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Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Parsing the story like it's a stage play makes thing make a lot more sense to me. The characters aren't really interacting with each other and reacting to the world around them, they're performing a play to me.
I'm still hung up on that example. I rewatched the cutscene and I have no idea why you think they're talking in a room full of people.

Untitled.png


He ain't saying that about his wife, the duchess to any room full of anyone except the exact people that are there. (His son + his second in command).

I mean opinions are opinions, but that particular example just bothers me. At no point do they refer to anyone else in the room either. The only thing is that Clive goes back to formal at the very end, but that could just be a quirk that signifies they go back to the facade they have to put up.
 

Riddler

Arcane
Patron
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Jan 5, 2009
Messages
2,395
Bubbles In Memoria
Parsing the story like it's a stage play makes thing make a lot more sense to me. The characters aren't really interacting with each other and reacting to the world around them, they're performing a play to me.
I'm still hung up on that example. I rewatched the cutscene and I have no idea why you think they're talking in a room full of people.

Untitled.png


He ain't saying that about his wife to any room full of anyone except the exact people that are there. (His son + his second in command).

I mean opinions are opinions, but that particular example just bothers me. At no point do they refer to anyone else in the room either. The only thing is that Clive goes back to formal at the very end, but that could just be a quirk that signifies they go back to the facade they have to put up.

If you really activate your neurons you might figure it out!
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Parsing the story like it's a stage play makes thing make a lot more sense to me. The characters aren't really interacting with each other and reacting to the world around them, they're performing a play to me.
I'm still hung up on that example. I rewatched the cutscene and I have no idea why you think they're talking in a room full of people.

Untitled.png


He ain't saying that about his wife to any room full of anyone except the exact people that are there. (His son + his second in command).

I mean opinions are opinions, but that particular example just bothers me. At no point do they refer to anyone else in the room either. The only thing is that Clive goes back to formal at the very end, but that could just be a quirk that signifies they go back to the facade they have to put up.

If you really activate your neurons you might figure it out!
No reference in speech. Non-formal language between a guy and the archduke that's expected to use formal language in any public setting (Even if enforced by his mother), no particular movement that indicates anyone else in the room. The Archduke throwing a jab at his own wife. Military matters and strategy are discussed.

None of this indicates " it's clearly written like there are plenty of people there" in the slightest. Like at all. Moreso the opposite. A meeting between close confidants in military matters. Clive makes sense because its his father and he did have a job for him (the goblin hunt), his second in command too makes sense because again he's second only to the archduke in military matters (the lore even mentions as such)

Ahh, anyway, doesn't matter. Opinions are opinions. More like I'm wasting neurons here.
 
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cruel

Prophet
Joined
Sep 17, 2014
Messages
1,042
I'm pretty impressed after playing the demo, will buy the game. The game looks great, excellent music, good combat, clearly written for adults, men behave and look like men, same for women, no strong black muscular trannies and other shit. Japan comes to the rescue yet once again, this will sell like hot cakes.

Sent from my KB2005 using Tapatalk
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,646
Will play some more demo tonight but the 45 minutes or so I played last night were more cutscene than game. The into in particular made no sense whatsoever (although the later sections at the castle were a bit more coherent).

Also the dumb Anime hairstyles look totally out of place with the Western medieval architecture/costumes. Also the young kid sounds exactly like Hugo from the Plague Tales series which was a bit off-putting.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
clearly written for adults,

Sent from my KB2005 using Tapatalk
The game really seems to have benefitted from doing the localization in house. Might be a good idea for more japanese devs to take up with localizations getting more and more shit.

Also the young kid sounds exactly like Hugo from the Plague Tales series which was a bit off-putting.

Same voice actor. Both are in the demo/prologue btw. Young Jill is Amicia, though that's harder to notice.
 
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Grampy_Bone

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Kinda feels like the recent God of War games, you're walking down a linear path from combat arena to combat arena while picking up spoonfed loot. Also the bonus section was Hella dark and I couldn't see shit.

Fighting the dragoon just made me wish I had that guy's combat style. Forget prince Cleve I want to play as Kain.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
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The special moves were neat but I wish there were more basic moves besides the one combo. Something like DMCs pause combos or different magic and blade combos (perhaps there are in the final game). All you get is Stinger and Helmsplitter, and some charge attacks.

Agreed.

Speaking of, not sure you've noticed ( My dumb ass at least didn't at first and the game doesn't explain it (yet) unless i missed it.), magic can be charged for stronger attacks. There's a control sheme that puts in on the shoulder button, so you can more easily charge while fighting.
 

Grampy_Bone

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Yeah, I include that in my "some charge attacks" comment. Charged magic seems to do the same damage as a sword hit, unless there are special effects/weaknesses for different magic types it amounts to little more than a basic gun. The charged sword attack seemed to be fire no matter what element was selected. Even something basic like Wind spells lifting enemies or earth spells causing more stun or something would be nice.
 

Elttharion

Learned
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Jan 10, 2023
Messages
3,157
Duke Sean Bean is so doomed.
I find it funny that people joke that he dies in every one of his movies and yet when I read his name I always think immediately of this fella.

richardsharpe.jpg


As for the game I really like what I see but I cant justify buying a PS5 and giving money to Sony for just one game. I'll wait for the eventual PC release. Have fun for me too bros :salute:.
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,147
Duke Sean Bean is so doomed.
I find it funny that people joke that he dies in every one of his movies and yet when I read his name I always think immediately of this fella.



As for the game I really like what I see but I cant justify buying a PS5 and giving money to Sony for just one game. I'll wait for the eventual PC release. Have fun for me too bros :salute:.

Same plus the gameplay being mostly linear, even if combat is decent, doesn't help. Sucks for the Matsuno-like vibes but then again I still have three Ogre Battle/TO games left to go through while this comes out in PC and gets a 60% discount.
 

Duraframe300

Arcane
Joined
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Messages
6,395
Duke Sean Bean is so doomed.
I find it funny that people joke that he dies in every one of his movies and yet when I read his name I always think immediately of this fella.



As for the game I really like what I see but I cant justify buying a PS5 and giving money to Sony for just one game. I'll wait for the eventual PC release. Have fun for me too bros :salute:.

Same plus the gameplay being mostly linear, even if combat is decent, doesn't help. Sucks for the Matsuno-like vibes but then again I still have three Ogre Battle/TO games left to go through while this comes out in PC and gets a 60% discount.
Caveat here is that's the demo is the prologue and story set-up of a jrpg. It does open up more later.
They even anticipated that complaint and addressed it in the pre-release show they did.

Though I can only give you an accurate view when I play it myself. As mentioned before so far the only thing I've noticed in terms of non-linearity are exclusive paths in the combat demo. Though that's not something you'd notice first time through as non-linear of course. Also can't say how prevalent those are.

Also have fun with the Ogre games. Some good shit. :bounce:
 
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Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
The devs ranked their favourite Final Fantasy's. 5 won out big. 3 is second overall.

Hiroshi Takai

1) 5
2) 6
3) 10

Kazutoyo Maehiro

1) 5
2) Tactics
3) 12

Ryota Suzuki

1) 3
2) 10
3) 5

Yoshi-P

1) 1
2) 3
3) 7

Minagawa

1) 3
2) 5
3) 12

Koji Fox

1) 5
2) 11
3) 14
 
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Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,315
Is even FF nice or odd FF is nice?
FF V was relatively nice.
FF VI had Kefka.
FF VII was first PSX FF, thus it forced fans to cry, but story was bit meh.
FF VIII was bit more mature, and first third of story was kickass, then they introduced Ultimecia and story went to vacation.
FF IX was a fairy tale like experimental FF. It was nice charming funny scene where Sid was Oglok. (But it felt like game for 8-11 year olds.)
FF X was kickass, with great combat system and not exactly stupid story.
FF X-2 was acquired taste as long as you don't take it too seriously. Be a group of three crazy females, kill shit, and view it as a prequel to FF VII.
FF XII was nice attempt to do a free roam world. It was made massively worse by introducing Vaan and Penelo SKY PIRATES. Also if republic would be these nasty people who attacked that kingdom to bring them democracy, well then the story would be FAR better.

FF XIII they did something.
FF XIII-2 it's a charming game that is puzzle that is about solving certain gates and stuff, and solve mystery of xxx. It kinda felt like they managed to create only 1/3 of mystery.
LR didn't play it yet. I heard it's bit more action. Premise looks nice, but I think they probably had again big problems with execution.
FF XV I tried to skip LR and play it, and FF XV blew up my 3 day NEW graphic card.

So just to stay super safe, I should play LR first, then FF XV, and then possibly the new FF if there would be crack.
 
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Feb 3, 2022
Messages
1,287
It's not odds or even. You separate FF by era.

The first six FFs are classic FF. They share the core pillars of 1. exploration, 2. leisurely menu based combat, and 3. charming medieval fantasy aesthetics. Starting with FF6, the exploration aspect starts being lost and FF becomes less and less games and more and more moviegames where you walk down the corridor to reach the next cutscene.

In the PS1 FF games, the world map gameplay is barren. It is noticeably different than classic Final Fantasy games. I'd lump FF10 with the PS1 games as FF10 is the last game that vaguely feels like Final Fantasy. FF10 removing the world map was a formality. After that, the games after are so utterly different that they feel like they are from different franchises. FF12 loses a lot of aesthetic charm due to its combat system, which does not have the nice presentation of prior FF games where you have camera angles and characters striking cool poses and being dwarfed by huge menacing monsters. The narrative is also very dry and does not feel like a fun FF adventure. FF13 recovers somewhat in cool battles department, but completely ditches the medieval fantasy aesthetic for futuristic ones. Then you have FF15, a moviegame with button smasher action combat set in California and has a photorealistic art direction. Versus XIII seemed to be a lot more interesting (story about the mafia, set in a nighttime fantasy urban city, more stylized art direction), but still didn't feel like Final Fantasy.


FF X-2 was acquired taste as long as you don't take it too seriously.

FFX-2 is the first serious misstep with the franchise. Final Fantasy fans expected a Final Fantasy game. They bought it on launch day, put the disc into their PS2, watch the opening cutscene, and then threw the game into the trash. Final Fantasy fans do not want K-PoP idol trash.

It was made massively worse by introducing Vaan and Penelo SKY PIRATES.

Vaan and Penelo were one of the few redeeming factors of FF12. Outside of them, I found the cast to be dreadfully dull, which is exacerbated by the fact that you have to put up with these doorknobs for 50+ hours. I found several side characters to be more likeable and wish they were in my party instead, namely Larsa, Al-Cid, Doctor Cid.

if republic would be these nasty people who attacked that kingdom to bring them democracy, well then the story would be FAR better.

I wonder if Rozaria's conspicuous absence was due to the game's troubled development. Rozaria is also an expansionistic empire like Archadia. The story begins because of the threat Rozaria poses to Archadia. That's why Vayne began trying to develop superweapons. When Ghis' airship fleet blows up - sending a huge chunk of Archadia's military strength down the toilet - Rozaria immediately begins maneuvering their fleets into a position to attack the Empire, which then prompts the Emperor to commit suicide so Vayne can cut through the bureaucratic red tape and take defensive measures immediately. The game we got has a fairy tale happy ending. Archadia is still in a vulnerable position and it is still in Rozaria's best interest - and their motives - to continue the push. Ash rejected Nethicite so Dalmasca is still powerless. Even if Larsa relinquishes control over Dalmasca, Roazaria is just going to take it anyway and there is nothing Ashe can do it about it. Even if an armistice happens now, the two superpowers are going to come to blows in the future eventually.


FF XIII they did something.

The game had outstanding visuals and a great soundtrack, but it did not fit what Final Fantasy fans wanted (medieval fantasy adventure, exploring a world). Combat was also fun. The corridors and the item management were nuisances but nothing crippling. I think the big reason why FF13's reputation is in the gutter is because of the widespread adoption of the internet, which means that the opinions of gaming journalists and youtubers had power. IGN and Spoony sandbagged FF13 and their opinions were regurgitated.
 
Joined
Feb 3, 2022
Messages
1,287
FF12 is one of two RPGs to regularly cause me to fall asleep while playing it, the other being Xenoblade Chronicles.

Xenoblade's gameplay was mediocre but that game also had outstanding visuals going for it (also a fine soundtrack that wasn't overly noisy like FF12's), and the story and characters were far more engaging. At least the first half of the story, but even after the plot went downhill the characters were still likeable.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
As originally believed the PS5 exclusivity is for 6 months. There's a new PS5 PR/Promo Trailer that mentions it expires on 31/12/23.



Ideally they're already working on the PC Version and it releases somewhat early 2024.
 

Grampy_Bone

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Wandering the world randomly in search of maps
The internet is not wrong about FF13. It's a shitty game.

Both 12 and 13 suffer from being too automated--once you get target weakness gambits you are done with FF12, you've won every fight from then on. FF13 is a bit opposite where the first third is brainless, the next third requires a modicum of thought, and then near the endgame it finally opens up and becomes engaging; though little true customization is available until the postgame (a horrendous decision). All you can really do is pick which weapon to boost for each character and (in the final couple chapters) which three people to use, with slight differences on the paradigms available. Really dumb ideas permeate the design, like limiting you to controlling your lead character only in battle, and game over if they die, not editing paradigms or characters mid-battle--if you don't have a proper setup for your current fight, all you can do is die and restart.

I recently played FF13 with my kids--my second time through the game--and it was such a slog. I've said before that the true character of a game is only really clear on replays, when the novelty wears off and you can see it for what it is. FF13 has a nearly player-free progression, both in terms of story and combat. You make almost zero decisions in the game, the characters spend the whole time running from the bad guys and spouting expository word vomit, before suddenly deciding to go fight back at the very end with no real plan, and then the game ends. Yech.

I will agree it's very pretty, one of the best looking PS3 games, if not *the* best, and it came out fairly early too. Interesting how a game could look so good on the console when real effort was put into it, and how few other companies actually did so. It easily compares to PS4 games graphics-wise.

FF12 has an issue of being overly-expository yet also leaving you highly confused. The game is about restoring the throne and defeating the empire, but can't even make that simple premise clear like, ever. It also chose a side character as the POV, so it's Ashe's story but the player is denied any kind of connection to her. Vaan does not matter, ever, and all scenes spent on his past and life are a total waste.

Classic violations of "show don't tell" and Chekov's Gun abound, as characters make a big deal out of magic rocks and swords but the player is never shown their power. The nethecite just eats your MP, and everyone acts like it's some kind of pocket tactical nuke? And it's never used or matters in the story. FFS. Compare that to FF10 (Summons rape in-battle), FF7 (Materia rules), FF6 (Magicite changes the game), FF5 (Every crystal gives you more power). Even FF4 had the Paladin class switch. If something is a big deal in the story it should be a big deal in the gameplay too.

One of the reasons I like FF10 is not only is the combat fun but the story beats hit well even when you know they're coming. Knowing Yuna is on a suicide quest and all the characters know but Tidus never stops being engaging no matter how many times I play it (and I am the last player to advocate for story in RPGs).
 

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