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Four or five actual turn-based isometric, party-based RPGs are coming out

Which ones will turn out the best? (2 choices)

  • Realms Beyond

  • Knights of the Chalice 2

  • Colony Ship

  • Solasta

  • Baldur's Gate III

  • Wasteland 3


Results are only viewable after voting.

overly excitable young man

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Actual fun party based tb combat in a crpg for once!?
 
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IDK what wasteland is but I heard its some kind of casual shit
Colony Ship screenshots make me want to vomit the camera is so bad, same with Solasta, it's like everything is distorted through a lens and it's some horrible 2d/3d hybrid
KotC2 screenshots have some retarded buttons or shit in them, are those the actual graffix lol?

Guess I'm voting for REALMS BEYOND, that looks amazing

lol BG3 do they have may gay and trans characters in it yet??
 
Unwanted

Sweeper

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Colony Ship and Realms Beyond are the only ones I'm interested in, so voted for those.
And in my humble opinion, anyone who voted for Baldur's Gate III should be banned.
The Larianfag menace must be stopped!
 

Theldaran

Liturgist
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Of course Realms Beyond and Solasta, they're looking solid, and they're D&D adaptations, can't go wrong.

Realms Beyond has launched the beta but I don't have access to it, still I backed it. I'm in no rush to play. I only expect a decent offering, one of the best games to come out of KS.

Solasta, I missed playing the demo during that Steam campaign, but it will be a faithful rendition of a tabletop campaign, and that's always a sight to behold.

Meanwhile BG3 will be next-gen or cross-gen while offering the same as DOS2 with a bit of polish. Looks like they're getting behind of the times. Don't know if DOS2 success can be repeated.
 

TemplarGR

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Don't know if DOS2 success can be repeated.

It will be relatively successful, considering the brand name of BG. But i think that most people who bought into the hype of DOS2 didn't actually enjoy the game to the end. And i don't believe they will keep buying the same game in the future. BG3, may get away for being BG, but after that this recipe is dead in the water, like the Dark Souls retardation fad is over today.
 

Darth Canoli

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1. KotC 2 : I'm going to wait for a patched version to dive into it, maybe for some mods too, this is the game i've been the most hyped for since i've first played Wizardry 8 soon after its release, previous one being Numenera and we all know how it turned out so i'm going to wait to get the best experience out of Kotc 2.

2. Realms Beyond : This one looks very good and might be another faithful ToEE successor if it's moddable enough for players to add classes and races (like Temple+ for ToEE).

Colony Ship third, i'm sure it'll be great too but i prefer HF settings and next sci-fi with lasers and aliens where Colony ship seems to pick the worst of both options, settings wise (fighting humans/humanoids and regular weapons).

Wasteland 3 and BG 3 might turn out good enough but i'm not hyped for either of them yet, i'll wait for release +6 month to see how it turns out.

The one i have the least hopes for being Solasta, from the beginning, their marketing was to take us for a bunch of retards/hipsters only hyped by new re-branded features and they wasted half their budget on features i don't care about so with their limited resources, i don't think they'll release a game i'll enjoy playing.
 
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Generic-Giant-Spider

Guest
Solasta will be a deep down good game hampered by retarded decisions in development which keeps it from being anything more than decent/promising.

KotC2 seems like it could be really good if all the problems are fixed, probably the safest bet on the whole list in terms of delivering.

Colony Ship I'll check out, not big on sci-fi stuff but I liked AoD a lot so maybe it catches me by surprise.

Realms Beyond looks like it could be really good, probably the one I'm keeping my eye on the most since it has potential to be something very special.

BG3 will be shit, but it'll be funny shit we can all enjoy making fun of.

Zero care for WL3.
 

Darth Canoli

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Also, PK 2 will be released with both RTwP and TB options (that's why they're working on their TB mode for PK 1 right now).

One could argue the encounter design will be RTwP level and drag the whole experience down but you never know, maybe they'll surprise us again and work very hard on the encounters design.
 

PrettyDeadman

Guest
Of all the devs mentioned, I believe only Pierre is able to produce a half-decent crpg.
 

Generic-Giant-Spider

Guest
One could argue the encounter design will be RTwP level and drag the whole experience down but you never know, maybe they'll surprise us again and work very hard on the encounters design.

This is not going to happen, but it'd be cool if TB and RTwP options changed up how encounters worked. TB has them more carefully laid out while RTwP has a more plentiful amount.
 

somewhatgiggly

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As someone with a fucking decade-long curiosity of what interstellar travel entails, Colony ship is stupid on its face. Spaceships won't be massive hotels, the only action you can ever have on a big one is either a game of hide and seek or going postal on a liner. The bigger the damn space is to walk around it, triple that for inaccessible BS on the outside that can fritz you or fry you to death in an instant.

It's not that spaceships can't be 'big', or starships even, but come the fuck on its 2020 get with the program.

Generation ship to Proxima Cenaturi? The fuck is this, the hack-fi 70s?

If we'll ever go to Proxima Centauri, it'll be by seed ship, data ship, or a 'fast' Antimatter tin-can that gets you there in around 20 years (0.33c constant acceleration and acceleration with something like a Antimatter Beam Core, or boostbeam, or w/e).

Generation ships are fucking idiotic wastes of mass, time, lives, and material, and everytime they popped up in scifi they were always beaten to the punch by 'fast' ships in the end. And it just looks like Nu-Xcom again. I bet there's stupid horizontal artificial gravity and unexplained hack soft scifi shit too. Fuck this, fuck Space Haven, fuck Halfway, and all them others.

So my vote is on Realms Beyond, which looks fun. I'm not into the damn brain-suckers of BG3 (I would vastly prefer to go the nine hells), and Wasteland 3 is just going to be The Calculator from Fallout Tactics expy'd because that series has one BBEG and it's always some dumbfuck AI than anything interesting. KOTC2 looks worst than KOTC1 somehow - just hire some damn bored pixel artist or two, not those roll20 plasticy tokens. Solasta looks alright but the emphasis on dice and the like feels odd, but I'll put it in second.
 
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AwesomeButton

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Judging by the Iron Tower standards, Colony Ship will outclass everything else released alongside it, but some retards will still call it "minmaxing simulator" and a lot of retarded "it's too hard" reviews will come.
I think Colony Ship will be out just in time to cash in on the Cyberpunk wave :)
 

Theldaran

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Nah, I bet that any manned colony ship is bound to devolve into some psychotic fest. The crew would need pretty much perfect training and psychological stability. It's not like going someplace else on Earth, it's going to freaking space with no means of turning back. That's pretty scary. You only need a rotten apple and it becomes The Shining on space.

Doesn't matter if it takes "just" 20 years, 20 years of not seeing the sun alone is a bit hardcore. Like corona confinement, but cranked up to 11.

Besides, Serial Experiments Lain taught me about the importance of Schumann Resonance (this may be pseudo-science alright), what if we can't really survive outside our planet??
 

Lilliput McHammersmith

Guest
Yeah Kotc1 is pretty shit. Just a lot of people got excited because there is very little 3.5 rulesporn on the market. Kotc2 looked like it was shaping up to be an actually good game.

I doubt it. The first one plays like a jRPG made in RPG maker; the second looks like the board game, Checkers.
It’s comments like this that show how retarded you are.

In what way is KOTC like a jRPG?

It’s basically Ultima VII graphics with Dark Sun: Shattered Lands gameplay.
 
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Don't know if DOS2 success can be repeated.

It will be relatively successful, considering the brand name of BG. But i think that most people who bought into the hype of DOS2 didn't actually enjoy the game to the end. And i don't believe they will keep buying the same game in the future. BG3, may get away for being BG, but after that this recipe is dead in the water, like the Dark Souls retardation fad is over today.

Might be true if they attempt another Divinity game after BG3. If they decide to create a "Mass Effect" skinned game using Divinity systems, then a Cyberpunk one, they will continue repeating their success indefinitely.

Hopefully working on 5e in BG3 teaches them how to into itemization.

But honestly, I think Larian pursued the right to develop BG3 on the grounds that they could reuse D:OS assets at least one more time while averting the risk of putting out a 3rd game when the public is tired of it (but not at all tired of 5e D&D RPGs). Sven really is some kind of genius.
 
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somewhatgiggly

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Nah, I bet that any manned colony ship is bound to devolve into some psychotic fest. The crew would need pretty much perfect training and psychological stability. It's not like going someplace else on Earth, it's going to freaking space with no means of turning back. That's pretty scary. You only need a rotten apple +and it becomes The Shining on space.

Doesn't matter if it takes "just" 20 years, 20 years of not seeing the sun alone is a bit hardcore. Like corona confinement, but cranked up to 11.

Besides, Serial Experiments Lain taught me about the importance of Schumann Resonance (this may be pseudo-science alright), what if we can't really survive outside our planet??


Yes, the Shining in Space is what I alluded to, which could be a fun survival game by itself, either being the murderer or being a survivor on a 10 man or so crew 10 years into your 40 year voyage. Or even on the return leg from a HOPE akin mission in our own solar system.

Yea it's hardcore. But that's what it takes. Even in the best, most fanciful scenario, as posited in Avatar and based off of another ship, it'll be around six years to get to the Centauri system and that's with laser boost AND antimatter. And for most of that the crew is in suspended sleep - something even more fanciful than antimatter cruisers at the moment, and a technology that, if ever proven to work, would still encourage fast transit because if something starts to break...you'll want to get them somewhere quick, though many a story has the computer awakening someone mid-journey to fix something and then die on the ship. And if fast travel is so perilous, what fucking chance does slow, obese travel with generation ships has? None. It'll be unethical to even launch the thing if you ever had the resources to try it.

Me personally, I'm fine with a fully developed Solar System with a myriad of factions fighting each other for the near and forseeable future, a few missions to other stars and the like, until somehow we magically can get wormholes up and running. If we ever get to that point.

The 21st century wont see anything major in regards to space travel or colonization, we'll be lucky to have a base on Mars by the mid-century, a space elevator on the moon by the 2100s.
 

luj1

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Realms Beyond - 6 party size / hex based / 3.5ED / no multiclassing (but there are prestige classes)
Colony Ship - 4 party size / square based / custom rules / classless
KotC 2 - 6 party members + 2 companions / squares / 3.5ED / max level 20 / no multiclassing
BG III - 4 party members + 1 companion / hexes (?) / 5ED / max level 10 / no multiclassing
Solasta - 4 party members / squares / 5ED / max level 10 / no multiclassing
Wasteland 3 - 4 party members + 3 companions / squares / custom rules / classless

It's interesting than only RB and BG III are hex-based, and none of them have multiclassing. Does anyone know the level cap in RB, Colony Ship and Wasteland 3?
 

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