Delterius
Arcane
a brazilian who doesn't know tibia are you high
a brazilian who doesn't know tibia are you high
HuHUEhuEUHhEUhEUheuHEUheUHeuHEUhe.a brazilian who doesn't know tibia are you high
Sounds?! Can someone humour me and post something exemplary of that?Last I checked it's still ongoing and still making new content every 6 months. At one point they mostly solved the bot problem, but failed to bring their ancient franken client to steam's specs. They even added sound and a few years back hired an actual designer into their team. They have a faithful playerbase willing to pay a rather steep fee to keep it all going. Still the same sandbox mmo as ever.
Seeing "BR?" "BR??" "BR?!??!?" while watching Tibia over someone's shoulder was literally my introduction to huehues.a brazilian who doesn't know tibia are you high
https://www.tibia.com/forum/?action=thread&threadid=4947876Seeing "BR?" "BR??" "BR?!??!?" while watching Tibia over someone's shoulder was literally my introduction to huehues.a brazilian who doesn't know tibia are you high
Rtard Brasilians
Rtard brazil stop bugging the game with mas res
03.05.2023 12:34:24
Post #39389059
What's a mas res?
gateway drug into gang warfarism, and then into foreign mercenarism. a new generation of hues shall grace the battlefields of ukraine in 2056 (first battle of bakhmut)"retro hardcore pvp" worlds
Mass healing, the AoE targets mobs too.What's a mas res?
Void is canonically just a wasteland. Nothing to explore really just barren land. In fact the void related dungeon and location were areal.Dang. They're ending the Void storyline and we never got questing zones to explore multiple different layers of the Void. It was just one 15 minute long corridor dungeon and a trial. Such wasted potential.
Void is canonically just a wasteland. Nothing to explore really just barren land. In fact the void related dungeon and location were areal.Dang. They're ending the Void storyline and we never got questing zones to explore multiple different layers of the Void. It was just one 15 minute long corridor dungeon and a trial. Such wasted potential.
Thats another thing. The Void is the 13th and is a dead star swallowed by the void. Is described like a place swallowed by the void where nothing survived but Voidsent that actually prey on each other to sate their endless hunger of aether. So nothing really exciting to see there is a dead planet. The first dungeon in the location was the Fallen Court of Troia. Was a floating castle.Void is canonically just a wasteland. Nothing to explore really just barren land. In fact the void related dungeon and location were areal.Dang. They're ending the Void storyline and we never got questing zones to explore multiple different layers of the Void. It was just one 15 minute long corridor dungeon and a trial. Such wasted potential.
You mean, like "The Empty"? =P
Some people liked it but honestly is just well. Limited. And no Ffxiv is overal better in content story quest and even gameplay of ff11.Is FFXI more RPG than FF XIV? And less dressing game? I'm thinking in checking 11.
Is FFXI more RPG than FF XIV?
Ffxiv is overal better in content story quest
That dosnt quite happen at all.Is FFXI more RPG than FF XIV?
Yes. Mechanically it has actual character building in that you can create your own builds.
Retail FF11 is similar to retail WoW or FF14 where the multiplayer activity is located at level cap and doing endgame content. There are CoP era private servers such that emulate an oldschool experience where the gameplay is about levelling up and progressing with other players. Some private servers such as Horizon make tweaks or add new content. However, you run into the usual issues of private servers such as their fleeting lifespan, staff drama, etc.
- You can equip a subjob at half your level. Ie, if you are a level 75 black mage, you can equip White Mage and acquire the White Mage's abilities, spells, and passive traits up to level 37. Want to be a melee class that dual wields? Equip Ninja as your subjob. Want more loot? Equip Thief as your sub and let the loot roll in. You can equip White Mage or Red Mage as your subjob and be able to cast sneak and invisible, which is great for stealthing through high level areas. Some main jobs also have their abilities change depending on what subjob you have equipped. For example, if you are a Dragoon and have a melee subjob equipped, then your pet wyvern gains elemental breath attacks, but if you equip a mage subjob then the wyvern will use a healing breath whenever you cast a spell and someone in your party is below a health threshold. If you play Dragoon/Red Mage, you can become a healer who uses poison to trigger healing breaths (you use Red Mage because it has the Fast Cast trait so you cast spells faster, and because it has access to the poison spell which only costs 5 MP and doesn't give the enemy target TP, though other mage subjobs can work if you want more healing throughput from White Mage spells or the utility of teleports). Some combinations like Dragoon/Red Mage allows you to effectively lowman content (adventure with a small party of two or three players, yourself included).
- Unlike FF14, jobs aren't restricted to using just one weapon. There are usually 2 or 3 (sometimes 4) weapons that a job can wield that the job has a good skill level in. For example, samurai aren't forced to only use katanas. They can use spears if they want. Mages can equip cudgels or daggers or swords and go whack people, and you can build around that if you want, like a cudgel that steals MP.
- You can also acquire equipment that augments your abilities, such as a a Drachen Armet that increases the threshold at which the wyvern's healing breath will trigger (for <33% HP to <50% HP), or a hat that lowers the perpetuation cost of certain avatars (ie, the Accord Hat for Summoner if you want to use Fenrir all the time). You can also use macros and swap gear during combat, ie using the Drachen Armet to trigger the healing breath on a play who is at 40% HP, and then switching to the Wyrm Armet which improves your wyvern's breath effectiveness before the healing breath goes off.
- You can acquire points and invest them into improving certain aspects of your main job, ie improving the effectiveness of your pet wyvern's breath or reducing the cooldown on your jumps.
- Max party size is 6 players, not 4, so other players besides tank/dps/healer are viable. You can bring support classes like Red Mage whose main role is to cast debuffs on the target (paralyze, blind, slow, etc) or buffer roles, or supplemental healers like heal DRG/RDM. This isn't possible for a game designed for parties of 4 players. Even if you could build a heal DRG/RDM in FFXIV, the design of the game means that you would never get accepted into any groups playing as one.
Ffxiv is overal better in content story quest
FF11 doesn't spend 300+ hours building up a geopolitical conflict only to then toss it away for Disney crap.
Unlike FF14, jobs aren't restricted to using just one weapon.
Retail FF11 is similar to retail WoW or FF14 where the multiplayer activity is located at level cap and doing endgame content. There are CoP era private servers such that emulate an oldschool experience where the gameplay is about levelling up and progressing with other players. Some private servers such as Horizon make tweaks or add new content. However, you run into the usual issues of private servers such as their fleeting lifespan, staff drama, etc.
The male characters in FFXI also actually act like men.
The infos he gives are often very inaccurate. Ff11 is a product of his time also the first square mmo. Is riddled with problems even if has a certain charm. Ff14 has flaws as well but does majority of things great. Try both ff14 has a quite long free trial.Unlike FF14, jobs aren't restricted to using just one weapon.
Amazing. Other question.
Can I allocate attributes in my char? traits? And does the spells scale with my weapon? I just HATE when spells scale with weapon. When characters become soulless clones of everyone else and only gears matters. It makes the game fells more like a mmoDRESSING game instead of mmoRPG.
Retail FF11 is similar to retail WoW or FF14 where the multiplayer activity is located at level cap and doing endgame content. There are CoP era private servers such that emulate an oldschool experience where the gameplay is about levelling up and progressing with other players. Some private servers such as Horizon make tweaks or add new content. However, you run into the usual issues of private servers such as their fleeting lifespan, staff drama, etc.
The male characters in FFXI also actually act like men.
I see. Maybe I will probably check FF11. Seems much better than 14. After I reach lv 40 with in Champions Online. I'm lv 37 at moment(Icicle archetype)
Can I allocate attributes in my char?
traits?
does the spells scale with my weapon?
Thats another thing. The Void is the 13th and is a dead star swallowed by the void. Is described like a place swallowed by the void where nothing survived but Voidsent that actually prey on each other to sate their endless hunger of aether. So nothing really exciting to see there is a dead planet. The first dungeon in the location was the Fallen Court of Troia. Was a floating castle.Void is canonically just a wasteland. Nothing to explore really just barren land. In fact the void related dungeon and location were areal.Dang. They're ending the Void storyline and we never got questing zones to explore multiple different layers of the Void. It was just one 15 minute long corridor dungeon and a trial. Such wasted potential.
You mean, like "The Empty"? =P