Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Final fantasy XIV any good?

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,630
Location
anima Bȳzantiī
Last I checked it's still ongoing and still making new content every 6 months. At one point they mostly solved the bot problem, but failed to bring their ancient franken client to steam's specs. They even added sound and a few years back hired an actual designer into their team. They have a faithful playerbase willing to pay a rather steep fee to keep it all going. Still the same sandbox mmo as ever.
Sounds?! Can someone humour me and post something exemplary of that?

a brazilian who doesn't know tibia are you high
Seeing "BR?" "BR??" "BR?!??!?" while watching Tibia over someone's shoulder was literally my introduction to huehues.
 
Joined
May 6, 2009
Messages
1,876,853
Location
Glass Fields, Ruins of Old Iran


a brazilian who doesn't know tibia are you high
Seeing "BR?" "BR??" "BR?!??!?" while watching Tibia over someone's shoulder was literally my introduction to huehues.
https://www.tibia.com/forum/?action=thread&threadid=4947876

Rtard Brasilians

Rtard brazil stop bugging the game with mas res

logo_oldpost.gif
03.05.2023 12:34:24
Post #39389059

Also homepage says they will add two "retro hardcore pvp" worlds next week, so it must have some demand.
 
Last edited:

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,630
Location
anima Bȳzantiī
What I meant was, is it just music and stuff or do you have sounds for different spells/mobs/etc.?

What's a mas res?

Also this was linked on the homepage -- https://www.tibiagoals.com -- not the stereotype I would've associated with the game. Between that and some really nice sprite work, I'm almost curious enough to try it. I kinda assumed the community would be almost exclusively older men who've been playing it since forever.(Mea culpa for sterotyping in the first place.)
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,884
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Ah, Tibia and the BRs. That's a blast from the past.

Guess I shouldn't be surprised it still has an active community, these things have surprising lasting power (and I guess the power of nostalgia).
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
"retro hardcore pvp" worlds
gateway drug into gang warfarism, and then into foreign mercenarism. a new generation of hues shall grace the battlefields of ukraine in 2056 (first battle of bakhmut)

also don't let the poles off the hook. in the stalkeresque ambience of tibia's pvp they proved themselves to be the hue slavs.

tibia: a game made by german college dropouts with stolen ultima sprites for brazilians and poles is the motto
 
Last edited:
Joined
Feb 3, 2022
Messages
1,281
Dang. They're ending the Void storyline and we never got questing zones to explore multiple different layers of the Void. It was just one 15 minute long corridor dungeon and a trial. Such wasted potential.
 

Mebrilia the Viera Queen

Guest
Dang. They're ending the Void storyline and we never got questing zones to explore multiple different layers of the Void. It was just one 15 minute long corridor dungeon and a trial. Such wasted potential.
Void is canonically just a wasteland. Nothing to explore really just barren land. In fact the void related dungeon and location were areal.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,515
Dang. They're ending the Void storyline and we never got questing zones to explore multiple different layers of the Void. It was just one 15 minute long corridor dungeon and a trial. Such wasted potential.
Void is canonically just a wasteland. Nothing to explore really just barren land. In fact the void related dungeon and location were areal.

You mean, like "The Empty"? =P
 

Mebrilia the Viera Queen

Guest
Dang. They're ending the Void storyline and we never got questing zones to explore multiple different layers of the Void. It was just one 15 minute long corridor dungeon and a trial. Such wasted potential.
Void is canonically just a wasteland. Nothing to explore really just barren land. In fact the void related dungeon and location were areal.

You mean, like "The Empty"? =P
Thats another thing. The Void is the 13th and is a dead star swallowed by the void. Is described like a place swallowed by the void where nothing survived but Voidsent that actually prey on each other to sate their endless hunger of aether. So nothing really exciting to see there is a dead planet. The first dungeon in the location was the Fallen Court of Troia. Was a floating castle.
 

Mebrilia the Viera Queen

Guest
Is FFXI more RPG than FF XIV? And less dressing game? I'm thinking in checking 11.
Some people liked it but honestly is just well. Limited. And no Ffxiv is overal better in content story quest and even gameplay of ff11.
 
Joined
Feb 3, 2022
Messages
1,281
Is FFXI more RPG than FF XIV?

Yes. Mechanically it has actual character building in that you can create your own builds.

  • You can equip a subjob at half your level. Ie, if you are a level 75 black mage, you can equip White Mage and acquire the White Mage's abilities, spells, and passive traits up to level 37. Want to be a melee class that dual wields? Equip Ninja as your subjob. Want more loot? Equip Thief as your sub and let the loot roll in. You can equip White Mage or Red Mage as your subjob and be able to cast sneak and invisible, which is great for stealthing through high level areas. Some main jobs also have their abilities change depending on what subjob you have equipped. For example, if you are a Dragoon and have a melee subjob equipped, then your pet wyvern gains elemental breath attacks, but if you equip a mage subjob then the wyvern will use a healing breath whenever you cast a spell and someone in your party is below a health threshold. If you play Dragoon/Red Mage, you can become a healer who uses poison to trigger healing breaths (you use Red Mage because it has the Fast Cast trait so you cast spells faster, and because it has access to the poison spell which only costs 5 MP and doesn't give the enemy target TP, though other mage subjobs can work if you want more healing throughput from White Mage spells or the utility of teleports). Some combinations like Dragoon/Red Mage allows you to effectively lowman content (adventure with a small party of two or three players, yourself included).
  • Unlike FF14, jobs aren't restricted to using just one weapon. There are usually 2 or 3 (sometimes 4) weapons that a job can wield that the job has a good skill level in. For example, samurai aren't forced to only use katanas. They can use spears if they want. Mages can equip cudgels or daggers or swords and go whack people, and you can build around that if you want, like a cudgel that steals MP.
  • You can also acquire equipment that augments your abilities, such as a a Drachen Armet that increases the threshold at which the wyvern's healing breath will trigger (for <33% HP to <50% HP), or a hat that lowers the perpetuation cost of certain avatars (ie, the Accord Hat for Summoner if you want to use Fenrir all the time). You can also use macros and swap gear during combat, ie using the Drachen Armet to trigger the healing breath on a play who is at 40% HP, and then switching to the Wyrm Armet which improves your wyvern's breath effectiveness before the healing breath goes off.
  • You can acquire points and invest them into improving certain aspects of your main job, ie improving the effectiveness of your pet wyvern's breath or reducing the cooldown on your jumps.
  • Max party size is 6 players, not 4, so other players besides tank/dps/healer are viable. You can bring support classes like Red Mage whose main role is to cast debuffs on the target (paralyze, blind, slow, etc) or buffer roles, or supplemental healers like heal DRG/RDM. This isn't possible for a game designed for parties of 4 players. Even if you could build a heal DRG/RDM in FFXIV, the design of the game means that you would never get accepted into any groups playing as one.
Retail FF11 is similar to retail WoW or FF14 where the multiplayer activity is located at level cap and doing endgame content. There are CoP era private servers such that emulate an oldschool experience where the gameplay is about levelling up and progressing with other players. Some private servers such as Horizon make tweaks or add new content. However, you run into the usual issues of private servers such as their fleeting lifespan, staff drama, etc.

Ffxiv is overal better in content story quest

FF11 doesn't spend 300+ hours building up a geopolitical conflict only to then toss it away for Disney crap. The male characters in FFXI also actually act like men.
 

Mebrilia the Viera Queen

Guest
Is FFXI more RPG than FF XIV?

Yes. Mechanically it has actual character building in that you can create your own builds.

  • You can equip a subjob at half your level. Ie, if you are a level 75 black mage, you can equip White Mage and acquire the White Mage's abilities, spells, and passive traits up to level 37. Want to be a melee class that dual wields? Equip Ninja as your subjob. Want more loot? Equip Thief as your sub and let the loot roll in. You can equip White Mage or Red Mage as your subjob and be able to cast sneak and invisible, which is great for stealthing through high level areas. Some main jobs also have their abilities change depending on what subjob you have equipped. For example, if you are a Dragoon and have a melee subjob equipped, then your pet wyvern gains elemental breath attacks, but if you equip a mage subjob then the wyvern will use a healing breath whenever you cast a spell and someone in your party is below a health threshold. If you play Dragoon/Red Mage, you can become a healer who uses poison to trigger healing breaths (you use Red Mage because it has the Fast Cast trait so you cast spells faster, and because it has access to the poison spell which only costs 5 MP and doesn't give the enemy target TP, though other mage subjobs can work if you want more healing throughput from White Mage spells or the utility of teleports). Some combinations like Dragoon/Red Mage allows you to effectively lowman content (adventure with a small party of two or three players, yourself included).
  • Unlike FF14, jobs aren't restricted to using just one weapon. There are usually 2 or 3 (sometimes 4) weapons that a job can wield that the job has a good skill level in. For example, samurai aren't forced to only use katanas. They can use spears if they want. Mages can equip cudgels or daggers or swords and go whack people, and you can build around that if you want, like a cudgel that steals MP.
  • You can also acquire equipment that augments your abilities, such as a a Drachen Armet that increases the threshold at which the wyvern's healing breath will trigger (for <33% HP to <50% HP), or a hat that lowers the perpetuation cost of certain avatars (ie, the Accord Hat for Summoner if you want to use Fenrir all the time). You can also use macros and swap gear during combat, ie using the Drachen Armet to trigger the healing breath on a play who is at 40% HP, and then switching to the Wyrm Armet which improves your wyvern's breath effectiveness before the healing breath goes off.
  • You can acquire points and invest them into improving certain aspects of your main job, ie improving the effectiveness of your pet wyvern's breath or reducing the cooldown on your jumps.
  • Max party size is 6 players, not 4, so other players besides tank/dps/healer are viable. You can bring support classes like Red Mage whose main role is to cast debuffs on the target (paralyze, blind, slow, etc) or buffer roles, or supplemental healers like heal DRG/RDM. This isn't possible for a game designed for parties of 4 players. Even if you could build a heal DRG/RDM in FFXIV, the design of the game means that you would never get accepted into any groups playing as one.
Retail FF11 is similar to retail WoW or FF14 where the multiplayer activity is located at level cap and doing endgame content. There are CoP era private servers such that emulate an oldschool experience where the gameplay is about levelling up and progressing with other players. Some private servers such as Horizon make tweaks or add new content. However, you run into the usual issues of private servers such as their fleeting lifespan, staff drama, etc.

Ffxiv is overal better in content story quest

FF11 doesn't spend 300+ hours building up a geopolitical conflict only to then toss it away for Disney crap.
That dosnt quite happen at all.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,288
Location
Frostfell
Unlike FF14, jobs aren't restricted to using just one weapon.

Amazing. Other question.

Can I allocate attributes in my char? traits? And does the spells scale with my weapon? I just HATE when spells scale with weapon. When characters become soulless clones of everyone else and only gears matters. It makes the game fells more like a mmoDRESSING game instead of mmoRPG.

Retail FF11 is similar to retail WoW or FF14 where the multiplayer activity is located at level cap and doing endgame content. There are CoP era private servers such that emulate an oldschool experience where the gameplay is about levelling up and progressing with other players. Some private servers such as Horizon make tweaks or add new content. However, you run into the usual issues of private servers such as their fleeting lifespan, staff drama, etc.

The male characters in FFXI also actually act like men.

I see. Maybe I will probably check FF11. Seems much better than 14. After I reach lv 40 with in Champions Online. I'm lv 37 at moment(Icicle archetype)
 

Mebrilia the Viera Queen

Guest
Unlike FF14, jobs aren't restricted to using just one weapon.

Amazing. Other question.

Can I allocate attributes in my char? traits? And does the spells scale with my weapon? I just HATE when spells scale with weapon. When characters become soulless clones of everyone else and only gears matters. It makes the game fells more like a mmoDRESSING game instead of mmoRPG.

Retail FF11 is similar to retail WoW or FF14 where the multiplayer activity is located at level cap and doing endgame content. There are CoP era private servers such that emulate an oldschool experience where the gameplay is about levelling up and progressing with other players. Some private servers such as Horizon make tweaks or add new content. However, you run into the usual issues of private servers such as their fleeting lifespan, staff drama, etc.

The male characters in FFXI also actually act like men.

I see. Maybe I will probably check FF11. Seems much better than 14. After I reach lv 40 with in Champions Online. I'm lv 37 at moment(Icicle archetype)
The infos he gives are often very inaccurate. Ff11 is a product of his time also the first square mmo. Is riddled with problems even if has a certain charm. Ff14 has flaws as well but does majority of things great. Try both ff14 has a quite long free trial.

A good video explaining xi
and xiv
 
Last edited by a moderator:

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,515
Dang. They're ending the Void storyline and we never got questing zones to explore multiple different layers of the Void. It was just one 15 minute long corridor dungeon and a trial. Such wasted potential.
Void is canonically just a wasteland. Nothing to explore really just barren land. In fact the void related dungeon and location were areal.

You mean, like "The Empty"? =P
Thats another thing. The Void is the 13th and is a dead star swallowed by the void. Is described like a place swallowed by the void where nothing survived but Voidsent that actually prey on each other to sate their endless hunger of aether. So nothing really exciting to see there is a dead planet. The first dungeon in the location was the Fallen Court of Troia. Was a floating castle.

It's the same with the 1st.

"One of those reflections—the one nearest to the Source—is our home. And we were the heroes blessed with Her Light. But not all worlds hold Light and Dark in equal measure. In ours, the power of Light was greater by far. So the Ascians who once threatened our home were no match, and they fell before us, one after another, till none were left. Victory, we thought...

...And then came the Light—a flood of pure, blinding radiance, annihilating shadow and color and life itself. Ere long, it will consume our world, leaving naught in its wake but blank perfection."

Both got consumed, one by darkness another by light, both planets are mostly wastelands.
Yet we got an entire expansion out of the 13th, therefore being a "wasteland" or mostly "barren" isn't really much of an excuse for it.

Just sprinkle the damn thing with some plot and voilá!
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom