bonescraper
Guest
Why won't you just skip that UFO:ET PoS and wait patiently until tomorrow?
For the Xenonauts beta?
Within the framework of what XCOM is trying to do, there are really only two serious missteps in the tactical game. The first is that the enemies don’t seem very mobile until they see or hear you, meaning they won’t ever really surprise you. They simply sit and wait for you to get into their line of sight before moving to attack. This makes most of the levels in the game feel a bit like haunted houses, where the scares just sit and wait for you to come by. You’re generally free to reload and heal up in between taking on these small groups, which lessens the mission’s tension. To cheat around the possible exploitation of the aliens’ immobility, XCOM actually gives them a free move phase the first time they’re discovered. It’s an inelegant solution to the problem of predictable enemy placement.
The lack of elbow room compounds that problem. Instead of letting players exercise their tactical muscle through maneuver and exploration, here the tactical decisions are heavily weighted towards just picking the right abilities and managing your cover. This tendency leaves you essentially playing an RPG that feels more like a cover-based shooter than a strategy game. To be fair, position matters and you can flank enemies and destroy their cover, but there’s never enough room to really get inventive with your tactical positioning.
Does it have AI? If it would have worse performance in AI that UFO:ET, it would be tragedy.
From the IGN review
Within the framework of what XCOM is trying to do, there are really only two serious missteps in the tactical game. The first is that the enemies don’t seem very mobile until they see or hear you, meaning they won’t ever really surprise you. They simply sit and wait for you to get into their line of sight before moving to attack. This makes most of the levels in the game feel a bit like haunted houses, where the scares just sit and wait for you to come by. You’re generally free to reload and heal up in between taking on these small groups, which lessens the mission’s tension. To cheat around the possible exploitation of the aliens’ immobility, XCOM actually gives them a free move phase the first time they’re discovered. It’s an inelegant solution to the problem of predictable enemy placement.
The lack of elbow room compounds that problem. Instead of letting players exercise their tactical muscle through maneuver and exploration, here the tactical decisions are heavily weighted towards just picking the right abilities and managing your cover. This tendency leaves you essentially playing an RPG that feels more like a cover-based shooter than a strategy game. To be fair, position matters and you can flank enemies and destroy their cover, but there’s never enough room to really get inventive with your tactical positioning.
I tried Xenonauts again for the first time after they switched to Desura and it still is in pretty sad shape. The amount of UFOs that appear on the geoscape is absolutely bizarre right now. Played one month and detected more than 100 contacts (consisting of up to three UFOs) and completed more than 20 ground missions, all of them piss easy, due to the low amount of aliens, both being species that either are horrible shots that can't even hit my tank or die in one shot and very basic AI. No challenge just a horrible grind. I've only got one tileset (industrial) so far and there is basically one map per UFO type right now (only the Chinook facing and part south of it actually is random). The farmland tileset should be complete as well, as I remember it from an earlier alpha, there is just very little farmland to be found on the geoscape. A lot of objects aren't fully implemented, you can run through cars for example, others cause graphics glitches like things that should be behind your soldier appearing in front. Sniper rifles are by far the best weapons IMHO. The tech tree seems pretty good though and I like the air combat bits, even though I basically use the same tactics every time. At least both jets and all the weapons have their purpose as the bigger scouts already are too fast for your F-17s and the MiG's lack of a cannon make it bad at shooting down fighter squadrons. Fighters also attack your Chinook and the planes that transfer your stuff between bases. I haven't gotten to manufacturing stuff but due to there being so many UFOs I'm already swimming in Elerium and alien alloys (if I sold all of them I would have more than 30 000 000 credits, with base facilities costing a few 100k each). So to conclude balancing is pretty horrible in all areas.From what I saw on the forums it doesn't even have destroyable ufo hulls on the maps, still a shit AI and they don't know how to implement ufo interiors atm. Plus they won't make the promised Beta deadline and in fact are releasing it as another Alpha update. It's all looking rather underwhelming really.
Oh, and they're thinking of implementing two stage missions to deal with ufo wrecks now. Possibly because of that not knowing how to deal with ufo interiors thingie. Sigh.
Seems that old 90's original is still the best contender.
Thanks for saving me the bandwithRPS faggot said:If you are inclined to feel that there is simply no good reason to not replicate all that made X-COM great, I am inclined to believe that you simply will not abide XCOM, with all its alterations, omissions and new explorations.
Ok, you got me. The AI is pretty much still brain deadDoes it have AI? If it would have worse performance in AI that UFO:ET, it would be tragedy.
There are, but the game is designed in such a way, it doesn't really matter. Every time they exit the fog of war, they receive a free turn, just like those who stand still. And since everyone in this game has a 360-degree vision, neither you nor the aliens can be really taken by surprise.Gord said:So there indeed aren't freeroaming aliens?
But you still can't hit aliens or your squadmates that way.Trash said:At least there now is confirmation that shots that miss do still hit and damage walls and stuff. Was afraid they'd even miss that staple.
http://xcom.nexusmods.com/
Only a matter of time until all the aliens have dicks and the skyranger's landing gear is replaced with massive throbbing cocks.
Nope, but since it's UE3 people are hopeful I suppose.http://xcom.nexusmods.com/
Only a matter of time until all the aliens have dicks and the skyranger's landing gear is replaced with massive throbbing cocks.
Is mod support even confirmed for the game?
Eurogamer – 9/10
CVG – 9.2/10
Videogamer – 9/10
OXM – 9/10
Game Informer – 95/100
Destructoid – 9/10
NowGamer – 9/10
OPM – 9/10
Kotaku – ‘Yes’
Gamers.at – 92/100
Joystiq – 4.5/5
Strategy Informer – 9/10
Lazygamer – 9/10
Polygon – 8.5/10
Machinima – 9/10
The Average Gamer – ‘Great’
PC Gamer – 87/100
Gram.Pl – 9.5/10
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