Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

X-COM Firaxis - XCOM: Enemy Unknown + Enemy Within Expansion

Multi-headed Cow

Guest
That is pretty fucked up. Was that with the latest patch which was supposed to help with weird shit like that, or was that pirated release version?

Edit: Though it may be fucked up in a different way. In corner cover situations like that, your guy will move to the adjacent space to fire then step back to cover. I noticed this earlier today because I had a guy who wasn't in a thin man poison cloud get poisoned after firing because he stepped to the side of a tree to fire. If he stepped one square to the left he may, MAY lose LOS on the floater which may be how it's calculating that.
Still fucked up though.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,809
Location
Roanoke, VA
Grab the Codex by the pussy
What about tinypic?

I prefer obscure international image sharing websites, for one reason: If they let a filthy Murrican such as myself upload there, chances are they won't region block the image from people in other countries. Imageshack does it, and I often worry that other services do too. I don't like to bug my friends overseas.

By the by, the mission pictured above was an excellent one for captures. I stunned two Commander Sectoids and an Elite Muton, each my first captures of each type. A little luck and Improved Arc Throwers go a long way.

It should be obvious to most that while I am joining in the Codex ragging on this game for any perceived fault, I'm still hypocritically playing the shit out of it and enjoying it immensely.

That is pretty fucked up. Was that with the latest patch which was supposed to help with weird shit like that, or was that pirated release version?

Patched Steam version (as of hours ago today), and I bought too late to pre-purchase, so no mohawked Chinese sniper women in hot pink Archangel armor for me.
 

Multi-headed Cow

Guest
For anyone interested, $33 region free key from some lovable ruskies.
http://www.intkeys.com/index.php?main_page=product_info&cPath=74&products_id=401

Haven't ordered from that place myself but I know a guy who did and everything went swimmingly. If you're interested in waiting a bit more it's quite possible that CDkeyshere (The key seller I typically use) will have it for sale cheaper because they often sell new $50 games for $20-25ish. No idea if they will or not for this though.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,809
Location
Roanoke, VA
Grab the Codex by the pussy
I need to keep abreast of these sorts of services.

How do they get their hands on region-free keys and then sell them so cheaply? Does Steam quietly distribute cheap, region-free keys to certain vendors for locales that might not otherwise garner many sales for them?
 

Multi-headed Cow

Guest
I need to keep abreast of these sorts of services.

How do they get their hands on region-free keys and then sell them so cheaply? Does Steam quietly distribute cheap, region-free keys to certain vendors for locales that might not otherwise garner many sales for them?
It's dependent on the publisher, not Valve. Typically what they do is buy retail copies from places like China or Russia where they're significantly cheaper than the US, then sell the keys at a markup. When you buy from one of these places they typically (Not always) provide a picture of the key in the physical game box in case you're ever asked for proof of purchase.

And when I said it depends on the publisher I mean some keys are region free and activate and play fine no matter what, some will have English localization but require activating from a Russian IP (Possible to due via VPN), and some are completely region locked and will throw a fit if you try to play outside of that region. Once in a very blue moon a publisher will change shit after release so a game you bought region-free becomes region locked and there's nothing you can do about it, and even rarer still is Valve pulling games off your account because of gray market purchases. I think they only did that with Orange Box and maybe MW2.
Just gotta look to see the details on the region locking and then it's usually safe. I've bought multiple Russian keys with nothing bad happening. Yet.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,939
Edit: ^^^ wait until it's cheaper, it's basically like some sloppy but interesting Eastern European game except with pointless AAA cutscenes

Damn impossible is pretty retarded. Took me like a half hour to find a first mission that is winnable. The first time I tried it put me in that graveyard around a church map and like 10 fucking sectoids patrol-spawned on top of me on the first alien turn and shot me to shit instantly. The first couple of months of missions could easily be unwinnable ones, too, although at least you have the option to abort after the first one. I think the midgame-lategame would actually be fun, though, because it's too easy on classic

It gets insane. Like... very insane. Enemy HP is bloated to absurd numbers. Just you wait.

Problem is I find Classic too easy as well. Just cleared a terror mission with four rookies, for example.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,809
Location
Roanoke, VA
Grab the Codex by the pussy
That happens to me in many, many games: One difficulty setting is a little too easy for my taste, while the next-highest setting is a little too difficult.

In XCOM, Normal is far too low for anyone who's played 15+ hours. You're very nearly assured of beating the game unless you're very, very unlucky, or incredibly stupid. Classic is dicey to start off with, but if you manage to assemble a good squad, maintain a well ordered base, assemble some respectable equipment and avoid fucking up royally, it's very manageable. The trouble with Impossible is actually managing to reach the middle of the game at all.

Once you've achieved a comfortable squad/gear/base situation, even Impossible should be semi-approachable. Good luck, gentlemen.

Also, apparently only 0.1% of Steam users have beaten the game on Classic, and 0% on Impossible. Many people may not have even finished yet, though.
 

UncleJimb0

Educated
Joined
Sep 16, 2012
Messages
86
Location
Tropical Kwanzania
I keep getting caught right at spawn by a clusterfuck of mutons, then popping alien spawns when I try to take cover or maneuver. It never fails...I get a good sniper and some other good troops then one bad mission turns into a wipe that pretty much costs me the rest of the game. Anybody notice if the sky ranger abort zone disappears after a while? It sometimes disappears on me. I'm also having a problem where the tactical game will lock up at the beginning of my turn...still able to rotate the view but can't switch soldiers or perform actions.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,939
The game is absolutely beatable on Impossible if you don't Ironman it. I could say with confidence that I probably already would have beaten it had I not been playing Ironman.

Impossible itself, which I played first and in Ironman, becomes rather absurd the further you get in. You won't achieve a comfortable point, because the game is all over your heels pretty much forever. Your soldiers don't become better than the enemy like in Classic, they just get a little closer to leveling the playing field. Enemies are extremely bloated with HP, they come in packs of three right from the get go, and there are always lots of them on every single map. I don't want to spoil too much, but like I said earlier: zombies have 19-HP on Impossible. Now just imagine the sort of numbers on the more... advanced foes. It's pretty dumb. I can four-man a terror mission in Classic with nothing but rookies; if your primary squad gets wiped out in Impossible the game is over. There will be no recovering.
 

Multi-headed Cow

Guest
Since I lost my latest classic ironman (122 days) I'm going normal ironman babymode so I can advance the game more. Got to cyberdiscs and then things went really bad, especially during a terror mission.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,809
Location
Roanoke, VA
Grab the Codex by the pussy
The game is absolutely beatable on Impossible if you don't Ironman it. I could say with confidence that I probably already would have beaten it had I not been playing Ironman.

It is my dubious pleasure to present your exact opposite (blood pressure warning :smug: ):

scrubstar_nooblord1esm7.png
 

Multi-headed Cow

Guest
(blood pressure warning):
The dice rolls are rerolled every time a move is made and then they're locked in to position to prevent/reduce save scumming. That 78% chance was a 78% chance, it just already rolled and called that a miss before he saved. If he moved that soldier (Possibly even another soldier) that would reroll it.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
It gets insane. Like... very insane. Enemy HP is bloated to absurd numbers. Just you wait.

Nah, it's over my limit. I don't really wanna do what it would take to play it. I started a new classic ironman (old one is saved at the start of a battleship ground mission - still didn't shoot down the plot UFO - and I just can't be bothered). I'm kinda surprised at how smoothly I handled the strategy layer in my first game when I didn't even understand half the mechanics, seems oddly harder now that I know what is going on

Problem is I find Classic too easy as well. Just cleared a terror mission with four rookies, for example.

I dunno what it would take to make it just right for me honestly, I should play around with the setting files at some point I guess.
 
Joined
Mar 3, 2010
Messages
9,622
Location
Italy
http://forums.2kgames.com/showthread.php?157581-Regarding-quot-Second-Wave-quot Post from Firaxis (Or 2K, I guess) saying second wave stuff got cut.

http://forums.2kgames.com/showthrea...quot-Settings-Even-Exist-Doesn-t-Look-Like-It Guy managed to enable second wave stuff. Good if you want randomized soldier stats and stuff!
when i noticed that when abduction sites appear their icons stay on the geoscape i got the feeling some content was cut to appeal popamole masses.
looks like i was right.
 

Thane Solus

Arcane
Joined
Apr 29, 2012
Messages
1,687
Location
X-COM Base
Not bad at all, i didnt expect to have so much fun with it. Still full of bugs and terrible design choices (HALLO XBAKZ!), but it works and it works well for what it tries. One thing to remember:

THIS GAME MUSt BE PLAYED WITH IRONMAN FOR ZE FULL FLAVOR!

X-Com 1 didnt had ironman, but i always played it like that without loading in-game, much more enjoyable. It should be on by default in this type of games, but the popamole mass effect, skyrim generation cant have that.

Overall i am having a good time even with the retardness, too bad it was made for Xbox and it suffers a lot from that. I hope all those fracking consoles explodes and kill their owners someday.

I see so much negativity, but real demo was shit, play the full game and its actually good. Try the TPB version before you buy it.

Compared to other shitty games we received from AAA developers, this one is quite good.

Dishonored? Fuck that piece of shit. Stealth with blink and possesion, its really retarded...
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,727
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
SomethingAwful like XCom and Dishonored: http://www.somethingawful.com/d/video-game-article/xcom-enemy-unknown.php

XCom: Enemy Unknown and Dishonored managed to pull off a seemingly impossible task. They stayed true to their PC gaming roots with complex interconnected systems, at the same time presenting everything so clearly that new and old players can grasp what they have to offer.
Of course, people had their doubts, especially when it came to XCom. That concern was understandable. After all, "we respect the franchise's rich history" is usually developer codespeak for "we don't give a shit, enjoy this shooter". When you add in the challenge of making a game that works on both PC and consoles, it's easy to imagine things going horribly wrong. Jake Solomon and his team at Firaxis genuinely understand and appreciate the original X-Com, though. They recreated it, then took it apart to examine its pieces and put them back together to make the best title they could.

What if they hadn't cared, though? Suppose the game had been approached with no respect, every decision reached by appealing to the broadest audience possible. What would that have looked like? Today we're going to compare how that worst case scenario would have stacked up against the actual XCom: Enemy Unknown and the 1994 original, X-Com: UFO Defense.

Movement

X-Com: UFO Defense: Turn-based. An abstract measurement called Time Units determine how far each character can move. Different actions and types of attacks consume different amounts of Time Units.

XCom: Enemy Unknown: Turn-based. Each character has two halves of their turn, allowing them to move twice, move and shoot, or move once then go into Overwatch, which allows them to take a shot at anyone that runs into view. Additional abilities let characters perform other actions.

XCom: Mass Appeal: Entirely first person, in real time. Well, the game does slow down for a tactical situation. You know, like someone stepping in front of you with a hostage, waiting for you to shoot them in the head.

Squads

X-Com: UFO Defense: A shitload of guys. Most of them are expendable. You wind up moving a lot of people around and methodically sacrificing far too many just to find out where enemies are.

XCom: Enemy Unknown: Four soldiers per squad, eventually going up to six. A balanced number that allows you to move around the map with several teams without needlessly shoving extra people into a grinder. When you do lose someone, it matters.

XCom: Mass Appeal: Two teammates that you have no control over whatsoever. They mostly just run ahead of you and shoot everything, yelling at you constantly to move, shoot, open doors, and pretty much anything else that you would like to have done by yourself.

Base Management

X-Com: UFO Defense: Build individual rooms in your base, opening up specific resources such as alien containment cells, labs, and satellite control centers. Pick the exact location of the base on a global map.

XCom: Enemy Unknown: Build individual rooms, each with an impact on your capabilities. Excavate new levels. See the entire base from a side-on ant farm camera, getting a look at all of your personnel as they walk around the facility.

XCom: Mass Appeal: Sometimes you go back to an awesome looking building and talk to a lady or dude until they have sex with you.

Maps

X-Com: UFO Defense: Randomly generated, using large premade tiles such as cabbage fields and barns. Each map plays out differently, but uses familiar elements.

XCom: Enemy Unknown: Over eighty hand made maps. Randomized elements such as the composition and placement of enemy units. Variations on many maps, including drastic changes for different modes like bomb diffusion and terror missions.

XCom: Mass Appeal: Ten Middle East warzones, with all the corridors you can run through in a straight line. There might even be a BADASS turret sequence or two.

Presentation

X-Com: UFO Defense: Cheesy, but oddly effective early 90s comic book cinematics and menu art. Important moments such as new technology advances are explained via text dumps.

XCom: Enemy Unknown: A few scripted (but skippable) tutorial missions. Important moments such as new technology advances explained via brief (but skippable) conversation with a member of your organization.

XCom: Mass Appeal: Unskippable ten minute plus cinematics, with QTE prompts to make sure you're paying attention.

Difficulty

X-Com: UFO Defense: Multiple difficulty levels. If someone on your squad dies, he's gone for good unless you reload your game. Piss off enough countries and they'll cut funding, leaving you with no way to win.

XCom: Enemy Unknown: All of the above, plus an Ironman mode that keeps you from reloading if a mission goes terribly wrong.

XCom: Mass Appeal: No one ever dies. All injuries are healed within moments via regenerating health. If you put the controller down, the enemies will just sort of get shot and die without any player input whatsoever.
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
XCom: Mass Appeal: Ten Middle East warzones, with all the corridors you can run through in a straight line. There might even be a BADASS turret sequence or two.
XCom: Mass Appeal: Unskippable ten minute plus cinematics, with QTE prompts to make sure you're paying attention.
haha those two are very good.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
I am not usually this guy but the displayed hit % seems off after the patch. I know before the patch the display at the little red alien head thing and the display when you actually chose the attack disagreed a lot, I'm wondering if they papered over it somehow and fucked shit up and left a multiplier that gets used in the actual hit check off of the displayed hit. Perhaps it is an homage to UFOD where the hit% is at best loosely correlated with real hit chance.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,627
I am not usually this guy but the displayed hit % seems off after the patch. I know before the patch the display at the little red alien head thing and the display when you actually chose the attack disagreed a lot, I'm wondering if they papered over it somehow and fucked shit up and left a multiplier that gets used in the actual hit check off of the displayed hit. Perhaps it is an homage to UFOD where the hit% is at best loosely correlated with real hit chance.

There is definitely a bug but in was there before the patch for me. And it seems somewhat unique to the individual soldier. One of my heavies frequently almost always has a hit chance of 1% when I mouse over the target but if I choose the attack option, the % could be over 50%. If he's got a very high chance to hit, mousing over the target might still show 25% or lower. Some of my other soldiers have the problem to a lesser degree but the one guy is always way off......

I'm starting to enjoy this game much more now that I've accepted the new combat system for what it is. Moving away from actions points was still a big :decline:, at least for me. But the different classes really do play differently and they are all useful. Although not being able to choose the class of your soldiers was a ridiculous choice, IMO. The strategy side of the game is harder than I was expecting for a game designed for consoles, but that may be just because I gimped myself for a while with a few bad early choices.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,838
Just played through the game. REALLY enjoyed it, but what the fuck was that ending. o_O
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom