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Art direction and especially animations looks pretty damn bad. Fuck, why every other game have to look comic booky.![]()
You do realize the original XCom was heavily based on 90's comic book art
Art direction and especially animations looks pretty damn bad. Fuck, why every other game have to look comic booky.![]()
Art direction and especially animations looks pretty damn bad. Fuck, why every other game have to look comic booky.![]()
You do realize the original XCom was heavily based on 90's comic book art
If by modern you mean shit, then yes.It shouldn't happen at all. What exactly does this add to a strategy game?At least it happens fast, unlike fturd 3 fucking slow mo.
Volrath cannot into modern gaming aesthetics.
I think a problem is that the 50s/60s style is lost in this remake. No matter what they smear about it it remains one tasteless looking game, 2012 style.
The original XCOM was totally 90s, very much a product of its time.
What can I say, I can forgive it quite a lot, because it looks like a game I'd enjoy to play, yeah the orky mutons and chimpanzee sectoids are pushing it, but I think I'll turn a blind eye to it not being 100% Ufo Defense.
I realize they need the cinematic cam to get any sales on the xbrick. For as long as it is toggle-able, or I can skip it with a click, I'll take it as a necessary evil and move on.
Yeah, but it was clearly a parody of the "Image comic" art style.
GC: My only concern is the four soldier squad limit because that does change the nature of the tactics and gameplay quite considerably, so what's the thinking behind that?
JS: It's a six squad limit actually, but you start with four and the idea is that later in the game you add more…
It's like that thing that Cleve was talking about...Dumb apelike orc who are also super sophisticated soldiers?
I think a cool cam would be aproppriate for rare, GENUINELY COOL moments, like when a alien fires a blaster-bomb smack-dab into half of your team, insta-gibbing half of your squad, shrapneling a third and sending the remaining ones flying though the street until they slam into a brick wall, or when you collapse a entire building on top of some enemies, X-COM Apocalypse style.