scytheavatar
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WTF is this garbage?
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What's the problem? Did you just discover for the first time with that video that this is an action-RPG?
WTF is this garbage?
Still can't agree. The only enemies in that clip that take any considerable amount of time at all are the heavies and the boss.Passive enemies with bloated healthbars that you spam magic attacks on.
Combat looks fine to me, it is pretty much what you'd expect from any action game, but they really overdid the particle effects. Sometimes there is so much shit on screen that you can barely see what is going on.To be quite honeslt it looks very boring
Demo releases tonight. Reportedly the first two hours of the game with the ability to carry over progress.
Wonder what 2 hours means in the context. I'd assume the first 2 hours are mostly cutscenes and linear sequences, not sure if the hub even comes into play in that time. May be like the demo that some previewers experienced, beginning + after you get dropped into a more open area without story to fuck around in.
I mean it applies to most FF's since FFVII. VII had midgard, VIII had Balamb Garden, IX had Alexandria and the Forest afterwards, X had a long sequence until leaving with the boat, XII was the shortest but it still took a bit until leaving Rabanastre.Wonder what 2 hours means in the context. I'd assume the first 2 hours are mostly cutscenes and linear sequences, not sure if the hub even comes into play in that time. May be like the demo that some previewers experienced, beginning + after you get dropped into a more open area without story to fuck around in.
Well, it's supposed to be a return to form for Final Fantasy, which based on what I've seen, I'd suggest it should get you roughly half the way through the introductory cutscene, a la Final Fantasy XIII.
I generally agree which is why imo FF ended with VI, but YMMV.I mean it applies to most FF's since FFVII. VII had midgard, VIII had Balamb Garden, IX had Alexandria and the Forest afterwards, X had a long sequence until leaving with the boat, XII was the shortest but it still took a bit until leaving Rabanastre.Wonder what 2 hours means in the context. I'd assume the first 2 hours are mostly cutscenes and linear sequences, not sure if the hub even comes into play in that time. May be like the demo that some previewers experienced, beginning + after you get dropped into a more open area without story to fuck around in.
Well, it's supposed to be a return to form for Final Fantasy, which based on what I've seen, I'd suggest it should get you roughly half the way through the introductory cutscene, a la Final Fantasy XIII.
XV dropped you immediately into its world, and lord knows that game would have benefitted from a more linear opening in Insomnia to actually make you care about shit.
Im just thinking logically story wise as well. First you have the whole opening in his youth, then you probably have a mission or two introducing you after the timeskip, there's a chance you take down Garuda as well before the first real area. That's probably an hour and a half at least covered.
They had one for Forspoken. Comparatively it wasn't really storyfocused though or meant as a carry over to the main game.I generally agree which is why imo FF ended with VI, but YMMV.I mean it applies to most FF's since FFVII. VII had midgard, VIII had Balamb Garden, IX had Alexandria and the Forest afterwards, X had a long sequence until leaving with the boat, XII was the shortest but it still took a bit until leaving Rabanastre.Wonder what 2 hours means in the context. I'd assume the first 2 hours are mostly cutscenes and linear sequences, not sure if the hub even comes into play in that time. May be like the demo that some previewers experienced, beginning + after you get dropped into a more open area without story to fuck around in.
Well, it's supposed to be a return to form for Final Fantasy, which based on what I've seen, I'd suggest it should get you roughly half the way through the introductory cutscene, a la Final Fantasy XIII.
XV dropped you immediately into its world, and lord knows that game would have benefitted from a more linear opening in Insomnia to actually make you care about shit.
Im just thinking logically story wise as well. First you have the whole opening in his youth, then you probably have a mission or two introducing you after the timeskip, there's a chance you take down Garuda as well before the first real area. That's probably an hour and a half at least covered.
Anyway, hopefully this is cool for those who've been looking forward to it. If nothing else, they're Squenix is at least confident enough to let you check it out which says a lot for such a big money bet. Like, they've had demos for many of their games in the last few years, but I don't think they did for Forspoken, did they? Or that shitty live service flop one. Babylon's Fall?