I obviosly meant Afterlight and Aftershock, sorry.
Well, in Aftershock were more like procuction and resource gathering outposts, not exactly bases in the XCOM sense - you didn't put soldiers, radar and aircraft there (partly because the whole air combat thing was scrapped). Laputa was still THE main base.
And you had only one base in Afterlight and you just plopped resource extractors here and there.
Actually, I could be satisfied with something similar to any of the two approaches - one central base, but still give me an incentive to hold some ground.
Haba said:
Think for a moment. Cinematic scenes, traits, small maps, camera closer to action... Wanna bet that missions are also shorter?
Well, I can't say I'd miss two-parter lobsterman shipping route terror missions.
Unless Firaxis really bends over backwards to fuck this up, and the missions are really glorious encounters like: 4 squaddies vs. 3 mutons fighting over a lone gas station, in which case there will be rage.
Yeah I noticed the alien cinematics. First thing I'll be turning off if possible, unless they happen to be unobtrusive, which I know to be wishful thinking.
Dunno about the camera angle. As you can see, you can zoom out quite a bit, so my guess is that the author zoomed in to make it more cinematic and shit.
To be honest, I've seen it done a lot, f.e. most Total War previews have "cinemetic" in-battle screenies, while in regular gameplay you spend most of the time zoomed out.
I mean, Firaxis cannot be that dumb to automatically change the camera to over-the-shoulder when you're giving firing orders, right?
Hey, whishful thinking again.