laclongquan
Arcane
Fallout 3 is that retarded clown character in school. In reunion people keep asking each other "but surely he couldnt have been that SPECIAL?", and getting answered "yes, he was that retarded."
Being better than fallout 4 isn’t a qualifier for good. However as for fallout 3 ?> Fallout 4, it depends what you want. If you’re looking for an open world shooter, fallout 4 is better.Fallout 3 is easily better than Fallout 4, I don't know how people can say otherwise. At least everyone agrees the quest design (not writing or dialogue, but things like branching, alternate solutions, skill-checks, multiple paths) is better in Fo3, right? We've done this many times before over the years across various threads, but I can whip out the fucking flowcharts that prove that Fo3's quest design is sound, if we really have to.
So putting that aside, it's a choice between two awful styles of combat. At least in Fo3 enemies go down quickly and VATS lets you essentially skip the godawful combat. In Fallout 4, every other enemy is a major bullet sponge, and the LEGENDARY shit is just abysmal.
Can I see those?I can whip out the fucking flowcharts that prove that Fo3's quest design is sound, if we really have to.
Fallout 3 in many regards is simply unforgiveably dumb, even the things I remember finding "interesting" from the first time I played it are fucking stupid in retrospection (like the VR segment). New Vegas not only showed how much better the quest design can be, it also showed how much better mechanically the 3D Fallout games can be. Which, of course, was lost in the winds when Bethesda didn't learn anything from that, and Fallout 4 was instead Skyrim with quite literally enchanted guns mechanically, and writing wise... well, I don't think there's anything new to gain from discussing the writing of Fallout 4, I feel like it's quite literally common knowledge that not only is it bad, but moreso even unusable as you don't even get to see what real dialogue options you're picking.Fallout 3 is okay if it's your first step ever into that kind of games, it was somewhat nice to have a game where you get to gunshoot and level up at the same time, but it's also filled to brim with stupid shit, and once the novelty of the RPG shooty gameplay (which back then at least was not something you saw much of) runs out then you're not left with much of anything. I didn't even bother with the DLCs after the main quest which I think says a lot about the game's novelty running out fast. And nowadays that Fallout NV exists there is literally no reason to ever play Fallout 3 unless you like to make comparisons of decline.
Fallout 4. It was actually quite decent.
Brethren, read the objective truth
Fallout 2 is a typical sequel - more of everything which made the initial game good, but ultimately a lesser product, due to reuse of assets, change of tone and inclusion of bad leftover concepts from the original. Still a good game, though.
I disagree, especially on changing tone and reused assets. Just because devs decided to use assets from previous good game - it doesn't make sequel less good. Alternative would be remaking everything from zero and this is not always good idea.but ultimately a lesser product, due to reuse of assets, change of tone and inclusion of bad leftover concepts from the original.
Fallout 2 is a typical sequel - more of everything which made the initial game good, but ultimately a lesser product, due to reuse of assets, change of tone and inclusion of bad leftover concepts from the original. Still a good game, though
There are two things I like in FO3.
1. How destroyed Washington looks.
2. Tenpenny Tower #notallghouls quest line.
Vats was not retained; Vats was a location on the map in Fallout; it was the storage for FEV, in the Mariposa army base—the ONLY place that had FEV. V.A.T.S. in FO3 was a bastardized "I Win" option that ostensibly imitated the aimed shot feature from the series—a feature that was not available to all character builds. It does not in any way reflect or even nod to the turn based combat of the series proper; enemies in FO3 do not get their turn to fire back. V.A.T.S. in FO3 slows time (unique to FO3; was not in the Fallout series), and when it does this, it also adds a 90% damage resistance to incoming attacks... So yes, this was a cheap 'I Win' cheat that the player got for free when their (totally unrelated to Fallout) AP count regenerated. It was absurd.-retained VATS system complete with targeting limbs and percentage points given for probability for bullet impact
BoguS. The perks in FO3 were watered down swill by comparison; to afford the lunacy of a perk every level. Perks in Fallout were game changing—quite literally bending the standard rules. There were even PC builds where they would only got perks every fourth level.-retained the perk system in its entirety, obviously different perks but mechanically it works the same
In name only. In Fallout, the stats were tightly integrated into the character and combat systems. In FO3 they were cosmetic.-retained the SPECIAL system, lets you dole out points for it at character creation just like the classics
Fo3 butchered the setting—utterly. They pushed a skewed nonsense world obsessed with the 1950's. instead of a post millennium future with 1950's aesthetics. The world of the Fallout series [before Bethesda poisoned it] was that of their expected world of tomorrow—not a futuristic theme park based on the world that they had [circa 1955].-retained the dark/seedy side of the FO series, slavery, prostitution, extreme gory violence, drug abuse, etc. either all present in the game or heavily implied
Bull. The one lunatic option was to nuke Megaton, and that only made it a ghoul town—not erased from the map. In Fallout, when a nuke detonated, the map was gone. The series traditionally respected atomic weaponry; there were only a few in the entire pair of games, and they were used with an irony to it. FO3 made nukes trivial, and even salted the landscape with mini-nukes for the player to collect; it was nonsense. The Fatman was a great idea; that there was more than one or two rounds for it in the game was shameful, and just as bad as its neutered effect on the landscape.-you can still make major choices that drastically impact the game, I.e. the ability to wipe an entire town off the map, among others, also plenty of quests that have multiple solutions
No they did not. Fallout's skill system prevented 'perfect' PCs No matter how expert they got, there was ALWAYS margin for error; and usually a slight margin for flukish success. FO3 discarded this, and replaced it with a threshold system that assured success before even allowing the option to attempt the task. The streamlining was pitiful. Consider the Medic skill. In FO3, the medic skill magically improves the effectiveness of standard medical supplies; and even allows them to cure ailments for which they were not designed, intended —nor even plausible for them— to cure. Stimpaks in FO3 heal concussions and broken bones.-retains the original skill/tag system, albeit with some streamlining throw in, but level ups still work the same way
Bull. You know what did that? Super Hot. APs == Time. In FO3, AP's are a cooldown, plain and simple—and stupid.-managed to work AP into real time FPS gameplay
This an atrocious logic, if you can even call it an actual logic. So because it's technically optional, we should not criticize it? That is fucking stupid. We should criticize mechanics that are poorly made and the VATS in Fallout 3 is absolutely atrocious (it's less in New Vegas because you can actually die in it due to having nowhere as much damage reduction compared to Fallout 3 VATS). Something being "optional" doesn't exempt it from being criticized.VATS was never a problem for me in FO3\NV because though I considered it a cheat, I simply never used it. But there are autistics and hardcore Fallout 1 & 2 nutballs who complained incessantly that it contributed to ruining the Bethesda games when it was optional.
This an atrocious logic, if you can even call it an actual logic. So because it's technically optional, we should not criticize it? That is fucking stupid. We should criticize mechanics that are poorly made and the VATS in Fallout 3 is absolutely atrocious (it's less in New Vegas because you can actually die in it due to having nowhere as much damage reduction compared to Fallout 3 VATS). Something being "optional" doesn't exempt it from being criticized.VATS was never a problem for me in FO3\NV because though I considered it a cheat, I simply never used it. But there are autistics and hardcore Fallout 1 & 2 nutballs who complained incessantly that it contributed to ruining the Bethesda games when it was optional.
And the VATS was clearly used in Fallout 3 as a crutch for extremely poor shooting mechanics. Designing actual good shooting? Fuck that, half ass the shooting and then have something that completely trivializes it.
There's nothing inherently wrong with the shooting mechanics