not really. I don't put 130 hours into any game, ever. And browsing on here is easy just by alt tabbing when you're taking a break from work.The irony of this statement.what a colossal waste of time
not really. I don't put 130 hours into any game, ever. And browsing on here is easy just by alt tabbing when you're taking a break from work.The irony of this statement.what a colossal waste of time
Fair enough.not really. I don't put 130 hours into any game, ever. And browsing on here is easy just by alt tabbing when you're taking a break from work.The irony of this statement.what a colossal waste of time
I really like the quests, exploration, loot and character development.
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Regardless of what the memes or Codex might tell you, Skyrim has excellent character development via loot and Perks. You can create some interesting characters based on your Perk choices, as well as what loot you want to use.
You can create some interesting characters based on your Perk choices, as well as what loot you want to use.
You can create some interesting characters based on your Perk choices, as well as what loot you want to use.
Not gonna dunk on you because of what you prefer to play or not, because I really don't give a damn, but I'm genuinely curious what "You can create some interesting characters based on your Perk choices" even frickin' means when talking about Skyrim.
In what way do Skyrim's perks make your character interesting when most perks are basically nothing more then perma-buffs and status effects. What is so interesting about doing 10% more fire damage versus 10% more archery damage? It doesn't have any significant impact on style of play either, and boils down to the same-old same-old.
I know you're probably just taking the piss out of people, but entertain me with an explanation.
And the loot adds excellent character development? That Axe of Snowmageddon is just an Iron Axe with 3% cold damage.
Skyrim has what, 18 different Perk trees? .
Not gonna dunk on you because of what you prefer to play or not, because I really don't give a damn, but I'm genuinely curious what "You can create some interesting characters based on your Perk choices" even frickin' means when talking about Skyrim.
In what way do Skyrim's perks make your character interesting when most perks are basically nothing more then perma-buffs and status effects. What is so interesting about doing 10% more fire damage versus 10% more archery damage? It doesn't have any significant impact on style of play either, and boils down to the same-old same-old.
I know you're probably just taking the piss out of people, but entertain me with an explanation.
Skyrim has what, 18 different Perk trees? In these Perk trees there are many Perks you can pick up, and you can't possibly see them all in one playthrough unless you play to some absurd level. Often the trees have branches that have different paths you can go down. Focus on Frost as a Destruction Mage, or Hand to Hand damage with a Heavy Armor build. Choose between maces/swords/axes with the One-handed tree. You're not going to waste Perks on all of these at the same time generally speaking so you will be making choices with gameplay consequences. You can easily create a unique character given these Perks and your choices of Health/Magicka/Stamina.
If you would like more perk options there is an excellent mod for that called "ordinator", so named after the ordinators of morrowind. Don't know the relation between the mod and the game, but it is what it is.Not gonna dunk on you because of what you prefer to play or not, because I really don't give a damn, but I'm genuinely curious what "You can create some interesting characters based on your Perk choices" even frickin' means when talking about Skyrim.
In what way do Skyrim's perks make your character interesting when most perks are basically nothing more then perma-buffs and status effects. What is so interesting about doing 10% more fire damage versus 10% more archery damage? It doesn't have any significant impact on style of play either, and boils down to the same-old same-old.
I know you're probably just taking the piss out of people, but entertain me with an explanation.
Skyrim has what, 18 different Perk trees? In these Perk trees there are many Perks you can pick up, and you can't possibly see them all in one playthrough unless you play to some absurd level. Often the trees have branches that have different paths you can go down. Focus on Frost as a Destruction Mage, or Hand to Hand damage with a Heavy Armor build. Choose between maces/swords/axes with the One-handed tree. You're not going to waste Perks on all of these at the same time generally speaking so you will be making choices with gameplay consequences. You can easily create a unique character given these Perks and your choices of Health/Magicka/Stamina.
And the loot adds excellent character development? That Axe of Snowmageddon is just an Iron Axe with 3% cold damage.
You get to a point where you have different enchanted items for different jobs. I carry them all with me while most would make a choice of a few to use. These can help outfit your builds, like let's say you have a really nice enchanted greatsword you like to use, so you keep a special war axe with soul trap on kill on it, since you run a heavy soul gem character. Since most will use soul gems, armor gets even more interesting. There are so many combinations including ones you can create yourself with crafting that you will often be making choices based on your build. Do you want to load up on Fire Resist? This cuirass has a much higher armor rating but a much less useful enchantment for your build (let's say the cuirass does Alteration spells cost less to cast and you're a thief build, and the Sneak Cuirass increases your Sneak skill by 40%). You may end up using the less armor for the exchange of the buff you want. I'm currently level 35 and have an entire outfit I banded together that represent buffs that I can use the best for my thief build. And there are many possible combinations.
Skyrim also blessed us with well-hidden level scaling. Instead of going in a straight line from Iron-Steel-Elven-Dwarven-Orcish-Glass-Ebony-Daedric-Dragonbone, you can find different material qualities at different times. You may only be on the Iron or Steel level and find an Orcish shield in a chest, or pilfter a Glass dagger from a certain handplaced loot location. Plus, as I suggested above with the various enchantments that you will want, a higher quality material is not guaranteed to be a sure bet upgrade. Upgrades are generally staggered and take awhile to find as you progress, making loot very well done in the game.
Skyrim has what, 18 different Perk trees? In these Perk trees there are many Perks you can pick up, and you can't possibly see them all in one playthrough unless you play to some absurd level.
Does morrowind rank within this as well? Because I feel as if morrowinds setting, story, and theme is quite good. The only thing it lacks is meaningful combat, which is secondary to a good rpg experience.Fluent tes is generic
it was a bait for fluentDoes morrowind rank within this as well? Because I feel as if morrowinds setting, story, and theme is quite good. The only thing it lacks is meaningful combat, which is secondary to a good rpg experience.Fluent tes is generic
Oh, sorry to ruin your ruse.it was a bait for fluentDoes morrowind rank within this as well? Because I feel as if morrowinds setting, story, and theme is quite good. The only thing it lacks is meaningful combat, which is secondary to a good rpg experience.Fluent tes is generic
A few more quest mod reviews.
Project AHO - Pretty nice module, fairly easy but not too much so. Takes place in a Telvanni settlement in Skyrim. Lots of really great world-building and bits of lore. Quite high quality all the way through.
Moon and Star - Adds a new town and a few other cool little things. Short but worth checking out for a big surprise.
Grey Cowl of Nocturnal - Excellent module for a thief character. Quite challenging at points and maybe a few times a bit too cryptic, but I really enjoyed this one throughout. Adds some cool locations and lore, too.
Beyond Skyrim: Bruma - Playing this now but it seems the most polished so far, very high quality. I'll post more when I'm further along.
Grey Cowl of Nocturnal - Excellent module for a thief character. Quite challenging at points and maybe a few times a bit too cryptic, but I really enjoyed this one throughout. Adds some cool locations and lore, too.
A few more quest mod reviews.
Project AHO - Pretty nice module, fairly easy but not too much so. Takes place in a Telvanni settlement in Skyrim. Lots of really great world-building and bits of lore. Quite high quality all the way through.
Moon and Star - Adds a new town and a few other cool little things. Short but worth checking out for a big surprise.
Grey Cowl of Nocturnal - Excellent module for a thief character. Quite challenging at points and maybe a few times a bit too cryptic, but I really enjoyed this one throughout. Adds some cool locations and lore, too.
Beyond Skyrim: Bruma - Playing this now but it seems the most polished so far, very high quality. I'll post more when I'm further along.
How can they "add lore"?