Looking at the end screen again it seems like they're going to go for that same model so many games are stuck in these days. So they're probably going to release the first part on Early Access and then get stuck in development hell and never get anything done. Read and weep, brutha: Fortune's Run ACT I. So it ain't going to be episodic like HL2 Episodes was, as in you buy every single episode, but as good as. Did this shit ever work out other than in Might & Magic? Cuz the first game in that series was titled Book One and that's the one time I can think of that actually being followed up on properly.Donut Touch What the fuck, is this shit episodic?
I saw your pics on the screenshots thread and I instantly thought this is the shit. But the fucking episodic model is cringe anti-boner material. I'll keep an eye on it, but for now fuck them.This game is stylish as fuck btw. Art and music is a class act, rare as fuck for these old-school shooters.
You'd think devs would understand how off-putting this is to consumers after how many times this model has failed. Nobody wants to get invested in Shadowrealm Darkness Rising: Chapter I: Act I: Part I: The Prologue when the followup to that might not only never get released, but it leaves you hanging with on whatever cliffhanger they cooked up and not nearly enough levels and content to feel satisfied with it.But the fucking episodic model is cringe anti-boner material.
Gave it a try to see if you are correct, saw dreadlocks, clearly you are.They got the horribly grimy 90s sci-fi atmosphere is down perfect.
I'll give my feedback at some point but right now why not ump through whatever hoops this site requires to give you a dev tag.Hey! Dev here. I just found this thread and I wanted to make some stuff public about the episodes thing.
We want to make a pretty long game. I'm talking like, 50 hours plus long. Unfortunately that's a huge undertaking for a studio with no proofs, limited resources and no budget, so instead we decided to take all that story and those level concepts and chunk it up into "acts."
The goal is to make each act have a similar amount of content to a "normal" 2-person team indie release. They're going to have meaningful story resolutions and decent content. I guess the messaging around EA/episodic is pretty fucked up, but if you've played the demo already you should know that a single of our levels occupies pretty long runtime. Some of the playtesters took more time to finish the demo than you get in some full releases :/ I mean really it's no different from Fortune's Run 1, then Fortune's Run 2, and so on. We're just calling them acts.
I understand why people shit bricks when they hear early access or episodic releases. I just think that anyways if a project isn't even able to hit a partial release it would have never hit a full release either. Those projects you're seeing fail in EA probably would have also shit the bed if they just tried to sprint to a full release. So, yes, we're going to work on the game gradually and we'll release what we have as we make it. That way, even if we end up selling 0 copies and this whole thing becomes a gigantic trash fire, at least we'll have released something.
And you won't get a shitty 1 hour long EA release with a single level and no enemies in it. I promise you that. I'm not hitting publish on anything until we've played it and made sure it's fun. I'm making this game because I want to see shit like this get made!
Hey heyI'm making this game because I want to see shit like this get made!
on steam dev said early access by september ish. really looking forward to this now.I played the demo and it's fucking awesome, can't wait for it to come out. One of the few retro-inspired FPS that are actually very competent and iterate on the classic gameplay with new fun systems.
because I was able to easily mash the basic enemies to death, in fact the cataner felt a bit weak as "mash to grapple, mash to beat face" was more effective. As far as I remember at least.using melee on enemy with armor head on you likely will be blocked or parried