Love ? It might seem a bit strong a word for a computer game, but I have real strong memories of the original X-Com back then, in 1993. I remember my friend, who had just bought it, pimping out the game to me, showing me some 25/30 minutes of gameplay. I couldn't believe it, managing a worldwide operation and yet being able to "zoom in" so close that you could see what was in any of your recruits' pocket. He made me a copy (shame I know), I went home, quickly leaned about PKunzip, unpacked the shit and played... To this day, I hardly remember a game that provoked so many jaw-dropping moments. Saving the Earth took me a long time but I don't regret a single minute of it. Damn, sometimes the research tree in this game was more exciting than some of the real deal I did at the university. And the macro-management, and the micro-management, and the tactical missions... so many good games rolled into an ultimate one.I simply don't see why I or anybody else should get butthurt over a dead franchise.
Are you implying that game development peaked in the 90s? Evolving concepts further is simply not possible (no way to go but down, sir!)?Thanks for mentioning Xenonauts.
Why are some so butthurt about this? You can still enjoy the original, right? Or do you think there are major improvements that can be done on the original?
You might have been thinking of Project Xenocide, http://www.projectxenocide.com/. A failed attempt at recreating and improving X-COM. I can't remember if Xenonauts were linked with them for a while or just mentioned on their forums for comparison.The xenonauts guy sounds better and better. I initially kind of wrote that project off for some reason but it's looking and sounding very good.
Lol. It's no wonder you live in a state of rage. It seems to me that's something like being told that your young toddler nephew drew a picture of you and then being terribly angry and disappointed that it's not on a par with Michaelangelo. "But my face isn't purple! Why are all these squiggles there?!"People expected an XCOM game that's at least as good but hopefully better than the 20 years old original (it's not too much to ask, is it?), and while we don't know enough to be absolutely certain, the initial info isn't very inspiring and suggests that the game might be shit.
... because every tard wants to play XCOM the way it was meant to be played - over the shoulder view! You can't do that with a large group.You're limiting the initial squad to four members...
It's more like having your nephew drawing a way crappier picture at 25 than the one he did as a toddler.It seems to me that's something like being told that your young toddler nephew drew a picture of you and then being terribly angry and disappointed that it's not on a par with Michaelangelo. "But my face isn't purple! Why are all these squiggles there?!"
It's more like having your nephew drawing a way crappier picture at 25 than the one he did as a toddler.
You really think that drawing conclusions based on the announced design elements is raging?Lol. It's no wonder you live in a state of rage.
Then what are we arguing about?But no argument from me that mainstream games are simpler, less complicated, less ambitious, and less original than they could be.
What.the original's Time Units have been removed for a simple move+action
The.no more Aimed/Snap/Auto shots
Fucking.there are classes
Shit.you only have one base.
Squads of soldiers will consist of only 4 members
Apparently your squad can only have 4 members "to start with", but you can eventually unlock more.
Well if you read the thread you WOULD know they are NOT in. If you can't bother to pay attention no one should have to read your dumb opinion. All we really need of the rules is the exact stats for weapons to judge the combat system, and those are really immaterial.
Yeah and I must eat shit to validate my opinion about eating shit, right?
Those statements and preliminary screenshots say nothing about how the game will be, see no evil hear no evil. You need to put your hand in fire to know it burns and that it is fire, right? Perfect logic for everything in life.
If you dislike the word shit and think it was an emotional outburst (you are new to the Codex, aren't you?), replace it with a "dumbed down game with easy combat". Typing "shit" is faster.
With only 4 soldiers to start it means the game can't be very deadly, which means it won't be anywhere near as tense as the original.
Are you implying that game development peaked in the 90s? Evolving concepts further is simply not possible (no way to go but down, sir!)?
Everything can be improved. That's pretty much a fact. While XCOM was a very well designed game without obvious flaws, the beauty of it was how well all the different design elements worked together (which is a rare thing these days). Individually, every element, from intercepting ships and base management to character system and combat, can be easily improved and expanded.
As for enjoying the original, I'm sure that many people do, but that's not the point. Nobody expected a 1:1 XCOM remake with better graphics. People expected an XCOM game that's at least as good but hopefully better than the 20 years old original (it's not too much to ask, is it?), and while we don't know enough to be absolutely certain, the initial info isn't very inspiring and suggests that the game might be shit.
Like I said, XCOM's strength was how well different elements worked together, not the quality of each individual element. Was XCOM combat as good as, say, JA2 or even Silent Storm? No. That's one (tactical options, improved enemy AI, improved and better balanced weapon system, improved character system, etc). I'm not saying it has to be as good as JA2, but it can (and should) be easily improved. It would be nice to have damage types to give you a reason to carry back up weapons/different ammo.I'm not implying that. I just want to know what major improvements can be made to the original besides the graphics (which some might not consider necessary).