Looking out is more important than looking back
"Enemy Unknown" is the right kind of franchise reboot, and comparing the original game to this updated version is telling. There was much time spent on the game’s tutorial, as modern gamers don’t like feeling adrift in their games. There is only one base that you control, although the decisions you make while expanding that base and researching new weapons and armor are very important. The small, vocal set of "XCOM" fans should be happy, but in many ways they’re not the most important group to placate.
“I think the hardcore fans know ['XCOM'] and love it and remember playing it, but there is a huge player base that consider themselves hardcore that have never played 'XCOM' before,” Garth DeAngelis, the game’s lead producer,
told the Penny Arcade Report in a previous interview. “I think there’s an inherent appeal to this IP: aliens invading Earth. We wanted to embrace the original and not lose sight of what made it special. We think it will fit into the modern landscape nicely… Our wrinkle is that we’re not a shooter, we do things differently. We think we can scratch an itch that players have never heard of 'XCOM' and may not even know that they have.”
That’s what’s at stake here. This isn’t a smaller game trying to make a niche audience happy; "Enemy Unknown" is a mainstream, $60 title on consoles and the PC that’s pushing turn-based strategy gaming in a very real way. The punishing, uncompromising nature of the original wouldn’t fly in today’s market, and perhaps that’s a good thing.
"I’m trying to think back to 1994, when 'XCOM' was first released. Gaming was still a subculture, and especially when it came to hard-hitting strategy games like 'XCOM,'”
game journalist Patrick Stafford wrote. “Players were extremely dedicated to the game, obsessing over every detail. It was a common point of interest for many people, banding them together. For many it no doubt defined a lot of their teenage years.”
That sense of being protective of the past has to go, at least in some ways. “…When it comes to gaming remakes, sometimes it’s better to let go of the past and cling on to what fresh opportunities a reimagining can bring,” Stafford said, and he’s right. Being precious about the changes made to a classic franchise in this case is missing the forest for the trees, as I don’t think 2K Games is trying to resurrect a franchise as much as they’re trying to expand the viability of a genre that has been stagnant for some time.