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Fortune's Run - retro FPS inspired by Quake, Deus Ex and E.Y.E - now available on Early Access

udm

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OK finished the demo on Rare and now I have more well-founded thoughts overall.

Good:
+ Meaty melee combat with some fun options like kick and grappling.
+ Balls to the wall challenging. Reminds me of how enemies behave in Blood, where there's little margin for error once they spot you.
+ Guns are impactful now that I've played some more. Apart from the pistol and garbage sniper, all guns seem to have some use in different situations.
+ Game oozes style in its soundtrack and presentation (though the music gets repetitive after a while).
+ Fun bosses so far.
+ Characters seem inoffensively written despite female protag. For now, at least.

Meh:
= The platforming in this game is passable but not well implemented, at times rage inducing. I can't pinpoint what it is. Maybe it's the low fidelity graphics. Maybe it's just how the damn thing works. Maybe it's because I feel spoilt in this regard after having completed Ghostrunner recently, which did platforming very well.
= Map design is a mixed bag. It's linear for the most part with some interconnectivity. I would liken this to Strife, but Strife's maps felt better due to being less cramped. There are environmental objects that you can use to your advantage, but they are too poorly placed so you're just better off dodging and shooting than actually using them.

Shit:
- I really hate the interface. It's nice that it's all in real-time, but unlike other games that use it too (eg System Shock), everything lags and requires multiple clicks. Want to select the detonator? Scroll to the damn thing, click on it, wait for the animation to pop up (how come stun bombs don't need animations?), then finally fling it. At harder difficulties where enemies have faster response times, be prepared to save scum a lot if you want to use gadgets.
- Item physics are awful. You can drag certain objects but you can't throw them. There's no point to moving objects, not that you'd want to anyway because it's like moving a 500kg brick.
- Visuals, as I said, are very crowded. At times it's hard to tell an enemy from environmental detail. Other times, it's hard to tell what you can wall hop on.

Another thing to mention: it's really not an imsim in the vein of DX or even EYE. You can see some inspiration in the visuals and style, but the pacing of the game means there's only one way to play it: as a run and gun shooter. Occasionally you might be able to torch an enemy with gas or zap them with conduit boxes. But, just stick with conventional weaponry. I think if you look at it that way, it becomes more acceptable for what it is.
 

toughasnails

Guest
Well, on the steam store it has the "Immersive Sim" tag, that the devs try to stick to almost every FPS game, but Fortune's Run is just this - a linear FPS game.
Don't know what inspiration they took from Deus Ex, but certainly it wasn't the approach to level design and ability to solve problems in multiple ways.
Like someone mentioned here already - it's just a really fast paced linear shooter with interspersed arenas (judging from the demo level) that takes more cues from Duke, than whatever immsim name they throw in as an inspiration.
That's not bad in itself, but after playing the demo I dropped it out from my wishlist.
The tags aren't necessarily the dev's fault, they mainly depend on user votes. I don't think that you even need too many votes in order for a tag to appear among the ones on the store page, when the latter is fresh and you don't have many competing tags. A dozen or so people initially tag the game as immersive sim, then afterwards folks just keep selecting that tag as that is what is appealing to them or that is how they found the game in the first place and so the game is stuck with it. It's also possible that someone on 4chan/reddit/twitter/yt promoted the game as imsim and so enough people found out about it that way.
 

Roguey

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I tried the demo, got defeated by the tutorial exam. Game's way too fast for what it's trying to do with enemy sprites way too coarse and their 3 frame "animations" awful indicators of what the enemy is doing. Too old for this shit.
Also, if you think that having to press a second key while jumping adds some kind of "skill" to the gameplay, you've got issues.
I played the old demo and I eventually had to drop the difficulty sliders down to easiest to complete it (which does slow things down, though this can cause issues of its own since the timings of things change).
 

Kabas

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I tried the demo, got defeated by the tutorial exam.
You ain't a man until you completed the tutorial section on the "intended difficulty"
Even if it takes a few thousand tries
God, why did i do this?
:negative:
 

Be Kind Rewind

Dumbfuck!
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I was getting worried about this game since the release is just around the corner, 13 days, and the Unity shitshow just happened. They seem to be taking it in stride though.

 

Be Kind Rewind

Dumbfuck!
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It's releasing in Early Access so I still have time to complain about the MC not having bigger tits.
I will have to disagree with you there, Herr Orcinator, if there are to be changes DZ_TeamFortune better focus on her backstory rather than the plot. If both are expanded I don't think there will be an issue but the too front heavy look always bothered me. Either way won't ruin the experience for me though, I've been waiting for this game since Zionmax cancelled Prey 2 and jewed Human Head Studios to bankruptcy through finance scams. Most talented sons of bitches that were still working at the time and they got shafted through no fault of their own.

image_prey_2-16550-22zef3q.jpg

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Fortune's Run has that same Science Fiction grit and amalgamation of acrobatic action movie stunts combined with the mechanical peak of the FPS genre. D1P for me.

bitchc2f07.png
 

Eirinjas

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RPG Wokedex
I haven't played this game yet, but the soundtrack in all the videos I have seen so far is migraine-inducing.
 

Be Kind Rewind

Dumbfuck!
Dumbfuck Zionist Agent
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I haven't played this game yet, but the soundtrack in all the videos I have seen so far is migraine-inducing.
I know, it's great. Try the demo, the main menu features a sick track and a functional audio visualizer, gets you pumped up.



It's not half as slick without the impeccable visual style that goes along with it, but I ripped some tracks from the demo. Then there's this theme:



Or this boss theme:



And this ambient track:



The developer made the music and it wasn't licensed or paid for. In order to be so autistically talented as to put together a game with graphics like this, the soundtrack, and put Quake physics into the game and make a better shooter than any other throwback one (except maybe Ion Maiden which was built in the Build Engine) I'm pretty sure you need weaponized mental problems that makes you liable to turn into a tranny. In the past these sort of games were put together by small teams of like ten people or so and to pull that weight you need to nolife the project hard enough that you probably have a collection of plastic Japanese toys and little real-life experience. This is one of those rare unicorn cases that conservatives dreamed up with a crackpipe of people not aggressively putting their politics into their games, so I don't care.
Yeah, Steam is cringe. Letting a game be in the kid's section despite featuring a first person view of some alien fag trying to fuck you is fucked up. Steam testers also being unable to finish the tutorial is more funny than cringe tho.
 

Be Kind Rewind

Dumbfuck!
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Ah, yes. Just what I want from a quirky FPS game. Rape. Not that I'm against using the subject matter in a narrative, but the tonal whiplash is a bit much.
It might have been tasteful rape, we don't know since the game isn't out yet. I figure it is a Kill Bill (I disavow the foot fetish faggot director) sort of thing to give you more motivation and supply the game with that 90's edge that is now lost. I know we live in the Demolition Man future where T&A, hot women and White people being put in a good light is more or less outlawed and people lose their minds over any sort of sexuality in a game about mass murdering people but I don't see the issue here, they made the alien snuggle struggle optional and they added the approriate rating to the game. Only problem is Steam's quality assurance (lol) hassling the devs in the approving process.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
How is this when there's literal hentai on steam? I thought you just pay $100 and put whatever you want in there. For fuck's sake there's a game that asked for your social security no. And it was up for a few days.
 

Roguey

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Letting a game be in the kid's section despite featuring a first person view of some alien fag trying to fuck you is fucked up.
What kid's section? The violence enough makes it unsuitable for kids.

Could have just done what the ESRB does and say it has suggestive/sexual themes.
 

Be Kind Rewind

Dumbfuck!
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What kid's section? The violence enough makes it unsuitable for kids.
Typically violence gets a lower age rating than anything sexual, I have no idea how that works on steam but I imagine that the adult themes they selected gets the game filtered out in some ways. How can you argue against putting the mature content label on mature content in any case? The testers didn't find fappable content and rejected their build, probably because most of the time they review games under the label they used they were pornographic. Valve was in the wrong here, not the devs.
 

udm

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On one hand, shame on Valve for doing this when there are actual porno games on Steam. And it's clear decline when they need to "curate" games like GOG, because as we all know, such testers are usually unskilled retards with garbage taste in games.

On the other hand, why even is there a need to include a direct rape scene? Modern writers cannot into subtlety.

The whole thing is just stupid on both sides, although I have a suspicion that the devs are not being entirely truthful.
 

Be Kind Rewind

Dumbfuck!
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This is rumor control, it has come to our attention that the Starfield and Vampire walking sim shill and agent of decline has been spouting nonsense in this thread about a certified great upcoming game, and that he is taking advantage of low IQ non-Serbs that can't read. This will be corrected.

How is this when there's literal hentai on steam?
Fact check: The developer did not say the game was banned from steam because of rape. When you submit a game on steam there is a process to determine what you claim about your game is in the game, the steam testers first didn't find a large arena battle because they were too stupid to get past the tutorial and rejected the build for the feature being "missing", then they rejected the build because they didn't find the juicy rape they were looking for since the game was tagged as featuring sexual content, which it is.
I'm surprised they actually test the games to be honest.
They just check them to see if the features advertised are in the game, since they are a seller and could get into trouble if they sold you things when the steam page isn't accurate, and that it technically launches. They don't do quality control or anything of the sort.
 

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