ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 21,533
This fucking game. Landed Medium UFO. Says 26 enemies including Ethereal and Heavy Mutons (so I expect it to be the command pod of 1 Ethereal and 2 Heavy Mutons). I send my best available team (not A team, that one is recovery from a Terror mission that happened 2 days before).
On turn 1 Scout says some enemies very close right from starting position. I move the scout more into Concealment to see what they are. Ethereal, Mechtoid and 3 Floaters (upgraded in this part of the game). Fuck. I try my best to move my other characters so I don't activate them by mistake. I double move my sniper further to the left where he can get a clear shot and flank this group. He uncovers an upgraded Cyberdisk and 3 drones.. fucking game had two packs of enemies right next to starting position both one double move away.. I fucking hate these small maps (and this one was not even small, game just decided to spawn everyone close).
I somehow survived that round 1 and on round 2 Floaters move to flank my group but I manage to kill the Cyberdisk and have the team in position to not be flanked. Then I try to move my Scout away from Mechtoid and Ethereal and fucking Mechtoid does two 30% reaction shots and hits both times and gets my Scout to dying on the ground status.. This is fucking turn 2 and I lose my first character, my Mayor officer and a guy with Holotargeting and Shredder that my shooty team depended upon... Then I spend 2 and half rounds trying to kill that Ethereal. His 50% miss chance or whatever that ability does is very irritating and I got unlucky. At least I was lucky that he didn't try to mind control anyone. He was just throwing that Lance shit and regenerating (which is also very irritating as you get lucky to bring him to half life and he regenerates 12 life LOL).
Rest of the combat was also butt clenching at times when 3 Berserkers, 2 Heavy Mutons and 3 Mutons showed up all at same time but I was able to survive without casualty (HINT: Flashbanged Berserkers are kind of useless :D)
On turn 1 Scout says some enemies very close right from starting position. I move the scout more into Concealment to see what they are. Ethereal, Mechtoid and 3 Floaters (upgraded in this part of the game). Fuck. I try my best to move my other characters so I don't activate them by mistake. I double move my sniper further to the left where he can get a clear shot and flank this group. He uncovers an upgraded Cyberdisk and 3 drones.. fucking game had two packs of enemies right next to starting position both one double move away.. I fucking hate these small maps (and this one was not even small, game just decided to spawn everyone close).
I somehow survived that round 1 and on round 2 Floaters move to flank my group but I manage to kill the Cyberdisk and have the team in position to not be flanked. Then I try to move my Scout away from Mechtoid and Ethereal and fucking Mechtoid does two 30% reaction shots and hits both times and gets my Scout to dying on the ground status.. This is fucking turn 2 and I lose my first character, my Mayor officer and a guy with Holotargeting and Shredder that my shooty team depended upon... Then I spend 2 and half rounds trying to kill that Ethereal. His 50% miss chance or whatever that ability does is very irritating and I got unlucky. At least I was lucky that he didn't try to mind control anyone. He was just throwing that Lance shit and regenerating (which is also very irritating as you get lucky to bring him to half life and he regenerates 12 life LOL).
Rest of the combat was also butt clenching at times when 3 Berserkers, 2 Heavy Mutons and 3 Mutons showed up all at same time but I was able to survive without casualty (HINT: Flashbanged Berserkers are kind of useless :D)