If it takes until level 30 to "pick up" why not save people the hassle and cut the 1-29 experience by starting players off at 30 from the start? That's easily 10-15 hours of bullshit that could be covered mechanically in a five minute tutorial.
If it takes until level 30 to "pick up" why not save people the hassle and cut the 1-29 experience by starting players off at 30 from the start? That's easily 10-15 hours of bullshit that could be covered mechanically in a five minute tutorial.
The development team themselves admitted that the early experience blew complete ass and had too much downtime and back-and-forth fetchquests that forced you to waste both gil and time teleporting from location to location just to talk to one NPC for no real reason.If it takes until level 30 to "pick up" why not save people the hassle and cut the 1-29 experience by starting players off at 30 from the start? That's easily 10-15 hours of bullshit that could be covered mechanically in a five minute tutorial.
I agree, but this is the direct effect of extreme level and tier segregation: A well-designed game would be able to integrate new players into the community and world from the very beginning, but instead, as a new character, you are generally functionally useless and irrelevant to everyone else, rendering the levelling aspects of the game functionally a tutorial. Furthermore, pretty much all new content is pushed towards the level-capped players, so there's literally nothing you can actually DO with new characters except powerlevel them to the cap.modern MMOs being about "endgame" is retarded and one of the worst aspects of the genre
It's a symptom of MMOs being moved heavily towards "just kill shit lol" away from any community interactions and non-combat activities.I agree, but this is the direct effect of extreme level and tier segregation: A well-designed game would be able to integrate new players into the community and world from the very beginning, but instead, as a new character, you are generally functionally useless and irrelevant to everyone else, rendering the levelling aspects of the game functionally a tutorial. Furthermore, pretty much all new content is pushed towards the level-capped players, so there's literally nothing you can actually DO with new characters except powerlevel them to the cap.modern MMOs being about "endgame" is retarded and one of the worst aspects of the genre
A better-made game would enable new characters to meaningfully (meaning, not just show up to be powerlevelled and carried) participate in the gameplay of "endgame" players.
That's an oversimplification of what I described. Killing shit can still be the focus, but the issue at hand is that new players are not meaningfully able to participate in the shit-killing activities of...everyone else in the game. Sure, non-shit-killing activities could certainly enable wider participation, but that isn't necessarily so, either. The issue is not whether the activities involve killing shit, but whether the activities can involve the new players.It's a symptom of MMOs being moved heavily towards "just kill shit lol" away from any community interactions and non-combat activities.
How do you propose new players be able to help in killing shit without level scaling or reverse level scaling?That's an oversimplification of what I described. Killing shit can still be the focus, but the issue at hand is that new players are not meaningfully able to participate in the shit-killing activities of...everyone else in the game. Sure, non-shit-killing activities could certainly enable wider participation, but that isn't necessarily so, either. The issue is not whether the activities involve killing shit, but whether the activities can involve the new players.It's a symptom of MMOs being moved heavily towards "just kill shit lol" away from any community interactions and non-combat activities.
In short, you functionally agree, you just seem to tunnel-vision onto the entire "killing shit" angle. It's the community interaction, not whether or not the interaction contains combat, that matters.
FFXIV itself has instances where your level or gear does not matter and you can join a party to go and kill shit.How do you propose new players be able to help in killing shit without level scaling or reverse level scaling?
I don't play weeb trashFFXIV itself has instances are your level or gear does not matter and you can join a party to go and kill shit.How do you propose new players be able to help in killing shit without level scaling or reverse level scaling?
The fact that these instances are blocked by your main quest progress and thereof block new players is a matter of game design.
You see Naoki Yoshida disagree with you that the focus of the game being on Endgame/Raid Content is a problem, He went on record several times already saying that people these days don’t have time for MMOS anyway. His opinion is that future MMOS will have to cater even more to instant gratification. So do the fucking raid, unsubscribe and come back later to see the new content.
Is he retarded? I don’t think so. He knows that Reddit will stay for ERP and Housing anyway.
WoW created the formula, so its not a weeb thing. We can argue tough that we at least never saw Blizzard saying "Just unsubscribe and come back later "I don't play weeb trash
Because WoW was created by EQ raiders that wanted to make a game that was like EQ except without most of the good parts of EQ. As they kept removing more and more of EQ's influence it became worse and worse.WoW created the formula, so its not a weeb thing. We can argue tough that we at least never saw Blizzard saying "Just unsubscribe and come back later "I don't play weeb trash
The obvious answer is "not have levels of number-inflation that serve only to crank out more bloated numbers without actually changing anything". At level 1, you do 10 damage to a 100 HP mob. At level 100, you do 100K damage to a 100M HP mob. What has this actually served?How do you propose new players be able to help in killing shit without level scaling or reverse level scaling?
I argue that it's less that people these days don't have time for MMOs, it's that people who never had time for MMOs are now being targeted as the audience for MMOs.You see Naoki Yoshida disagree with you that the focus of the game being on Endgame/Raid Content is a problem, He went on record several times already saying that people these days don’t have time for MMOS anyway.
ReanExpansion trailer is misleading. The characters are wearing belts but the most important expansion feature is that they are deleting belts.
ReanExpansion trailer is misleading. The characters are wearing belts but the most important expansion feature is that they are deleting belts.
https://www.gameonaus.com/news/no-more-belts-for-final-fantasy-xiv-online/
You know, how ERP becomes centered in MMOs with practically zero customization like WoW and FFXIV is kinda fascinating to me. At least the results can actually be attractive in the latter's case, but still...He knows that Reddit will stay for ERP and Housing anyway.
ARR gets good in the post-game content with the massive shit that goes down in Ul'dah.
I know that won't satisfy most people, but when I hit that content it made everything worthwhile.
Anyway, Final Fantasy XIV is easily the best MMO out there. WoW has better systems but FFXIV has better story, characters, music and overall direction. The Japs are intense about this shit, and there's no stopping them when they get intense (other than nukes).
Roll on Endwalker.
From what i have heard ARR questline is the one of the worst miserable experience that a mmo has to offer. A lot of meaningless fetch quests and very few skill to use until you reach high level. You will be bored to death.So I'm a big fan of Final Fantasy, but nowadays not really interested in maintaining an MMO subscription. And I don't know when this happened, but it looks like they massively expanded the FF XIV free trial to include Heavensward content and limitless play until level 60.
Is that worth playing purely as a solo experience, basically treating it like any other mainline FF? And, since I like playing as a healer or a tank, can I do it using a White Mage (or whatever the equivalent is in this game)?
From what i have heard ARR questline is the one of the worst miserable experience that a mmo has to offer. A lot of meaningless fetch quests and very few skill to use until you reach high level. You will be bored to death