There can now never be such thing as a movement speed/distance penalty for wearing heavy armor or carrying lots of guns
There
could be. Heavier armor classes could reduce the number of squares per move. Like ghost armor increases the number of squares. But instead of offering choices of "Slow heavy" and "Fast light" armors they made armor initially just improve, and then at the end you can choose more HP, flight, cloaking with grappling hook, etc.
Not specifically related to Sea but more of a general rant: Ghost armor also provides 20 defense which is the same bonus you get from being in light cover, only without the crit reduction of being in cover. Since so many people in this thread cannot into Xcom cover mechanics, light cover reduces enemy accuracy by 20, high cover by 40. They also reduce critical chance. Light plasma rifles (What thin men and early mutons use) provide +10 accuracy. So barring any height differences, close range modifiers (There's no penalty for long range fire, you just start to get bonuses the closer you are), and additional shit a thin man firing at your soldier in high cover is rolling whatever his base accuracy is -30 which isn't out of the realm of possibility at all.
That's how you lost your soldier.
Let's also note that the lack of proper inventory management for soldiers means that ammo management other than reloading is now non-existent; you can't choose between lots of guns but little ammo, or few guns and lots of grenades, etc. Why?
Because there are classes now and classes get access to their gun types and that's it. Grenades are a finite resource because of how useful they are at damaging groups of enemies and destroying cover, that's why there are perks for some classes that specifically increase the number of grenades that soldier can carry. Not being able to carry a backpack full of grenades may not be realistic, but if you're arguing for realism then that's fucking crazy.
Sorry, can't happen. The game is specifically designed and balanced around the existing encounter sizes of 3-6 dudes, to match your own 3-6 dudes. If enemies free roam then you would routinely end up fighting 10-15+ aliens at once, or more, which would be almost impossible to deal with given how they scale up. See what I mean about one change affecting everything else?
As I've already said multiple goddamn times in this thread, enemies do roam. I'll routinely be in a firefight against aliens and during the aliens' turn a new group will move in and join the fight. And I've been in fights with 7+ aliens engaged in combat at once. Chryssalids, no less. And then during that encounter some floaters roamed in from the side and engaged me.
It is a simplification. Lets not forget that the scope isn't put on a weapon, it is just a magical thing that makes you have better aim with BOTH weapons. The vest is just a strange thing, since you already got different armour and then... you put on a vest, which also gives you more HP. You could still have choice with a more realistic inventory (as in things sea mentioned) and you can't at any rate carry everything, but now we are talking about a simplified game were all is made to fit their simplfied model. The small maps, squads and lack of inventory all go hand in hand. Only one base, only one troop transport, a cyclic alien mission system instead of a random or more "alien masterplan" one.
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Alright, retarded for multiple reasons. Reason #1, the scope isn't a scope, it's a "S.C.O.P.E." which is Xcom for "Bullshit we researched from alien tech". The description!
"
When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim."
So even though it looks like a scope and it's called a scope it's bullshit alien magic your R&D team made in a week.
Reason #2, IT'S A GODDAMN UNDER-SHIRT. FUCK. The description is lightweight and the picture shows it skin-tight. FUCK. IT'S A SPACE-AGE ALIEN WIFEBEATER.
Reason #3, no shit small maps, squads, and lack of inventory all go hand in hand. The whole game moved to this simpler boardgamey style and it would be silly as shit not to adjust the whole game to it accordingly.
Reason #4, I'm retarded because I've been making this giant stupid-ass post as I scroll through the thread and I see Bonescraper was alright fighting the good fight on this shit.