I will play Long War 1 again sometime.Gentlemen, XCOM 1 Complete edition is now on GoG at a discount (80%)
1. Everybody owns it already.
2. Nobody is playing it anymore.
I'm trying LW 2 right now, but with less enthusiasm, so far.
I will play Long War 1 again sometime.Gentlemen, XCOM 1 Complete edition is now on GoG at a discount (80%)
1. Everybody owns it already.
2. Nobody is playing it anymore.
I will play Long War 1 again sometime.Gentlemen, XCOM 1 Complete edition is now on GoG at a discount (80%)
1. Everybody owns it already.
2. Nobody is playing it anymore.
I'm trying LW 2 right now, but with less enthusiasm, so far.
This modmod sounds pretty great to be honest. Sadly I don't have 300 hours to put into an LW campaign.I am now playing Long War again.... this time with the LW Rebalance mod.
The last time I saw this, it wasn't updated to the last version of LW, but now it is.
This modmod sounds pretty great to be honest. Sadly I don't have 300 hours to put into an LW campaign.I am now playing Long War again.... this time with the LW Rebalance mod.
The last time I saw this, it wasn't updated to the last version of LW, but now it is.
It really feels different and more realistic.I wish someone would make a quality mod for XCOM 2 using the rebalance's core pod mechanic. It's just so tiresome playing the game around whether or not one more tile will wake up a bunch of doom.
I don't know when you played last, but sometime in LW they added randomized map spawns, so there's 2 or 3 different places to spawn on each map, and doing them "in reverse" does actually make it pretty novel. Spawning right outside the ufo plays quite differently to spawning on the other side of the map, even if it is the same map.I have not touched LW in a long time, have they managed to figure out how to add some new maps? Even a couple more would help, doing the same maps over and over really drained my will to continue playing.
I read/skimmed the patch notes. One thing that irks me is the reduced squad sizes. 4 dudes is just not enough to be very fun, and then they reduce it even more for some missions.It really is a good gaming experience, and this modmod seems to have fixed the most significant of the remaining issues. Also it attempts to push the player towards an earlier finishing move, while reducing the snowballing effect common of the later stages of the campaign (for those who got that far, at least).
I suspect the opposite might be true.Those improved pod mechanics look really appealing. Does it imbalance different maps though? It seems it would be very easy in relatively small, open maps to have a pod activation chain that summons the whole map immediately.
I can relate but it only applies for abduction missions, and before upgrades.I read/skimmed the patch notes. One thing that irks me is the reduced squad sizes. 4 dudes is just not enough to be very fun, and then they reduce it even more for some missions.
Oh sorry, I misread.I meant it would be very easy to get screwed on small maps, not that small maps were very easy
Like I recall that one map with just a single warehouse with a bunch of glass windows on the docks. An alien pod at the center of it can basically see the whole map. Would that basically summon the whole map?
Those I've seen. They helped for a while, but with enough missions (and in LW there are a lot of missions) eventually you learn those as well. This game was always badly in need of map pack, the vanilla count is way, way too low. Or even better, a map editor.I don't know when you played last, but sometime in LW they added randomized map spawns, so there's 2 or 3 different places to spawn on each map, and doing them "in reverse" does actually make it pretty novel. Spawning right outside the ufo plays quite differently to spawning on the other side of the map, even if it is the same map.I have not touched LW in a long time, have they managed to figure out how to add some new maps? Even a couple more would help, doing the same maps over and over really drained my will to continue playing.
I doubt it: a lot of Diablo clones lifted entire elements of the UI too (health/mana pool representation, inventory, quick access bar...), without any problem from blizzard.If you told me this was an official X-COM 3 developed by Firaxis I'd believe you. I'm not sure on exactly how much you need to change to evade copyright laws but given that X-Com is a fairly unique game the fact that they look so similar is probably skirting the limits of legality.
Funny joke, but if you look at the video it does look 100% exactly the same down to the UI and stuff. I mean jesus, make SOMETHING look different. Move some kind of UI feature somewhere. Make the health bars slightly different. Maybe change the blue/yellow color of movement to something else in the ~17,000,000 colors supported by modern monitors?
If you told me this was an official X-COM 3 developed by Firaxis I'd believe you. I'm not sure on exactly how much you need to change to evade copyright laws but given that X-Com is a fairly unique game the fact that they look so similar is probably skirting the limits of legality.