And? Just because you don't like it doesn't mean Fallout 3 fans will follow suit.
And?..... I don't expect them too.
All of this reminds me of watching movies at my cousins years ago when his kids were still kids. They kept picking out new horror movies, and yet when watching them they spent more time looking at their phones than at the screen. When they didn't had the same spaceout look in their eyes when they'd watch their kids show; they were simply looking at the movies and not watching them. Then my cousin told me I'm the guest, pick a movie. So I picked Alien. Immediately suspicious mutterings come from the kids. Isn't that an old movie? If it's old how can it be scary? They settle in wary as the movie plays.
The beginning sucked them in and by the time the chestburster happened they weren't simply scared but impressed asking again how old the movie way intensely.
Now I didn't sit there rolling my eyes sneering at their choice in movies, but I have to admit I was damn pleased to see in their reactions confirming everything I knew about the movie Alien, it's a quality movie. While it didn't have the kids throwing up like it did with audiences back when it came out, it grabbed their attention and had them wide eyed on the edges of their seats, things movies like the Babadook completely failed to accomplish.
In the matter of FONV, enough of the old Fallouts survived for many Bethesda fans to enjoy in the same way, and I'm pleased to see that when that's appreciated. FONV is far from perfect, but it's of the same spirit as the originals and allowed that spirit to be enjoyed by others who'd otherwise dismiss the older games as unplayable because they don't like the UI or isometric perspective or something else.
And I've got to hand it to Fallout 3 fans: at least they use "fun" as an argument. New Vegas autists, including myself, are too concerned with muh worldbuilding to even pay attention to the fact these are videogames. If it's not fun, it's shit.
The problem is how Bethesda approaches fun. Were it a straight up matter then I Win Button, no effort explosions wouldn't be derided but praised as the pinnacle of game design since they deliver straight up fun without anything else behind them. They're not, because fun needs something solid to give it some context, and that is what FO3 fans who praise NV recognize in that it scratches that itch in people for more.
Do note that this matter always comes up over Fallout 3s map and not other Beth games. It's hardly because they don't follow the same "new local every five feet" issue, and yet, they do not annoy as much. I haven't heard of any talk about Skyrim's map, and the only thing about Oblivion's that keeps coming up is that it betrayed the aforementioned "Venice in a jungle" setting that books in Morrowind described the Imperial City and Cyrodiil as.
Looking over Fallout 4 it's not much different and I've never heard of it's map criticized before, but I haven't played the game so I can't say how it differs either way. It and Skyrim, it might be said, have slightly more spaced out locations, but not by much. FONVs are far more spaced out with the area around the Colorado River especially sparse on locations.
So, I ask the question why only FO3 annoys people so much? I think the issue there is how different many of the locations are that clearly seemed designed to be cool and interesting in and of themselves and are inserted without bothering to fit much into the greater world they're in that would add to the verisimilitude of the experience. Some do, like Paradise Falls being the slave trade center and the abandoned trade caravan network that was to be centered around Canterbury Commons, but most simply live in their own universe, like the Republic of Dave and Little Lamplight.
Yes, I know first off many are a laugh (certainly not Little Lamplight though, it made me install the killable kids mod) that add to the fun experience you describe, but there's nothing more to that that adds to the experience, which is what others recognize in NV and why the other TES games are at least non-offensive: Finding a ruined fort or cave entrance every five feet fits the setting, as do the kinds of towns cities seen in them. Note that Canterbury Commons went from bring a trade hub into the center of a battle between two guys playing it up as superheroes....? It doesn't fit, while the ant colony breaking loose and destroying a town doesn't offend, because it's something that fits with the world of Fallout.
That is the thing, the first Fallout game really went to establish its setting. You can roll your eyes about "meh worldbuilding", but it gave us something
more and it left an impact. Fallout 3 didn't have to go full on Sawyer autistic creating as accurate a map of locations about Las Vegas or going all the way creating tons of farms around NV that serve little purpose to the gameplay showing how the city feeds itself (I admit those could have been cut in half, if only to allow ease around - all that kind of world building needs to do is establish enough of a feel that is at least beyond the town living off a single Brahmin).
Note the most often praise area of FO3 is the DC area. It's not my thing, I hated that they were a trashed mess of concrete and are just largely linear pathways rather than a free roaming city to go through, but I can see why people would like them: The game is set in Washington DC and it gave people Washington DC as well as Fallout things expected in such a place, like ghouls and the ruins of civilization to pick through.
I disagree NV's world is shit, even if Sawyer went a bit too far in places like I said. It's not shit if only for the fact that it balances the weird aspects of Fallout with the "stark reality" of the world. This is where Bethesda missed the point on what made it oddly appealing. It wasn't just the 50s motif's mixed with Mad Max or the off whacky, 50s Sci-Fi things or the violence, but how they were placed against one another. The result was creating something subtly incongruous. The world was odd and different, but it was normal enough in a lot of ways most of the time to make those strange things even stranger. You didn't find a robobrain, or any robot for that matter, around every corner. When you did though, you knew you were in a special place, one left untouched since the war that gave a glimpse at how weird things had become by the time the nukes fell. The same with the serious, mature aspects of the world and story that contrasted with over the top violence and how many of those mature things were conveyed, like the Master being a silly pile of 50s Sci-Fi goo talking about fixing mankind and the human condition by turning them into super mutants.
The strangeness wasn't just restrained, you're encountering rad scorps early and other things considered largely mundane and everyday for the people above ground now. All of that comes together to get across one thing: No matter how well people have recovered or will recover, the world of Fallout was, is and will be a fucked up placed given what had happened in WWIII. Everything in the first game (and to a lesser extent in the second) conveys this unnerving sense of something wrong in how the world has changed from what you encounter and deal with directly, to the music, to how Vault Boy is used in the menus, everything right down to the map and what's encountered on it.
Fallout 2 expanded on that rightly and wrongly to show things developing and recovering as did FONV while both still remained "off" and unnerving in tone. The interesting thing about FO1,2 and NV is that the world is changing, always changing, even if mankind never does. Something which stands in contrast to how FO3 handled things.
There's only one genuinely butthurt person in this thread and I'm replying to him at the moment.
If there's anything I'm annoyed at it's when the juvenile way this forum often operates under detract from a good discussion. In this case it's those which dislike the Bethesda haters doing their own round of smacktalk that misses the matter. That isn't me saying that's exactly what you may be doing here by and large, Sig, but comments like that show you're not just wanting to debate matter.
Everyone may tl;dr this now.