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Final fantasy XIV any good?

Joined
Feb 3, 2022
Messages
1,680
Is FFXI more RPG than FF XIV?

Yes. Mechanically it has actual character building in that you can create your own builds.

  • You can equip a subjob at half your level. Ie, if you are a level 75 black mage, you can equip White Mage and acquire the White Mage's abilities, spells, and passive traits up to level 37. Want to be a melee class that dual wields? Equip Ninja as your subjob. Want more loot? Equip Thief as your sub and let the loot roll in. You can equip White Mage or Red Mage as your subjob and be able to cast sneak and invisible, which is great for stealthing through high level areas. Some main jobs also have their abilities change depending on what subjob you have equipped. For example, if you are a Dragoon and have a melee subjob equipped, then your pet wyvern gains elemental breath attacks, but if you equip a mage subjob then the wyvern will use a healing breath whenever you cast a spell and someone in your party is below a health threshold. If you play Dragoon/Red Mage, you can become a healer who uses poison to trigger healing breaths (you use Red Mage because it has the Fast Cast trait so you cast spells faster, and because it has access to the poison spell which only costs 5 MP and doesn't give the enemy target TP, though other mage subjobs can work if you want more healing throughput from White Mage spells or the utility of teleports). Some combinations like Dragoon/Red Mage allows you to effectively lowman content (adventure with a small party of two or three players, yourself included).
  • Unlike FF14, jobs aren't restricted to using just one weapon. There are usually 2 or 3 (sometimes 4) weapons that a job can wield that the job has a good skill level in. For example, samurai aren't forced to only use katanas. They can use spears if they want. Mages can equip cudgels or daggers or swords and go whack people, and you can build around that if you want, like a cudgel that steals MP.
  • You can also acquire equipment that augments your abilities, such as a a Drachen Armet that increases the threshold at which the wyvern's healing breath will trigger (for <33% HP to <50% HP), or a hat that lowers the perpetuation cost of certain avatars (ie, the Accord Hat for Summoner if you want to use Fenrir all the time). You can also use macros and swap gear during combat, ie using the Drachen Armet to trigger the healing breath on a play who is at 40% HP, and then switching to the Wyrm Armet which improves your wyvern's breath effectiveness before the healing breath goes off.
  • You can acquire points and invest them into improving certain aspects of your main job, ie improving the effectiveness of your pet wyvern's breath or reducing the cooldown on your jumps.
  • Max party size is 6 players, not 4, so other players besides tank/dps/healer are viable. You can bring support classes like Red Mage whose main role is to cast debuffs on the target (paralyze, blind, slow, etc) or buffer roles, or supplemental healers like heal DRG/RDM. This isn't possible for a game designed for parties of 4 players. Even if you could build a heal DRG/RDM in FFXIV, the design of the game means that you would never get accepted into any groups playing as one.
Retail FF11 is similar to retail WoW or FF14 where the multiplayer activity is located at level cap and doing endgame content. There are CoP era private servers such that emulate an oldschool experience where the gameplay is about levelling up and progressing with other players. Some private servers such as Horizon make tweaks or add new content. However, you run into the usual issues of private servers such as their fleeting lifespan, staff drama, etc.

Ffxiv is overal better in content story quest

FF11 doesn't spend 300+ hours building up a geopolitical conflict only to then toss it away for Disney crap. The male characters in FFXI also actually act like men.
 

Mebrilia the Viera Queen

Guest
Is FFXI more RPG than FF XIV?

Yes. Mechanically it has actual character building in that you can create your own builds.

  • You can equip a subjob at half your level. Ie, if you are a level 75 black mage, you can equip White Mage and acquire the White Mage's abilities, spells, and passive traits up to level 37. Want to be a melee class that dual wields? Equip Ninja as your subjob. Want more loot? Equip Thief as your sub and let the loot roll in. You can equip White Mage or Red Mage as your subjob and be able to cast sneak and invisible, which is great for stealthing through high level areas. Some main jobs also have their abilities change depending on what subjob you have equipped. For example, if you are a Dragoon and have a melee subjob equipped, then your pet wyvern gains elemental breath attacks, but if you equip a mage subjob then the wyvern will use a healing breath whenever you cast a spell and someone in your party is below a health threshold. If you play Dragoon/Red Mage, you can become a healer who uses poison to trigger healing breaths (you use Red Mage because it has the Fast Cast trait so you cast spells faster, and because it has access to the poison spell which only costs 5 MP and doesn't give the enemy target TP, though other mage subjobs can work if you want more healing throughput from White Mage spells or the utility of teleports). Some combinations like Dragoon/Red Mage allows you to effectively lowman content (adventure with a small party of two or three players, yourself included).
  • Unlike FF14, jobs aren't restricted to using just one weapon. There are usually 2 or 3 (sometimes 4) weapons that a job can wield that the job has a good skill level in. For example, samurai aren't forced to only use katanas. They can use spears if they want. Mages can equip cudgels or daggers or swords and go whack people, and you can build around that if you want, like a cudgel that steals MP.
  • You can also acquire equipment that augments your abilities, such as a a Drachen Armet that increases the threshold at which the wyvern's healing breath will trigger (for <33% HP to <50% HP), or a hat that lowers the perpetuation cost of certain avatars (ie, the Accord Hat for Summoner if you want to use Fenrir all the time). You can also use macros and swap gear during combat, ie using the Drachen Armet to trigger the healing breath on a play who is at 40% HP, and then switching to the Wyrm Armet which improves your wyvern's breath effectiveness before the healing breath goes off.
  • You can acquire points and invest them into improving certain aspects of your main job, ie improving the effectiveness of your pet wyvern's breath or reducing the cooldown on your jumps.
  • Max party size is 6 players, not 4, so other players besides tank/dps/healer are viable. You can bring support classes like Red Mage whose main role is to cast debuffs on the target (paralyze, blind, slow, etc) or buffer roles, or supplemental healers like heal DRG/RDM. This isn't possible for a game designed for parties of 4 players. Even if you could build a heal DRG/RDM in FFXIV, the design of the game means that you would never get accepted into any groups playing as one.
Retail FF11 is similar to retail WoW or FF14 where the multiplayer activity is located at level cap and doing endgame content. There are CoP era private servers such that emulate an oldschool experience where the gameplay is about levelling up and progressing with other players. Some private servers such as Horizon make tweaks or add new content. However, you run into the usual issues of private servers such as their fleeting lifespan, staff drama, etc.

Ffxiv is overal better in content story quest

FF11 doesn't spend 300+ hours building up a geopolitical conflict only to then toss it away for Disney crap.
That dosnt quite happen at all.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
18,761
Location
Frostfell
Unlike FF14, jobs aren't restricted to using just one weapon.

Amazing. Other question.

Can I allocate attributes in my char? traits? And does the spells scale with my weapon? I just HATE when spells scale with weapon. When characters become soulless clones of everyone else and only gears matters. It makes the game fells more like a mmoDRESSING game instead of mmoRPG.

Retail FF11 is similar to retail WoW or FF14 where the multiplayer activity is located at level cap and doing endgame content. There are CoP era private servers such that emulate an oldschool experience where the gameplay is about levelling up and progressing with other players. Some private servers such as Horizon make tweaks or add new content. However, you run into the usual issues of private servers such as their fleeting lifespan, staff drama, etc.

The male characters in FFXI also actually act like men.

I see. Maybe I will probably check FF11. Seems much better than 14. After I reach lv 40 with in Champions Online. I'm lv 37 at moment(Icicle archetype)
 

Mebrilia the Viera Queen

Guest
Unlike FF14, jobs aren't restricted to using just one weapon.

Amazing. Other question.

Can I allocate attributes in my char? traits? And does the spells scale with my weapon? I just HATE when spells scale with weapon. When characters become soulless clones of everyone else and only gears matters. It makes the game fells more like a mmoDRESSING game instead of mmoRPG.

Retail FF11 is similar to retail WoW or FF14 where the multiplayer activity is located at level cap and doing endgame content. There are CoP era private servers such that emulate an oldschool experience where the gameplay is about levelling up and progressing with other players. Some private servers such as Horizon make tweaks or add new content. However, you run into the usual issues of private servers such as their fleeting lifespan, staff drama, etc.

The male characters in FFXI also actually act like men.

I see. Maybe I will probably check FF11. Seems much better than 14. After I reach lv 40 with in Champions Online. I'm lv 37 at moment(Icicle archetype)
The infos he gives are often very inaccurate. Ff11 is a product of his time also the first square mmo. Is riddled with problems even if has a certain charm. Ff14 has flaws as well but does majority of things great. Try both ff14 has a quite long free trial.

A good video explaining xi
and xiv
 
Last edited by a moderator:

Myobi

Magister
Joined
Feb 26, 2016
Messages
1,614
Dang. They're ending the Void storyline and we never got questing zones to explore multiple different layers of the Void. It was just one 15 minute long corridor dungeon and a trial. Such wasted potential.
Void is canonically just a wasteland. Nothing to explore really just barren land. In fact the void related dungeon and location were areal.

You mean, like "The Empty"? =P
Thats another thing. The Void is the 13th and is a dead star swallowed by the void. Is described like a place swallowed by the void where nothing survived but Voidsent that actually prey on each other to sate their endless hunger of aether. So nothing really exciting to see there is a dead planet. The first dungeon in the location was the Fallen Court of Troia. Was a floating castle.

It's the same with the 1st.

"One of those reflections—the one nearest to the Source—is our home. And we were the heroes blessed with Her Light. But not all worlds hold Light and Dark in equal measure. In ours, the power of Light was greater by far. So the Ascians who once threatened our home were no match, and they fell before us, one after another, till none were left. Victory, we thought...

...And then came the Light—a flood of pure, blinding radiance, annihilating shadow and color and life itself. Ere long, it will consume our world, leaving naught in its wake but blank perfection."

Both got consumed, one by darkness another by light, both planets are mostly wastelands.
Yet we got an entire expansion out of the 13th, therefore being a "wasteland" or mostly "barren" isn't really much of an excuse for it.

Just sprinkle the damn thing with some plot and voilá!
 

Mebrilia the Viera Queen

Guest
Dang. They're ending the Void storyline and we never got questing zones to explore multiple different layers of the Void. It was just one 15 minute long corridor dungeon and a trial. Such wasted potential.
Void is canonically just a wasteland. Nothing to explore really just barren land. In fact the void related dungeon and location were areal.

You mean, like "The Empty"? =P
Thats another thing. The Void is the 13th and is a dead star swallowed by the void. Is described like a place swallowed by the void where nothing survived but Voidsent that actually prey on each other to sate their endless hunger of aether. So nothing really exciting to see there is a dead planet. The first dungeon in the location was the Fallen Court of Troia. Was a floating castle.

It's the same with the 1st.

"One of those reflections—the one nearest to the Source—is our home. And we were the heroes blessed with Her Light. But not all worlds hold Light and Dark in equal measure. In ours, the power of Light was greater by far. So the Ascians who once threatened our home were no match, and they fell before us, one after another, till none were left. Victory, we thought...

...And then came the Light—a flood of pure, blinding radiance, annihilating shadow and color and life itself. Ere long, it will consume our world, leaving naught in its wake but blank perfection."

Both got consumed, one by darkness another by light, both planets are mostly wastelands.
Yet we got an entire expansion out of the 13th, therefore being a "wasteland" or mostly "barren" isn't really much of an excuse for it.

Just sprinkle the damn thing with some plot and voilá!
Is not the same. In part the flood of life was halted.
 

Myobi

Magister
Joined
Feb 26, 2016
Messages
1,614
Dang. They're ending the Void storyline and we never got questing zones to explore multiple different layers of the Void. It was just one 15 minute long corridor dungeon and a trial. Such wasted potential.
Void is canonically just a wasteland. Nothing to explore really just barren land. In fact the void related dungeon and location were areal.

You mean, like "The Empty"? =P
Thats another thing. The Void is the 13th and is a dead star swallowed by the void. Is described like a place swallowed by the void where nothing survived but Voidsent that actually prey on each other to sate their endless hunger of aether. So nothing really exciting to see there is a dead planet. The first dungeon in the location was the Fallen Court of Troia. Was a floating castle.

It's the same with the 1st.

"One of those reflections—the one nearest to the Source—is our home. And we were the heroes blessed with Her Light. But not all worlds hold Light and Dark in equal measure. In ours, the power of Light was greater by far. So the Ascians who once threatened our home were no match, and they fell before us, one after another, till none were left. Victory, we thought...

...And then came the Light—a flood of pure, blinding radiance, annihilating shadow and color and life itself. Ere long, it will consume our world, leaving naught in its wake but blank perfection."

Both got consumed, one by darkness another by light, both planets are mostly wastelands.
Yet we got an entire expansion out of the 13th, therefore being a "wasteland" or mostly "barren" isn't really much of an excuse for it.

Just sprinkle the damn thing with some plot and voilá!
Is not the same. In part the flood of life was halted.
"It's not the same cuz they sprinkled some lore in that one to squeeze an expansion out of it."

You are one hell of a brilliant fucking furry.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
18,761
Location
Frostfell
The infos he gives are often very inaccurate. Ff11 is a product of his time also the first square mmo. Is riddled with problems even if has a certain charm. Ff14 has flaws as well but does majority of things great. Try both ff14 has a quite long free trial.
A good video explaining xi
and xiv


Seeing this videos, I got interested in FFXI but not in XIV. As for "is a product of his time", XIV is also a product of his time. But is a product of modern mmo conventions which can be resumed into killing every single RPG element from the game and making the game all about cooldown managing and gear dressing.

I play RPG's to get immersed into a fictional world, to escape the my fears of failing in getting my objectives done IRL. If the game becomes a "dressing" game, I can't use the game for escapism. Fells like merely a "chore". As for private servers, I'm having a problem with the launcher of them. Not their fault, I'm using Linux and Linux despite being much better with games now than was when I started to use about 2008, still have problems with custom launchers and anti cheats.
 

Trithne

Magister
Joined
Dec 3, 2008
Messages
1,285
They kinda set up Shadowbringers by suddenly having what had otherwise been the B plot of Heavensward become the A plot.

The void stuff is probably going to end very abruptly, since 6.5 is supposed to be lead in to 7.0 story stuff, so it was basically a filler arc. And it feels like one too. They did my mans Scarmiglione and Cagnazzo dirty reducing them to mere dungeon bosses.
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,004
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
If you want a proper RPG, then FFXIV isn't really your game; but to be fair, pretty much no MMORPG is.
If to you, the main draw of an RPG is doing character builds, then you'll only find it within the Blue Mage Job/Class.
Closest thing you have to an actual build otherwise is deciding which materia to pentameld onto your gear to shore up your weaknesses.
Unless you're doing Ultimate and Savage raids however, pentamelding is kind of pointless.

FFXIV is primarily a narrative driven game, and an extremely linear one at that.
Its narrative is the one thing it excels at, with everything else ranging from "kind of awful" to "pretty decent".




I don't think we're done with the Void world yet, just dealt with an immediate threat to Etheirys
As some of you may remember, in Shadowbringers, if you completed all of the Role Quests, you then get to do a series of 'void quests'.
In this quest mini-series, you're dealing with 2 refugees from the 13th, and a kid from the magic DPS role quest (iirc) that is able to open void gates by resonating aether.
With the help of a Nu Mou helper, they send in a porxie, gather some data, and the helper mentions that "it will take years to analyse the data properly".

I think that was them hinting that it will become relevant in the future.
So I believe those quests will serve as a prerequisite for 7.x's relic weapon grind, which will take place on the 13th in a Bozja/Eureka like zone.
 

Mebrilia the Viera Queen

Guest
Dang. They're ending the Void storyline and we never got questing zones to explore multiple different layers of the Void. It was just one 15 minute long corridor dungeon and a trial. Such wasted potential.
Void is canonically just a wasteland. Nothing to explore really just barren land. In fact the void related dungeon and location were areal.

You mean, like "The Empty"? =P
Thats another thing. The Void is the 13th and is a dead star swallowed by the void. Is described like a place swallowed by the void where nothing survived but Voidsent that actually prey on each other to sate their endless hunger of aether. So nothing really exciting to see there is a dead planet. The first dungeon in the location was the Fallen Court of Troia. Was a floating castle.

It's the same with the 1st.

"One of those reflections—the one nearest to the Source—is our home. And we were the heroes blessed with Her Light. But not all worlds hold Light and Dark in equal measure. In ours, the power of Light was greater by far. So the Ascians who once threatened our home were no match, and they fell before us, one after another, till none were left. Victory, we thought...

...And then came the Light—a flood of pure, blinding radiance, annihilating shadow and color and life itself. Ere long, it will consume our world, leaving naught in its wake but blank perfection."

Both got consumed, one by darkness another by light, both planets are mostly wastelands.
Yet we got an entire expansion out of the 13th, therefore being a "wasteland" or mostly "barren" isn't really much of an excuse for it.

Just sprinkle the damn thing with some plot and voilá!
Is not the same. In part the flood of life was halted.
"It's not the same cuz they sprinkled some lore in that one to squeeze an expansion out of it."

You are one hell of a brilliant fucking furry.
The flood of light was partially absorbed by Minfilia this is why in the first you actually have survivors and even cities. The 13h is totally corrupted there is not one single living being there the ones that are inside that star are all voidsent. It is a total dead star. You can see it also while doing the dungeon of the fallen court of troia if you look on the horizon you can see everything swallowed by the void. On top of that various npc explain that at every turn.
 

Mebrilia the Viera Queen

Guest
I know why my dude, you are missing the point completely.
The team was always consistent with the lore i honestly never expected the 13th and the void to make us able to explore the dead star. Is more likely that will be an hook for something else.
They did that in heavensward with the warriors of light even before the release of shadowbringer.
 

Tyrr

Arcane
Joined
Jun 25, 2020
Messages
3,295
I expect something about Dragons and the southern continent. (After you rescue the dragon sister in the 13th)
 

Mebrilia the Viera Queen

Guest
I expect something about Dragons and the southern continent. (After you rescue the dragon sister in the 13th)
There is a rumor the new exp will have somehow to do with the new continent. The one that was attempted to be conquered by Allagans. Wich i suspect there is some truth in that because according with the lore there is a lot of void presence there as well.
 

Tyrr

Arcane
Joined
Jun 25, 2020
Messages
3,295
I expect something about Dragons and the southern continent. (After you rescue the dragon sister in the 13th)
There is a rumor the new exp will have somehow to do with the new continent. The one that was attempted to be conquered by Allagans. Wich i suspect there is some truth in that because according with the lore there is a lot of void presence there as well.
Yes. It was also the home of Bahamut and other dragons if I remember correctly.
So you rescue the sister. She wants to visit her old home, you follow her. And there is the connection between the patch content to the new expansion.
 

Myobi

Magister
Joined
Feb 26, 2016
Messages
1,614
The team was always consistent with the lore i honestly never expected the 13th and the void to make us able to explore the dead star. Is more likely that will be an hook for something else.
Doesn't matter what you expect or not.

You stated that the 13th doesn't get questing zones to explore because it's a wasteland, it's just barren land.

The Empty, is also wasteland without much to explore, yet you went there, explored and eventually changed the zone.

Therefore there is "nothing to explore" just until the developers add it in accompanied by whatever lore they feel like pulling out from where the sun doesn't shine to justify it.

For all I know or care, you can just get a zone on its moon or a "bubble" made by Mrfuckificarewho like in the 1st and bam, new questing zone.
Will it happen? Probably not, alas, the only point here is that your justification for it not to happen sucks balls.
 

Mebrilia the Viera Queen

Guest
The team was always consistent with the lore i honestly never expected the 13th and the void to make us able to explore the dead star. Is more likely that will be an hook for something else.
Doesn't matter what you expect or not.

You stated that the 13th doesn't get questing zones to explore because it's a wasteland, it's just barren land.

The Empty, is also wasteland without much to explore, yet you went there, explored and eventually changed the zone.

Therefore there is "nothing to explore" just until the developers add it in accompanied by whatever lore they feel like pulling out from where the sun doesn't shine to justify it.

For all I know or care, you can just get a zone on its moon or a "bubble" made by Mrfuckificarewho like in the 1st and bam, new questing zone.
Will it happen? Probably not, alas, the only point here is that your justification for it not to happen sucks balls.
You had like one dungeon in the empty and a series of trials. And we got troia and a trial in the 13h. The 13th is basically a dead plant maybe at best we will get a series of trials ala EDEN how it was in shadowebringers.
 
Last edited by a moderator:

Trithne

Magister
Joined
Dec 3, 2008
Messages
1,285
They can come up with any justification they want, like how they came up with a whole bunch of stuff to yeet the tower across time and space and wake up El gato so he could yeet everyone to another world to force us to have an entire expansion take place elsewhere with the same damn characters.
 

Mebrilia the Viera Queen

Guest
They can come up with any justification they want, like how they came up with a whole bunch of stuff to yeet the tower across time and space and wake up El gato so he could yeet everyone to another world to force us to have an entire expansion take place elsewhere with the same damn characters.
Maybe but usually they write clues around the storyline for the clues that were written there is chance we will visit the lost continent. The 4 fiends were dispatched really quick next patch we will have Golbez and most likely the sister of the dragon of Thavnir from the trailer
So i dont think the void arc will be the new whole expansion but just an hook.
 

Myobi

Magister
Joined
Feb 26, 2016
Messages
1,614
You had like one dungeon in the empty and a series of trials. And we got troia and a trial in the 13h. The 13th is basically a dead plant maybe at best we will get a series of trials ala EDEN how it was in shadowebringers.

I know dude, it's crazy how a place called The fucking Empty, stops being as empty as soon as some mother fucker grabs a pen and writes shit in it.

This is like that last time you spent 2 or 3 pages stating that highlanders have eyebrows because they have an tattoo option that sort of looks like eyebrows, especially on the modded screen shots you kept linking.
 

Tyrr

Arcane
Joined
Jun 25, 2020
Messages
3,295
With Pandaemonium part 3 coming soon, let's enjoy the best song of the last 2 parts.
 

Mebrilia the Viera Queen

Guest
You had like one dungeon in the empty and a series of trials. And we got troia and a trial in the 13h. The 13th is basically a dead plant maybe at best we will get a series of trials ala EDEN how it was in shadowebringers.

I know dude, it's crazy how a place called The fucking Empty, stops being as empty as soon as some mother fucker grabs a pen and writes shit in it.

This is like that last time you spent 2 or 3 pages stating that highlanders have eyebrows because they have an tattoo option that sort of looks like eyebrows, especially on the modded screen shots you kept linking.
Except the clues are all there. But i guess the next patch will prove me right. And yes. Those tatts were eyebrows. Dosen't change the fact i was correct.
 
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