Well, I guess you could call the desire to see this or that game of yours sell, or become known, ego. But if so, why is it any worse a reason than money?
Because he talks about money in the same post, duh!
Sorry, Bee, I am having a little trouble explaining myself today. What I am trying to say is that, while money may be important to the situation, it might not be the whole point o the deal. Mr. Begue may well have thought he was doing something interesting and innovative, or that was somehow worth of people's time. If he grew attached enough to it, it is easy to see why he would want to see it "succeed". Now, maybe that isn't it, maybe he really made a silly mistake out of hurt pride, but it is hard to know that if we can't ask him his motives.
Also ego != wanting your game to become known. Ego = being unwilling to acknowledge no one cares about your game despite your own forums being the evidence to the contrary, and locking threads because of that.
That did come off as petty, I will admit, but that doesn't invalidate all his decisions up to now. I mean, people can be petty sometimes, while not being childish most of the time. What I am trying to say is that a single incident shouldn't damn him for the whole issue.
Uhm, I'm just relying on facts here. The game didn't sell = fact.
The conclusion I meant is that his game was solely made for selling, and that he therefore fucked it up. Of course, the game didn't sell well enough, and he certainly "fucked up" in getting more funds from it. But if that wasn't the whole purpose of the game, he may have succeeded in some kind of personal goal. In which case, saying he fucked up, without any qualifiers, would be a bit mean (which I thought was what you were doing, sorry if I misunderstood that).
Why do you think he would be interested in putting KotC on a "portal" if there was no BotS in first place?
Because of money, obviously -- which is, again,
his own reason in his reply to VentilatorOfDoom -- and also because he's working on KotC2 at the moment and could use the publicity.[/quote]
Well, to be fair, he admits in that thread he would like to have both games in distribution sites, but like he said himself, he "cares" about BotS. Which means that this isn't just an economic decision.
People who've never heard about your game are more likely to buy it for 5 bucks once they hear about it on a major site, than they are to buy it for 30 bucks when they don't hear about it.
True, but this all brings us a step closer of only having indie games worth $5 in first place. Which is, I think, HHR's point.
And just what is wrong with an indie game costing 5 bucks??? You always start small in life, man. You need to
earn the right to charge more than five bucks for a game. You do that by making money with your five dollar game, and using that money to make a bigger, better game that you can safely charge ten dollars for. Then you use the profits from that game to make a twenty dollar game. And so on.
I have no problem with indie games costing $5. I have a big problem with them all being worth $5.