orcinator
Liturgist
Hopefully they'll correct this issue in Early Access and add more rape.
The game's seting and art seems imo to be inspired by old sci-fi euro comics like Metal HurlantAh, yes. Just what I want from a quirky FPS game. Rape.
It's that weird American SJW neo-puritanism rearing its ugly head with these complaints. Métal Hurlant had no issue dealing with anything, and from what I saw neither did its American counterpart Heavy Metal, but these days the American progressives don't just fear the female form, beauty and male sexuality, but they are scared to even include mentions or depictions of slavery or rape, which is such a large part of human history you'd think they were hatched in a reality bubble, which they are. It doesn't even matter to them if subjects like "racism" are depicted as a bad thing even, they are so scared of it they'd prefer not to ever see it in their game, unless it is their own brand of racism which they don't call as such.The game's seting and art seems imo to be inspired by old sci-fi euro comics like Metal HurlantAh, yes. Just what I want from a quirky FPS game. Rape.
And in those stories, sexual violence wasn't an uncommon subject matter
did they keep that guy who testes Episode 2 and made some puzzle brain dead simple? Or got lost in simple maze?Steam testers also being unable to finish the tutorial is more funny than cringe tho.
So, how's the game?
This game will unlock in approximately 5 hours
Early Access, so might as well not exist until its actually released.So, how's the game?
One of the best games of the decade, easily, at least if the rest of it is as good as the demo. If there's anything particular you want to know about it I'll be happy to tell you in a couple of days when I've burnt through the early access content.So, how's the game?
It doesn't make you want to kill yourself, which is all you could really ask for when it comes to two-person dev team indie games with a budget of next to zero. It's also not AI text-to-speech that SpaceBourne 2 had IIRC, nor is it worse than Resident Evil. I don't think it's fair to compare it to AAA games so I won't.How's the voice acting, competent enough?
Sounds as good as can be expected then!It doesn't make you want to kill yourself
So some early impressions from the EA are in order despite that I haven't gotten far into it yet, because of reasons that will quickly become clear. The demo started you out in a basketball court and got you into the action quickly after a brisk tutorial, the full game however starts out much more slow and I'm sure some players will be put off by how long it takes to get to what the game does best. I had no idea how right I was in comparing this game to Prey because now the game starts out with an alien fascist terrorist training you in martial arts and stealth in a semi-dream sequence. One of the issues with this is that by the time the game opens up new players will probably have forgotten some of the minutia and despite it being much extended, so the game now takes longer to get going and I'm not sure players will be all that better for it.
There's then a gap between the tutorial and your first mission, with a decent introduction and a brief spacewalk (which is kind of jank). Once you get into the space station in your first mission however, holy shit, the game doesn't fuck around. Combat is more intense than I remembered from the demo and it really opens up. The big bad in this game is a communist space federation, basically Star Trek humans viewed in a different light, and your Yukio Mishima mentor that taught you to wall-jump in a dream version of your ancestral homeland dies with honor in the intro, in what I presume is a raid against them.
One thing that is in the release version that wasn't in the demo is space stations with curved floors that spin to produce gravity. It's a small thing but in terms of being a science fiction game it slams Starfield into a school locker and steals its lunch money. Once you get to the space station the game kicks into gear and you get multiple objectives and can finally put all the systems the tutorial taught you about into use. You can also flush toilets and play B-ball so this is the inheritor to Deus Ex and that strain of highly interactive shooters that died out in the late 00's thanks to consoles.
So far it's GOTY, it better not shit the bed later on. Early Access might be too unpolished for some though, due to not having skill issues I accidentally went out of bounds several times during the tutorial with my ninja moves exploring and there are a couple of micro issues here and there. Core gameplay, interactivity, shooting, melee, sneaking, and all that however is great and feels polished.
It's not an open world game, if that's what you're asking. It firmly sits somewhere between one of those open ended mission games, like Thief, Deus Ex or Hitman, and traditional FPS design from the Doom/Build period.I remember the demo being rather linear, is it still the case in the EA release?
It'll be interesting to see someone do a stealth playthrough. I'm trying my best to avoid encounters but I fuck it up about 98% of the time.There are of course also dedicated lean buttons, a mantling mechanic that has more depth to it than any other recent game if you pick the advanced mode. Generally you have multiple ways to approach every encounter, many of them you can skip entirely if you're clever and although I haven't tried it I think you can stealth past most if not all of it if you're a skilled taffer.
There's multiple ways to bypass mini-bosses and entire sections, often by using a blowtorch and heading outside, or going around entirely. The optional growth pods you pretty much have to stealth or get annihilated in. The lizard machinegunners are also a menace if you don't manage to sneak up on them. Then there's those huge guys that take a beating from anything, I haven't figured out the best way to deal with them, you can sneak up on them and try to choke them or punch them in futility, they block guns and using knives isn't very effective. I only started punching at the end of the EA content (best way to deal with the final boss), so maybe using your fists is the key, or using the environment, like electricity, explosive gas canisters or fire from the oxygen pipes.There's also a few areas where you can get through without actual combat by doing the Dishonored chokehold on everyone, which is cool.
I don't think this could ever be directly ported to consoles, with the lean buttons, the dedicated hotkeys for everything, the actual computer terminals, they'd have to dumb it down a lot.Looked sorta cool till the gameplay started, that's a console game.
I forgot to mention that you can grab enemies and use them as human shields.
The game is segmented into missions, as you know from playing it, and the demo portion was rewritten slightly to work as an introduction. I haven't checked out the demo mission in the release version yet so unless it's in there and it's changed up, or something they are working on right now and will release soon, it would be weird to make such a fuss about it otherwise. I was going to play the demo mission to check it out, but Ion Fury is getting released so that takes priority. I'll also make note of the enemy variety in the demo chapter, I think I remember guys with shields but I might be wrong. The only problem with this game is that there isn't enough of it, I want more missions, more enemies, more story, more music and more items. Which means the game didn't shit the bed.Oh, almost forgot, no rape in the early access portion, guess it'll be the next prison activity after handball.