They seem to be immune to area weapons.. when floating I guess, because I still managed to hit them sometimes. And sometimes, I did't.How to aim the rockets at the flying enemies (cyberdiscs)? I know you can use the scroll wheel to change levels, but the blast often doesn't damage the cyberdisc unless it's hovering on the ground level.
Should't the chance of hitting an enemy who is right in the open = aim then? Do they have inbuild defense stat which I don't have? And does that mean that enemies aim can exceed 100? Otherwise I still can't see what's so clear about game mechanics.This is so frighteningly simple, the fact that you haven't RTFM'ed or guessed it yourself is baffling. Aim = +% to hit. Defence = -% to hit for enemies.
This is clear game mechanics: [Chance to hit: X (Cover: Y, Natural Defence: Z, Other: (Unique) Psi Shield: W]] [And changes depending on amount of tiles enemy is away]
Fuck RTFM. There were tactical games where you could press shift and see chance to hit on any tile.