Tel Prydain
Augur
- Joined
- May 31, 2010
- Messages
- 123
What argument,he just said the facts.
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I don't think you know what a fact is.
You know there’s a difference between ‘factual’ and ‘mindlessly pandering to the mechanical misanthropes’, right?
What argument,he just said the facts.
In UFOD I always imagined that the aliens weren't a weird galactic empire but rather some kind of pirate band that would colonize cheaply by psychological warfare. Like they were preaching peace or saying that killings were anti-terrorist or rogue elements, they'd interve in ethnic conflicts for one side or the other to sow dissension, they'd give cooperative governments loot and non-aggression pacts, they'd infiltrate organizations with mind control. In the end they get a divided and pliable planet to loots. The X-Com organization is just the only institution that is capable of a thoroughgoing "fuck da aliens" philosophy. So long story short I hate America
And what he's saying is not a fact because...?What argument,he just said the facts.
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I don't think you know what a fact is.
You know there’s a difference between ‘factual’ and ‘mindlessly pandering to the mechanical misanthropes’, right?
Strategy games are up to this point a genre that was rather resistant to consolitis and streamlining, retaining a steady flow of pc-exclusive, not dumb down titles. Fact.
Firaxis are one of the main publishers that are actively trying to change that. Fact.
Their "XCOM"'s success means they are reaching their goal. Fact.
You're the only one being retarded here. More sophisticated mainstream games is good for the niche markets since some of the people who play XCOM will seek out other similar strategy games. Would you be happier if everyone thought that a "strategy game" was a squad-based FPS with romances where you sometimes pause and press a button to make your AI companion do something awesome?Yeah, I guess you could make the same point for dungeon crawlers many years ago and look what happened. It all starts with small steps and retarded appeasement approach.
Your analogy is flawed. XCOM is incline for mainstream console games. Your bitching is akin to proclaiming decline because Bioware puts turn-based combat into Dragon Age.I'd really love for you to be right, unfortunately I don't believe that. I fail to see how this "XCOM" is anything but bad news and another victory for the decline.
Finally, Chryssalid really is more easier to deal with in here. It is REALLY scary to realize that they always appear in PACKS and now whenever they're triggered they will all rush to you...until you find that they can only attack on THEIR turn. But since it's still your turn, they are all sitting ducks idling close to your guys waiting to be blasted in their faces. Not to mention they prefer attacking civilians. Finally zombies won't born Chryssalids instantly after killed.
Btw, Fucking FLOATERS are way more annoying. They always flank my guys out of nowhere. I think I have lost more guys to them (if without reloading) than all the other aliens combined.
The interceptors are way too shitty though, bordering on completely useless, and the firestorm is quite a way down the tech tree, while building it and arming it properly will take a long time and a lot of resources, not to mention having five of them...
Those of you who play on ironman - invest in a fucking alloy shiv as soon as you're able. Great damage output and increases the survivability of your entire squad. Having a disposable bulletsponge which also serves as a mobile cover and a decent damage output helped me immensely.
I think that on classic it's Asia that provides the best starting bonus; Europe is the most forgettable continent so if shit is ready to hit the fan prioritise other continents. NA and Asia save you a lot more money, SA saves you research time and it's just two satellites and Africa gives you moneys. You won't build more than one or two labs (and you don't need a single one) and two or three workshops, so that's, like, what, 60 dollars of monthly savings. Definitely not worth it.
The interceptors are way too shitty though, bordering on completely useless, and the firestorm is quite a way down the tech tree, while building it and arming it properly will take a long time and a lot of resources, not to mention having five of them...
Actually it's more a problem that the interceptors AREN'T useless - they can shoot down anything before a battleship (and it's very possible you won't ever see a battleship in a playthrough) with phoenix cannon/laser cannons if you pop one of the defense boosters, or with plasma cannon. So you never feel any pressing need to research firestorms before the game necessitates you build firestorms by plot.