So guys, is this like worth buying, even?
Support class is indeed awesome. At the beginning of the game I was using a couple of Heavies for their shoot twice ability + rockets that one shot bunch of stuff. In the mid game I relied on Assault + Support and in the end game Heavies proved useful with +100% damage to armored targets and homing missiles. It's really difficult to kill a pair of Sectopods without a Heavy.Support Colonels in Ghost Armor are amazingly versatile. I have one of mine equipped with Ghost Armor, Plasma Rifle, Plasma Pistol, Medikit, and Chitin Plating; chosen Abilities are Sprinter, Field Medic, Rifle Suppression, Dense Smoke, and Savior. She can stealth several times to scout ahead or hide from enemies, throw a highly defensive smoke bomb, move 12-24 (!) tiles per movement phase, lay down suppressing fire, heal 10 HP three times per mission, use the grappling hook to ascend terrain, and is relatively survivable, what with +20 defense from Ghost Armor and Chitin Plating reducing melee damage by half. Swap out the Chitin Plating for something else to further increase versatility at the expense of survivability.
I need one (or preferably two) of these with Psi abilities ASAP.
I consider it a testament to how well the specialties in this game are balanced that at least one of each is practically mandatory, though. Six Psi Support Colonels would be tempting (if you could manage to keep going long enough to get them), but it's hard to skip the Sniper's long-range massive damage output, the Heavy's ability to explode everything, and the Assault ability to safely cover long distances and then deal humongous amounts of damage, while surviving more heat than any other class.
Yeah, when I first came across chrysalids in the new game I was pretty scared of them because of how they worked in the first game but after one got bit and didn't die or turn into a zombie it was kind of anti-climactic. Still they do a lot of damage, but they're not *quite* as terrifying now. Sucks when they start eating civilians and you have a zombie mob come down on you though.
I could never put Snipers to good use, even with the flying armor. Squadsight never worked for me. I mainly used them to scout with the probes and somehow they got killed the most of any class, despite not doing much at all. I didn't manage to get one Colonel Sniper...
Support is nice until you get Ghost Armor and Chitin Plating, at which point they become ridiculous. Plug in all the gear and abilities I mentioned above and see for yourself sometime, if you're so inclined.I don't get all the love for support and heavies. My one sniper with squadsight and assault with rapid fire did about 80% of the work. Heavies mostly just missed and supports healed when necessary. Heavy explosives are nice for when you need to capture something alive though.
I'm loving the tactical game in Classic mode, as it seems to be the sweet spot between face roll and face ripping...but the strategic layer is killing me! I'm in June of my latest play through and I have lost only 1 mission (my squaddie panicked and shot an extraction target point blank with a shotty) but I've had 5 nations withdraw already. I'm pumping satellites and juggling abductions without trying to ignore anyone...what am I doing wrong?
Bro you are out of your mind! Heavies and support are great (Just like all the classes except when you have tons of rookies turn to snipers).I don't get all the love for support and heavies. My one sniper with squadsight and assault with rapid fire did about 80% of the work. Heavies mostly just missed and supports healed when necessary. Heavy explosives are nice for when you need to capture something alive though.
Yeah, when I first came across chrysalids in the new game I was pretty scared of them because of how they worked in the first game but after one got bit and didn't die or turn into a zombie it was kind of anti-climactic. Still they do a lot of damage, but they're not *quite* as terrifying now. Sucks when they start eating civilians and you have a zombie mob come down on you though.
Do you play on normal or classic? I first met chryssalids on classic and they one shot my assault guy who had 12 HP at that time. Ended with a party wipe as I was just too close when the 'lids showed up.
Oh, the LOS. If I'd play Ironman, my favorite character would die on one of easiest sweeping missions, because some alien decided that shooting through truck taking whole screen, by standing in front of it's cabin
If you end up with a soldier in a bad position (Out in the open or flanked) haul your support over as much as you can and pop smoke. Upgraded smoke should provide 40 defense which is ROUGHLY the equivalent of high cover in terms of defense.
I don't get all the love for support and heavies. My one sniper with squadsight and assault with rapid fire did about 80% of the work. Heavies mostly just missed and supports healed when necessary. Heavy explosives are nice for when you need to capture something alive though.
Definitely. Not saying it's something you want to do often, but there are situations where having smoke available is really useful. Moving a guy in the open to snipe, stun an alien, heal someone, etc.This is a last resort because smoke doesn't give the other big benefit of cover, which is crit protection.
-This might be nitpicking, but I find it annoying: you can usually tell whether a shot is going to hit or miss before the animation even shoots
If you end up with a soldier in a bad position (Out in the open or flanked) haul your support over as much as you can and pop smoke. Upgraded smoke should provide 40 defense which is ROUGHLY the equivalent of high cover in terms of defense.
This is a last resort because smoke doesn't give the other big benefit of cover, which is crit protection.
I don't get all the love for support and heavies. My one sniper with squadsight and assault with rapid fire did about 80% of the work. Heavies mostly just missed and supports healed when necessary. Heavy explosives are nice for when you need to capture something alive though.
Agreedo, one heavy has a niche as a holo-targeter and a heavy hitter against cyberdisks/sectopods. Supports are good for a lot of little stuff that qualifies them for 1/6th too. Otherwise - assaults, snipers, and drones.