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![Enjoy the Revolution! Another revolution around the sun that is. Enjoy the Revolution! Another revolution around the sun that is.](/forums/smiles/campaign_tags/campaign_2024.png)
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![I support better than average sequels. Pillars of Eternity 2: Deadfire](/forums/smiles/campaign_tags/campaign_poe2.png)
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Julian Gollop speaks!
http://www.edge-online.com/features/julian-gollop-xcom
http://www.edge-online.com/features/julian-gollop-xcom
Gollop said:Yeah, of course. Mainly in the realm of accessibility, which some people might call 'dumbing down' In the early 90s of course you didn't have in-game tutorials or help, because it was all in the big thick manual. Today people do not read manuals, they expect the game to teach them how to play it. Which is fair enough.
Gollop said:Yeah, of course. Mainly in the realm of accessibility, which some people might call 'dumbing down' In the early 90s of course you didn't have in-game tutorials or help, because it was all in the big thick manual. Today people do not read manuals, they expect the game to teach them how to play it. Which is fair enough.
I don't remember reading any X-Com manual back then.
Julian Gollop said:I don't see there's been enough development on the AI side, and in the actual interactive environment side, which is a shame.
Gollop said:Yeah, of course. Mainly in the realm of accessibility, which some people might call 'dumbing down' In the early 90s of course you didn't have in-game tutorials or help, because it was all in the big thick manual. Today people do not read manuals, they expect the game to teach them how to play it. Which is fair enough.
I don't remember reading any X-Com manual back then.
He's a hologram, like "Father" from Equilibrium. The real Sid Meier died years ago.
Still, it most likely just runs on a heavily modified Civ engine
Discarding ammo mags - they will be missed, yeah, fuck you firaxis, supply and logistics actually IS a biggie in the strategy game genre.
Although, I have to concede that should mostly matter for grenades and explosives.
I stand corrected. Still, UE3 should be quite accessible to modders. Here's hoping they don't forget to support the community this time.
In the world of XCOM Enemy Unknown, players will need much more than brute strength and Rambo tactics.
You don't seem to want to accept the fact you're dealing with an expert in guerrilla warfare, with a man who's the best, with guns, with knives, with his bare hands. A man who's been trained to ignore pain, ignore weather, to live off the land, to eat things that would make a billy goat puke. In Vietnam his job was to dispose of enemy personnel. To kill! Period! Win by attrition. Well Rambo was the best.
That was my first thought, but then I thought: what about grenades? Wouldn't make a shred of sense for them to be unlimited. Which has lead me to a conclusion that they'll probably limit th use of HE somehow.Well, time to give everyone rocket launchers and activate easy mode.