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Squeenix Final Fantasy XIII

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,973
Playing it at:
Ambient occlusion: Quality.
16x aniso.
AA override application settings.
AA 4x
AA-T 4x
prefer maximum performance.
Texture filtering: High quality.
Tripplebuffering disabled, v-sync on.
 

bonescraper

Guest
That other loli is supposed to be (6)19.

Playing it at:
Ambient occlusion: Quality.
16x aniso.
AA override application settings.
AA 4x
AA-T 4x
prefer maximum performance.
Texture filtering: High quality.
Tripplebuffering disabled, v-sync on.
Hardware AA fucks up hair and eyes. It's not like the game needs AA anyway.

3FC66878A8E929DB40600645392E14248208E738


I see no jaggies.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,957
I think if I force vsync on I'll get even worse FPS so I'm keeping things as they are, with the res fix enabled and I can only hope a patch will fix the performance problems.
The framerate is somewhat unstable for me too. Sometimes it's silky smooth, sometimes it jitters a little bit.

yeah. It looks like it is swapping files between Vram and Ram for split second and holds whole game at that. Same thing happens when you load game. FPS just goes down and up on loading and text stutter.

Also there is some huge FPS drop due to some UI rendering bug. If you use Gadesato you can disable UI and when you do so FPS mostly changes from 30 to 60.

I guess their AA method isn't exactly MSAA and has huge problems with UI rendering (maybe even does several passes on each separate UI element or even loops).

I am uploading some porn i will post here later.

That other loli is supposed to be (6)19.


Hardware AA fucks up hair and eyes. It's not like the game needs AA anyway.

I see no jaggies.

Actually it is lack AA that fucks up eyes and hair. Game alpha transparency rellies on AA to be properly rendered.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,957
Some porn (click for 1080p)

(Chapter 2-3): Lake Bresha
jfNQxzcdS6IZx.png


jN78SZtrRbkFu.png


j3KVqcOdJfRvi.png


jbljDJR6i7bJCI.png


jbz4bsrmLlz1M0.png


jOCfV3XtMYik0.png


jbqbUo9YI7g0XH.png




ehhh again fucking codex hotlinking is messed up i give up for now. I will repost later proper quality shots when gadesato will fix DOF
 
Last edited:

Martius

Liturgist
Joined
Nov 24, 2013
Messages
1,058
Vanille? Baka, she's 19. You can clearly see it by the pixels of her jawline.

Vanille is not Snows girlfriend. Actual one looks very young but she is very skinny so that could be contrast between her and buffed Snow.
 

Deleted member 7219

Guest
I think if I force vsync on I'll get even worse FPS so I'm keeping things as they are, with the res fix enabled and I can only hope a patch will fix the performance problems.
The framerate is somewhat unstable for me too. Sometimes it's silky smooth, sometimes it jitters a little bit.

yeah. It looks like it is swapping files between Vram and Ram for split second and holds whole game at that. Same thing happens when you load game. FPS just goes down and up on loading and text stutter.

Also there is some huge FPS drop due to some UI rendering bug. If you use Gadesato you can disable UI and when you do so FPS mostly changes from 30 to 60.

I guess their AA method isn't exactly MSAA and has huge problems with UI rendering (maybe even does several passes on each separate UI element or even loops).

Would you mind explaining how to disable the UI? In his custom FF13 profile there's no mention of it, and I can't see it in the general settings file either.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,957
I think if I force vsync on I'll get even worse FPS so I'm keeping things as they are, with the res fix enabled and I can only hope a patch will fix the performance problems.
The framerate is somewhat unstable for me too. Sometimes it's silky smooth, sometimes it jitters a little bit.

yeah. It looks like it is swapping files between Vram and Ram for split second and holds whole game at that. Same thing happens when you load game. FPS just goes down and up on loading and text stutter.

Also there is some huge FPS drop due to some UI rendering bug. If you use Gadesato you can disable UI and when you do so FPS mostly changes from 30 to 60.

I guess their AA method isn't exactly MSAA and has huge problems with UI rendering (maybe even does several passes on each separate UI element or even loops).

Would you mind explaining how to disable the UI? In his custom FF13 profile there's no mention of it, and I can't see it in the general settings file either.

You need first in gadesato edit keybinds. Then delete # before "toggleHUD"

Then in game press numpad 0
 

Deleted member 7219

Guest
I think if I force vsync on I'll get even worse FPS so I'm keeping things as they are, with the res fix enabled and I can only hope a patch will fix the performance problems.
The framerate is somewhat unstable for me too. Sometimes it's silky smooth, sometimes it jitters a little bit.

yeah. It looks like it is swapping files between Vram and Ram for split second and holds whole game at that. Same thing happens when you load game. FPS just goes down and up on loading and text stutter.

Also there is some huge FPS drop due to some UI rendering bug. If you use Gadesato you can disable UI and when you do so FPS mostly changes from 30 to 60.

I guess their AA method isn't exactly MSAA and has huge problems with UI rendering (maybe even does several passes on each separate UI element or even loops).

Would you mind explaining how to disable the UI? In his custom FF13 profile there's no mention of it, and I can't see it in the general settings file either.

You need first in gadesato edit keybinds. Then delete # before "toggleHUD"

Then in game press numpad 0

Thanks, I found it not long after I created that post.

I disabled the HUD but it actually didn't make any difference to the FPS. Locked to 30 as before, with drops down to 19 on occasion. I definitely think it is something Square Enix have fucked up here because it happens regardless of Gedosato.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,957
I think if I force vsync on I'll get even worse FPS so I'm keeping things as they are, with the res fix enabled and I can only hope a patch will fix the performance problems.
The framerate is somewhat unstable for me too. Sometimes it's silky smooth, sometimes it jitters a little bit.

yeah. It looks like it is swapping files between Vram and Ram for split second and holds whole game at that. Same thing happens when you load game. FPS just goes down and up on loading and text stutter.

Also there is some huge FPS drop due to some UI rendering bug. If you use Gadesato you can disable UI and when you do so FPS mostly changes from 30 to 60.

I guess their AA method isn't exactly MSAA and has huge problems with UI rendering (maybe even does several passes on each separate UI element or even loops).

Would you mind explaining how to disable the UI? In his custom FF13 profile there's no mention of it, and I can't see it in the general settings file either.

You need first in gadesato edit keybinds. Then delete # before "toggleHUD"

Then in game press numpad 0

Thanks, I found it not long after I created that post.

I disabled the HUD but it actually didn't make any difference to the FPS. Locked to 30 as before, with drops down to 19 on occasion. I definitely think it is something Square Enix have fucked up here because it happens regardless of Gedosato.

It is VSYNC

VSYNC halves your framerate if it can't reach multiplier of 60Hz. So for example if your game does 55fps then sets it to 30. If it does 65 to 60. If it can't reach 30 then halves it to 15. Those 18-19 are simply average error of your framerate testing sofrware. Because it averages framerate over second or so . So if you get for a split second 15 fps it doesn't show 15 fps but average from whole second.
Does this happen if you are not using gadesato ? If this is the case then your hardware is either dowclocked or simply doesn't have enough juice to run game smoothly above 60fps.

Naturall for example UI bug is completely other thing. It may be the case where boost from switching off UI doesn't move your framerate to above 60 thus locking framerate at 60. For me in battle there are multiple times where framerate switches between 60 and 30 and without UI it is mostly locked to 60. Which means my real framerate without Vsync would be something like 50-70 fps

Imo if your rig lacks juice just lock it @ 30fps.
 
Last edited:

Deleted member 7219

Guest
I think if I force vsync on I'll get even worse FPS so I'm keeping things as they are, with the res fix enabled and I can only hope a patch will fix the performance problems.
The framerate is somewhat unstable for me too. Sometimes it's silky smooth, sometimes it jitters a little bit.

yeah. It looks like it is swapping files between Vram and Ram for split second and holds whole game at that. Same thing happens when you load game. FPS just goes down and up on loading and text stutter.

Also there is some huge FPS drop due to some UI rendering bug. If you use Gadesato you can disable UI and when you do so FPS mostly changes from 30 to 60.

I guess their AA method isn't exactly MSAA and has huge problems with UI rendering (maybe even does several passes on each separate UI element or even loops).

Would you mind explaining how to disable the UI? In his custom FF13 profile there's no mention of it, and I can't see it in the general settings file either.

You need first in gadesato edit keybinds. Then delete # before "toggleHUD"

Then in game press numpad 0

Thanks, I found it not long after I created that post.

I disabled the HUD but it actually didn't make any difference to the FPS. Locked to 30 as before, with drops down to 19 on occasion. I definitely think it is something Square Enix have fucked up here because it happens regardless of Gedosato.

It is VSYNC

VSYNC halves your framerate if it can't reach multiplier of 60Hz. So for example if your game does 55fps then sets it to 30. If it does 65 to 60. If it can't reach 30 then halves it to 15. Those 18-19 are simply average error of your framerate testing sofrware. Because it averages framerate over second or so . So if you get for a split second 15 fps it doesn't show 15 fps but average from whole second.
Does this happen if you are not using gadesato ? If this is the case then your hardware is either dowclocked or simply doesn't have enough juice to run game smoothly above 60fps.

Naturall for example UI bug is completely other thing. It may be the case where boost from switching off UI doesn't move your framerate to above 60 thus locking framerate at 60. For me in battle there are multiple times where framerate switches between 60 and 30 and without UI it is mostly locked to 60.

Imo if your rig lacks juice just lock it @ 30fps.

My rig can run Alien Isolation at maximum settings at 1920x1080. It can run Rome 2 on very high settings at the same res. Both while maintaining high framerates. It isn't caused by my rig.

The framerate issue still happens when vsync is forced off in my NVIDIA settings. So it isn't that.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,957
You can't currently force off Vsync same as forcing Tripplebuffering. If you have good rig and Nvidia card go to your inspector and switch to high performance mode.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Can you turn off depth of field completely or is it hardcoded or something? Although those screenshots don't look like they have it.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,957
there is currently problem with scaling.

When you use bilinear, 3D is a bit blurry and hud looks like hud from Final Fantasy 6 (pixelated)
When you use bicubic, 3D picture is a bit blurry but hud looks way better (max native hud resolution allows)
When you use lanczos, 3D picture is sharp but hud looks like FF6.

That deph of field like effect is due to bicubic and bloom effect. They don't mash well and thus they smooth out details. IMO it looks a bit like CG quality blur but it detroys fine details.

I'll redo some of those shots in future as i will be using lanczos. Still i think it would be worth to wait for Durante DOF and various upgrades. Improving DOF quality and scaling bugs will have imo biggest effect on picture quality. I also want to test out 8k downsampling or 4k. Those shots were made with native 1080p and 4xAA which is imo to weird for MSAA.

Durante works on this. Also texture dump isn't working currently so people can't improve UI and few annoying textures on characters. Few people though menaged to load completely different character models for party lead. So as there are higher quality pre rendered models those will soon probably be in game via modders.


This shot for example is done via lanczos scaling:

 
Last edited:

Deleted member 7219

Guest
I'm trying something different now.

I'm using Gedosato to render at 1920x1080 instead of 3840x2160. Will this work? All I want is the game to be at my native res, I don't actually care too much about downscaling. I've just tried this and my FPS marginally improved, it still sits at 30 most of the time but there are some moments where it jumps to between 50 and 60.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,957
I'm trying something different now.

I'm using Gedosato to render at 1920x1080 instead of 3840x2160. Will this work? All I want is the game to be at my native res, I don't actually care too much about downscaling. I've just tried this and my FPS marginally improved, it still sits at 30 most of the time but there are some moments where it jumps to between 50 and 60.

It doesn't jump to 50. It goes either 30 or 60. 50 as i told you is just average of your framerate in that second. So for example for half a second you had 30 and then for rest 60. Your average framerate was 45 and this is how your software raports it.
If you have those jumps then it means it is close to 60. Try now switching off hud or lowering your resolution even more to like for example 1600x900.
Remember that game already has 4xAA going on default.

I think those problems are easily sorted via patch but this is where this shit is problematic. I don't think Sqeeeee will return to XIII on PC.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,957
AA that fucks up eyes and hair. Game alpha transparency rellies on AA to be properly rendered.
:retarded:

Exactly my face when i learned about it.

Japanese console devs usually think outside of box when it comes to programming and since their PC scene is dead they don't think about later porting that software to PC and problems that will come with it when you for example lock your physic or animation engine to framerate which can give hilarious effects like game animations working 1000% faster in older ports.

I think outside of box is imo bad word. More like they completely don't care about PC and most of them never created any game for PC in first place thus their way of creating stuff is different to western devs which more or less have ton of experience and most of the time released game on PCs.

Which is why so many shitty ports come from Japan. Because sometimes reworking your engine in already finished game can be major problem (as it can break ton of stuff) and additional testing QA can simply outwage money earned from that port.
 

Deleted member 7219

Guest
I'm trying something different now.

I'm using Gedosato to render at 1920x1080 instead of 3840x2160. Will this work? All I want is the game to be at my native res, I don't actually care too much about downscaling. I've just tried this and my FPS marginally improved, it still sits at 30 most of the time but there are some moments where it jumps to between 50 and 60.

It doesn't jump to 50. It goes either 30 or 60. 50 as i told you is just average of your framerate in that second. So for example for half a second you had 30 and then for rest 60. Your average framerate was 45 and this is how your software raports it.
If you have those jumps then it means it is close to 60. Try now switching off hud or lowering your resolution even more to like for example 1600x900.
Remember that game already has 4xAA going on default.

I think those problems are easily sorted via patch but this is where this shit is problematic. I don't think Sqeeeee will return to XIII on PC.

They are planning on bringing XIII-2 and Lightning Returns to PC. They've also just remastered FFX and FFX-2 for PS3 - I don't think it's a long shot to imagine those making their way to PC. I really think it is in Square Enix's best interest to support these games now that people are buying them.
 

bonescraper

Guest
I was talking about forcing hardware AA through the Nvidia control panel? The game comes with its own AA, duh.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,957
I already mentioned this. They have now their streaming side which works like onlive in Japan. They can't stream PS3 games since this would require licensing and ton of hardware that is pricy to run and can fail. So to stream XIII they had to port it first to Win environment and then they would be able to stream it via their servers and stuff. Since streaming games currently doesn't really work in higher res or better framerate they didn't even need to do more than minimal stuff.

Steam release is just imo quick cash in as they needed just to relicense VA and release it. XIII-2 and LR will be no different. Though i don't have any will or need to play both of those as Story in those games is so retarded that XIII story looks by comparison like Makbeth story. Especially LR. I didn't play it but i wanted just to know what is up with last part so i read about it and watched on youtube few vids.
LR story is biggest piece of shit I have ever seen.


BUT

IMO recent releases bode well for FFXV. And since SQEEEEE learned that corridor isn't fun FFXV looks to be next Xenoblade like game + ton of cutscenes. Though final thoughs will relly as always on story.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,957
I was talking about forcing hardware AA through the Nvidia control panel? The game comes with its own AA, duh.

Currently in Gadesato you can now switch off game AA and run AA which you like (either via gadesato or your GPU software). You just need to at least run 2x to have working alpha for trasparency.
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
9,852
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
The worse thing about this porting fiasco is that I definitely remember before the game was out they said they had started development on PC before porting it to the other consoles (as it's usually done before a console specs and dev kits are out). So it's probably not actually a port. It's the original version of the game that got completely shat upon.
 

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