Space Insect
Arcane
So like DAI but hopefully good and with real stats.
Throughout all this, there is a central narrative, focused on the protagonist and his brother that serve as a guiding hand to drive the game forward.
...
It looks quite nice for a few months of work in a small team. I wonder what engine are they using.
Tri-Axis Personality Plot?
Is there anything you can share? How many characters do we control?Tri-Axis Personality Plot?
Hey, so the Tri-Axis Personality plot is our way of doing "personality" in our game. Without elaborating too much right now... we wanted to avoid the usual Good vs. Evil / Light vs. Dark, etc... and just show that people are just... people. So a character's personality will be plotted on 3 axises between Empathy, Wisdom, and Hedonism. Relationships will be based on how far a character's Personality Plot Point is - the extent to which these relationships affect the over all game are still being worked out but it is our way of advancing the story between the PC and the main supporting character.
We'll go in greater detail once we have more of it implemented, hopefully that's enough for now.
Is there anything you can share? How many characters do we control?
Is there exploration or do we move around on a map and then get combat encounters?
Do we get pre-defined characters or can we make a customized party?
Anything that you can share would be appreciated.
There was also a question regarding hexes above. Oh boy, that was a long debate we had at the very beginning of our little adventure. Hmm... I think that might make an interesting blog post so I'll go bother our game designer and Joe for that. Thanks for the question - I promise we'll share it here when its ready.
There was also a question regarding hexes above. Oh boy, that was a long debate we had at the very beginning of our little adventure. Hmm... I think that might make an interesting blog post so I'll go bother our game designer and Joe for that. Thanks for the question - I promise we'll share it here when its ready.
This would be interesting, personally I came from a clear preference of hexes, but now tend to like squares a bit more for this type of games.
Can we character create the main PC?
Hey all,
We're coming to the studio's short winter break and some of the team will be taking a much needed break from production - that said, we're taking the time to put up a series of progress videos and a large "year in review" dev blog post this week.
Anyway, I'll start us out with our tactical progress video that shows our evolution from the base toolkit to the build we have right now:
Hey all,
We're coming to the studio's short winter break and some of the team will be taking a much needed break from production - that said, we're taking the time to put up a series of progress videos and a large "year in review" dev blog post this week.
Anyway, I'll start us out with our tactical progress video that shows our evolution from the base toolkit to the build we have right now:
should've justsaid christmas/holiday break because it's fucking scorching right now outside my office (west jakarta area)