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Final fantasy XIV any good?

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,451
So if you have no online or can't play online you skip these. Do you miss much as far as story or is it just meh online grinding crap like all mmos and the story plays little to no importance to the whole picture? I just hate the idea one might have to skip. I take it FFXI no longer has a suppirted server?
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,451
I checked.. WOW! Both are really supported still. Some nice people even give full tutes on regions, servers and what to expect. Noice!
 

Deleted member 7219

Guest
I've just got through the Il Mheg region in Shadowbringers, and I'm about to start the lv 74 quests. Some impressions as I'm approaching the halfway mark of the most recent expansion:

I don't get why Shadowbringers is so critically acclaimed and adored by the fans. I think Heavensward had much better writing, and Stormblood was much better at the lore/world building. Maybe it's because I've just struggled through what is easily the worst region since A Realm Reborn (Il Mheg, fairie shite), but I'm not feeling the main story itself either.

Don't get me wrong - Alphinaud is a bro, having really grown on me since he was first introduced, and Alisaie too. Thancred too, although his voice actor change still grates on me (his original VA was much better IMO). I still dislike Urianger but whatever. I like the Scions still.

And the premise itself is ok - a world consumed by light, haven't seen this is in an RPG or game setting in general, so it's nice and original. I guess I just don't feel that much involved beyond that. Heavensward had this Shakespearean politics going on in Ishgard, a great story with the dragons, good music, and great visual design. Stormblood pushed the main storyline on somewhat in terms of the struggles with the Garlean Empire, Zenos was a great villain, Lyse was amazing throughout, and I actually gave a shit about Doma by the end of the expansion thanks to the strong storytelling post-Azim Steppe, and Hien being a bro.

I'm expecting things will turn around in the second half of the expansion, but even if they do I don't think it can affect my ranking as both previous expansions were strong from the start (Heavensward more so).

Gameplay-wise there's nothing to report as it is unchanged. I'm playing as a Paladin, so PVE fights are slow, and I'm tanking in dungeons. I tried the Trust system (where you can run dungeons with party members ala Star Wars: The Old Republic), and found my DPS members did fuck all damage, so I gave that up pretty quickly and went back to queueing with other real people.
 
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Gruncheon

Augur
Joined
Apr 30, 2015
Messages
125
I've just got through the Il Mheg region in Shadowbringers, and I'm about to start the lv 74 quests. Some impressions as I'm approaching the halfway mark of the most recent expansion:

I don't get why Shadowbringers is so critically acclaimed and adored by the fans. I think Heavensward had much better writing, and Stormblood was much better at the lore/world building. Maybe it's because I've just struggled through what is easily the worst region since A Realm Reborn (Al Mheg, fairie shite), but I'm not feeling the main story itself either.

I felt the nearly exactly the same way as you do for the expansion and continued to do so up until levels 77-78. From levels 78-80 onwards it became the highlight of my entire FF14 experience. It sticks the landing like nothing else, almost all down to one character who dominates every scene he's in - the Falstaff of the drudgerous Japanese MMO world. I remember thinking "what's all the fuss about, this is the amazing story I was promised?" halfway through Il Mheg. Just have faith that this is all important set dressing and groundwork laying. You'll be rewarded by the end.
 

Deleted member 7219

Guest
I finished the post-ending content of Shadowbringers tonight. I honestly think Shadowbringers is the worst expansion of the three. So much of the content up to lv 80 is boring and repetitive, with what felt like an even heavier reliance on fetch quests and simple "go here and speak to this NPC", especially the zones Il Mheg and The Rak'tika Greatwood (which weren't helped by stupid side characters and annoying music). However, things do start to dramatically improve when you get to The Tempest, and everything from that point on is pretty damn good. A great final fight, and good post-release content that ties it all up. The expansion has good villains and it does a good job of explaining their motivations.

While I disliked most of the characters in the side quests, and I'm still very bored by both Urianger and Y'shtola, I did like the way Alphinaud, Alisaie and Thancred were written in this expansion. The Crystal Exarch was an absolute bro and the way his identity was revealed towards the end was really well done. I even liked Ardbert by the end, despite the fact that I could never quite forgive him for being such a prick in earlier expansions.

The music in some of the zones is atrociously bad, but 'Invincible' was good boss music, and 'Tomorrow and Tomorrow' is simply gorgeous. The music that plays throughout most of the end (and usually plays in The Crystarium) is genuinely good music in its own right. The graphics of the game are still nothing to write home about - yes, there is some nice art direction, but it's always spoiled by the horrific jagginess and FXAA implementation.

Anyway, it looks like there will be one more expansion and then the team will move on to new things. I expect FFXIV to still receive new updates (it's a big money earner) but the main story will be done after the next one. And I'm looking forward to that. I think my overall thoughts on FFXIV will be, good WoW clone MMO, with a good story here and there - mainly to be found in post-release ARR, Heavensward, Stormblood and bits of Shadowbringers.
 

Yaz

Learned
Joined
Nov 10, 2020
Messages
283
o was thinking about getting into this game, but not really sure about it. I hear mixed opinions and was wondering what you guys here think of it?

I played the free trial about 1-2 years ago and thought the game was meh at the time. I think I played the monk class. Has the game improved since then or?

I'd say the MSQ(main story quest) is mostly a chore that needs to be done in order to get to the really good parts of the game. The story side of the game is like a half-decent anime series - self-indulgent and slow-paced at times, going in details which only burden the game unnecessarily. And absolutely brilliant at other times. I really can't explain it in any other ways. It ranges from terribad to cult-classic good.

The gameplay itself together with the dungeons, raids and trials is really good. As a Warframe player myself, seeing a game that releases new content, such as a set of boss fights without - and I truly mean WITHOUT any bugs, and everything functioning as intended - is just like mana from the heaven. This game is absolutely at it's best when trying to finish the various boss fights at the highest level of difficulty and you have to study them by first going into practice sessions which go on until this or that stage of the fight. You come back the next day and pick up from where you started. Then you go into first time run parties and try to do the whole thing. Polish up the gameplay and your job role in it. And finally you farm the fight for some currencies to get better items.

My mixed feelings about the story side of the game are alleviated by the overall pacing of the game and the fact that you get to explore new areas, dungeons and bosses as you progress through the story.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,020
Location
UK
o was thinking about getting into this game, but not really sure about it. I hear mixed opinions and was wondering what you guys here think of it?

I played the free trial about 1-2 years ago and thought the game was meh at the time. I think I played the monk class. Has the game improved since then or?

I'd say the MSQ(main story quest) is mostly a chore that needs to be done in order to get to the really good parts of the game. The story side of the game is like a half-decent anime series - self-indulgent and slow-paced at times, going in details which only burden the game unnecessarily. And absolutely brilliant at other times. I really can't explain it in any other ways. It ranges from terribad to cult-classic good.

The gameplay itself together with the dungeons, raids and trials is really good. As a Warframe player myself, seeing a game that releases new content, such as a set of boss fights without - and I truly mean WITHOUT any bugs, and everything functioning as intended - is just like mana from the heaven. This game is absolutely at it's best when trying to finish the various boss fights at the highest level of difficulty and you have to study them by first going into practice sessions which go on until this or that stage of the fight. You come back the next day and pick up from where you started. Then you go into first time run parties and try to do the whole thing. Polish up the gameplay and your job role in it. And finally you farm the fight for some currencies to get better items.

My mixed feelings about the story side of the game are alleviated by the overall pacing of the game and the fact that you get to explore new areas, dungeons and bosses as you progress through the story.
I don't think FFXIV is the game for me, I've tried getting into it like 3 times, recently (6 months ago) too.
 

Yaz

Learned
Joined
Nov 10, 2020
Messages
283
I don't think FFXIV is the game for me, I've tried getting into it like 3 times, recently (6 months ago) too.

The important thing is to make the informed decision. I must say for what the game is I had good time with it, but I am not without reservations for it, as well. It's pricey, for example, but comparing the community to other similar games I have to say the consequences of that are generally good. Even so, having done the top fights now I most probably won't come back to the game.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
Ahhh soo guys,who the fuck is angelise reiter???? I am constantly finding hentai with her,pretty nice cunt,but most of them are about she getting ravaged by a fucking horse. I found out that she is from ff14 but nothing else. So what is the deal with horses and shit?
 

vibehunter

Learned
Joined
Feb 1, 2021
Messages
264
Hello everyone, just joined :)

Anyway, I have almost 1k hours in FFXIV, so here is my humble opinion on the game.

Story: Really good for the most part, with some caveats. Firstly, it's kinda anime and has all the corny and sometimes even cringey moments one might expect from that kind of story. So I can see why it wouldn't be everyone's cup of tea. Secondly, it tends to fluctuate in quality depending on the expansion. Imo story ranks like this: Shadowbringers > Heavensward > Stormblood > A Realm Reborn. Also a lot of the class/job questlines are pretty good.

Graphics and Presentation: Really good looking game. No complaints here

Gameplay: Honestly mediocre and the main reason I quit. Tab target combat, with the relatively high GCD, just got old eventually. The endgame raids are basically just arena bosses where you have to memorize a sequence of mechanics in order, and I just got kind of sick of having to memorize shit. The game has plenty of content, but it's standard formulaic fare for a themepark mmo.

Community: Very nice and friendly, but kinda carebearish and oversensitive at times.

Overall, it was a good experience but I have no desire to return.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Sounds like something to watch someone else play if the story is one of the main draws.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,321
Not a single one of you baka gaijin posted about the new expansion?



https://massivelyop.com/2021/02/05/liveblogging-the-final-fantasy-xiv-announcement-showcase/

  • The expansion is called Endwalker, and it’s launching this fall.
  • Expect two new jobs: a healer and a melee DPS.
  • The healer is Sage, a barrier-type healer that heals and protects with barriers, using aether to manipulate the nouliths. Starts at level at 70, no class. Square says that starting in 6.0, there will be a clearer distinction between “pure” healers and “barrier” healers.
  • The melee DPS job will be revealed at the fan festival in May.
  • Endwalker’s story will end at the conclusion of 6.0, rather than in 6.3. This does not mean FFXIV itself is ending or going away, just that 6.1 will start a totally new story.
  • We’re going to the moon to uncover the secret of the Final Days.
  • Naoki Yoshida assures everyone he’s not going anywhere or leaving the project.
  • Expect a level cap bump to 90 with massive new areas, including Radz-at-Han, Thavnair, and Garlemald, Capital of the Garlean empire. Square isn’t talking about the larger capital yet.
  • A new beast tribe is en route: the Matanga, elephant people.
  • Expect new dungeons too, as well as the new Pandaemonium 8-player raid and a new Alliance raid.
  • The Trust system will see an update, adding a new Trust person, Estinien, and new types of activities for Trusts too.
  • Ishgard housing confirmed! The area will open to look from 6.0, but the land itself won’t be open to purchase until 6.1.
  • Data Center travel is on the table too, with a lot of restrictions, even more than the world visit, but it will let you party up with friends on other data centers.
  • The next fan festival (digital) will be May 15th and 16th.
  • Finally, the game is coming to PS5, with an open beta starting April 13th, the same day as the next patch. Expect a free PS5 upgrade for PS4 players, 4k resolution support, faster load times, and improved frame rate.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
I'm always against new jobs being added to FF14, because the game balance is so rigid that it can't have hybrids. A Sage used to be a hybrid white/black mage and now it's a healer.

The healer is Sage, a barrier-type healer that heals and protects with barriers, using aether to manipulate the nouliths. Starts at level at 70, no class. Square says that starting in 6.0, there will be a clearer distinction between “pure” healers and “barrier” healers.

And not just a healer, but it sounds like it's going to heal with barriers? Kinda like the, uh, Scholar already did? Exciting! I look forward to seeing how the Scholar gets gutted so that they can justify the Sage being "it's own thing".
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I'm always against new jobs being added to FF14, because the game balance is so rigid that it can't have hybrids. A Sage used to be a hybrid white/black mage and now it's a healer.

The healer is Sage, a barrier-type healer that heals and protects with barriers, using aether to manipulate the nouliths. Starts at level at 70, no class. Square says that starting in 6.0, there will be a clearer distinction between “pure” healers and “barrier” healers.

And not just a healer, but it sounds like it's going to heal with barriers? Kinda like the, uh, Scholar already did? Exciting! I look forward to seeing how the Scholar gets gutted so that they can justify the Sage being "it's own thing".
the talk on the street is that ast is the one to get gutted (but to remain a superior version of WHM) while sage is literally just scholar with 3 DPS spells so that scholars switch to it and stop complaning healer is a role for retards (as is intended by the ffxiv development team)

its even called sage like lmao
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
Can't wait to try the new healer only to find out it's basically nocturnal AST.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,108
Location
Nantucket
The new expansion looks great as usual but I'm bored out of my fucking mind and have never gotten past the first zone. I hear that Heavensward gets really good but that's what?.... 70-100 hours into the game at least?
 
Joined
Feb 20, 2018
Messages
1,006
The new expansion looks great as usual but I'm bored out of my fucking mind and have never gotten past the first zone. I hear that Heavensward gets really good but that's what?.... 70-100 hours into the game at least?
all you have to do is play the game for 500 hours before it gets good, just trust me bro

This is my big issue with this game. I try it every once in a while but just can't get past the vanilla story. I like the look of some of the later classes like Dark Knight or Samurai but the base game just has this painfully dull story backed up by painfully dull quests chased with painfully dull core gameplay and it's like 50 to 100 hours long, nah fuck that. It's like they polished the game so much they removed all the detail and you're left with a perfectly mirror smooth ball with no defining features.
 

Deleted member 7219

Guest
ARR gets good in the post-game content with the massive shit that goes down in Ul'dah.

I know that won't satisfy most people, but when I hit that content it made everything worthwhile.

Anyway, Final Fantasy XIV is easily the best MMO out there. WoW has better systems but FFXIV has better story, characters, music and overall direction. The Japs are intense about this shit, and there's no stopping them when they get intense (other than nukes).

Roll on Endwalker.
 
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Joined
Feb 20, 2018
Messages
1,006
ARR gets good in the post-game content with the massive shit that goes down in Ul'dah.

I know that won't satisfy most people, but when I hit that content it made everything worthwhile.
Okay, so why isn't it good from the begining to make the entire game worth it? Modern MMO players really piss me off sometimes with this battered house wife mentallity. "No, you don't understand. Once you get past the crappy 100 hour mark the next 200 hours are really good and make the hours of shit, worth it."

When I first started playing UO you were dumped into the world and had to figure everything out. Along the way you met other real people. Socialised and gamed with those people and fun was had FROM THE MOMENT YOU FIRST LOGGED ON. You had to work and yes, you did have to grind. But the core game was satisfying and made the grind worth it. And you actually got to talk to people. Get known for specialising in one class and experience a living world full of real people. FFXIV and every mmo following the WoW pattern just seem to devalue or outright penalise player interaction. I might as well be playing with AI bots. They'd probably be more fun then playing with the "cat boys" who are old enough to be my younger son and get offended because I said cat boys were Poofs.
 

Deleted member 7219

Guest
ARR gets good in the post-game content with the massive shit that goes down in Ul'dah.

I know that won't satisfy most people, but when I hit that content it made everything worthwhile.
Okay, so why isn't it good from the begining to make the entire game worth it?

It is passable from the beginning, then gets great in ARR post-game, great in Heavensward, very good in Stormblood, good in Shadowbringers. I hope the next expansion is an improvement on Shadowbringers.

Overall it's a great game when you include the expansions.

Modern MMO players really piss me off sometimes with this battered house wife mentallity. "No, you don't understand. Once you get past the crappy 100 hour mark the next 200 hours are really good and make the hours of shit, worth it."

Genuinely funny - I can't argue with this.

When I first started playing UO you were dumped into the world and had to figure everything out. Along the way you met other real people. Socialised and gamed with those people and fun was had FROM THE MOMENT YOU FIRST LOGGED ON. You had to work and yes, you did have to grind. But the core game was satisfying and made the grind worth it. And you actually got to talk to people. Get known for specialising in one class and experience a living world full of real people.

I understand why you liked UO as I had the same experience in SWG, which was created by many of the same people who made UO. Very different kind of MMO from FFXIV though.

FFXIV and every mmo following the WoW pattern just seem to devalue or outright penalise player interaction. I might as well be playing with AI bots.

Player interaction in FFXIV (and WoW, and SWTOR) now comes from running random dungeons. I agree that it diminishes the MMO aspect. At least with FFXIV you get regular story and other content updates to justify the subscription fee. It doesn't penalise player interaction, but I think more benefits should be given to running dungeons etc with friends/guildies.

They'd probably be more fun then playing with the "cat boys" who are old enough to be my younger son and get offended because I said cat boys were Poofs.

Why does that upset you? It's not as if FFXIV players are queening around and being annoying.... spend a minute looking through weird shit on Twitter (or reading weird shit on Resetera, Kotaku, and so many other clownworld places these days) and you'll know where to fight your battles and where not to.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
Okay, so why isn't it good from the begining to make the entire game worth it? Modern MMO players really piss me off sometimes with this battered house wife mentallity. "No, you don't understand. Once you get past the crappy 100 hour mark the next 200 hours are really good and make the hours of shit, worth it."

Stop being a dumbass and talking shit about a game you haven't played. ARR is not just a filler, and in fact it has a really nice progression especially after level 30 once you start unlocking more of your skills and non-tutorial dungeons.

The fact that the game is story driven is just part of its charm, and if you don't enjoy that aspect then you may as well just bounce back to whatever else you came from. If you didn't enjoy FFXIV by the end of the base game, you sure won't enjoy the rest of its story-driven expansions because it's just that important of a factor in the game.
 

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