked to 30 as before, with drops down to 19 on occasion. I definitely think it is something Square Enix have fucked up here because it happens regardless of Gedosato.
The framerate is somewhat unstable for me too. Sometimes it's silky smooth, sometimes it jitters a little bit.I think if I force vsync on I'll get even worse FPS so I'm keeping things as they are, with the res fix enabled and I can only hope a patch will fix the performance problems.
yeah. It looks like it is swapping files between Vram and Ram for split second and holds whole game at that. Same thing happens when you load game. FPS just goes down and up on loading and text stutter.
Also there is some huge FPS drop due to some UI rendering bug. If you use Gadesato you can disable UI and when you do so FPS mostly changes from 30 to 60.
I guess their AA method isn't exactly MSAA and has huge problems with UI rendering (maybe even does several passes on each separate UI element or even loops).
Would you mind explaining how to disable the UI? In his custom FF13 profile there's no mention of it, and I can't see it in the general settings file either.
You need first in gadesato edit keybinds. Then delete # before "toggleHUD"
Then in game press numpad 0
Thanks, I found it not long after I created that post.
I disabled the HUD but it actually didn't make any difference to the FPS. Locked to 30 as before, with drops down to 19 on occasion. I definitely think it is something Square Enix have fucked up here because it happens regardless of Gedosato.
It is VSYNC
VSYNC halves your framerate if it can't reach multiplier of 60Hz. So for example if your game does 55fps then sets it to 30. If it does 65 to 60. If it can't reach 30 then halves it to 15. Those 18-19 are simply average error of your framerate testing sofrware. Because it averages framerate over second or so . So if you get for a split second 15 fps it doesn't show 15 fps but average from whole second.
Does this happen if you are not using gadesato ? If this is the case then your hardware is either dowclocked or simply doesn't have enough juice to run game smoothly above 60fps.
Naturall for example UI bug is completely other thing. It may be the case where boost from switching off UI doesn't move your framerate to above 60 thus locking framerate at 60. For me in battle there are multiple times where framerate switches between 60 and 30 and without UI it is mostly locked to 60.
Imo if your rig lacks juice just lock it @ 30fps.
AA that fucks up eyes and hair. Game alpha transparency rellies on AA to be properly rendered.
I'm trying something different now.
I'm using Gedosato to render at 1920x1080 instead of 3840x2160. Will this work? All I want is the game to be at my native res, I don't actually care too much about downscaling. I've just tried this and my FPS marginally improved, it still sits at 30 most of the time but there are some moments where it jumps to between 50 and 60.
AA that fucks up eyes and hair. Game alpha transparency rellies on AA to be properly rendered.![]()
I'm trying something different now.
I'm using Gedosato to render at 1920x1080 instead of 3840x2160. Will this work? All I want is the game to be at my native res, I don't actually care too much about downscaling. I've just tried this and my FPS marginally improved, it still sits at 30 most of the time but there are some moments where it jumps to between 50 and 60.
It doesn't jump to 50. It goes either 30 or 60. 50 as i told you is just average of your framerate in that second. So for example for half a second you had 30 and then for rest 60. Your average framerate was 45 and this is how your software raports it.
If you have those jumps then it means it is close to 60. Try now switching off hud or lowering your resolution even more to like for example 1600x900.
Remember that game already has 4xAA going on default.
I think those problems are easily sorted via patch but this is where this shit is problematic. I don't think Sqeeeee will return to XIII on PC.
I was talking about forcing hardware AA through the Nvidia control panel? The game comes with its own AA, duh.