Most of the Copyrighted material people think of as being important to Star Control was created and owned by others.
I will leave it to each man to decide for himself what is "important to Star Control," but it is a nigh certainty that the pixel art and MODs and so forth that others were hired to make for Star Control I and II were made pursuant to work-for-hire or rights-assignment agreements, as is standard in every collective project, and as is warranted in Section 9.2 the 1988 agreement. And, again, the 1998 agreement defines TFB's intellectual property as "the copyright and other intellectual property rights (excluding trademarks) in and to (a) Star Control I for PC, Amiga and Sega, (b) Star Control for PC and 3DO, (c) any accompanying documentation, and (d) the Star Control II cluebook" as well as "proprietary rights in and to any source code, names (of starships and alien races), characters, plot lines, setting, terminology unique to the Star Control products, and music in and to (a) - (d) above."
Again, unless there was a decades long deception being practiced, this was never under any dispute.
For 25 years, Designer was their official designation.
It is Stardock's opinion that they have begun to focus on referring to themselves as "creators" in their marketing in order to give the impression that Ghosts of the Precursors would have the the same creative core as Star Control II.
But that's not true. While "designer" was a more capacious term back then, and was how they were credited on the box, the
manual credits them with a host of roles and acknowledges them as the copyright holders for the game:
Programming Fred Ford
Game Design and Fiction Paul Reiche III
Additional Design Greg Johnson, Fred Ford, Robert Leyland and Greg Hammond
Art George Barr, Paul Reiche III, Erol Otus, Kyle Balda, Greg Johnson, and Armand Cabrera
Sound Effects Paul Reiche III, Erol Otus, Fred Ford
Music Riku Nuottajarvi, Dan Nicholson, Marc
Brown, Aaron Grier, Eric Berge, Kevin Palivec, Erol Otus and Tommy Dunbar
Producer Pam Levins
Assistant Producer Robert Daly
Testing Tomi Quintana and Joel Dinolt
Manual Paula Polley, Paul Reiche III and Dick Moran
Manual Illustrations Jeff Rianda and George Barr
Online Manual Adaptation W.D. Robinson
Manual Updates Harvey Bush, David Foster, Daniel Grove,
Josh Huynh, Ray Massa, W.D. Robinson, Bobby Tait
What Stardock is trading on is that back then a two-man team might call itself a designer and programmer -- for instance, here's this endearing
post from PRIII in 1992 ("My name is Paul Reiche, and I am the designer of Star Control and the
yet-to-be-released 'Star Control II - The Ur-Quan Masters'. ... Fred Ford and I (Fred's the programmer) have worked hard to make this product fun, beautiful, and technically ground-breaking...") -- because there wasn't the same need for a catch-all "creator" shorthand.
But it's simply false that they didn't call themselves "creators" until Stardock got the rights, as a simple Google search confirms. For instance, here's a 1998 press release from Unholy War:
From the creators of "Star Control" I & II and the co-designer of "Archon," "The Unholy War" pits players against each other, or the fearsome AI, in a battle for dominion of the planet Xsarra. "The Unholy War" has a suggested retail price of $49.99 and includes an interactive demo of "Legacy of Kain: Soul Reaver."
And of course, other people routinely called them Star Control's creators. For instance, here's the foremost Star Control fan page's FAQ, using that term repeatedly:
https://star-control.com/faq.php
But as stated before, this is more of an "academic" argument, since so far they haven't explicitly made use of any of the characters and aliens in Star Control II, which would presumably fall under the two's Copyright and potential License agreement.
Well, as a fan of the games and as a game developer, it's not academic to me whether developers can have their credit revoked simply because of a subsequent brouhaha.