Do NOT fuck this up. Especially the music.
I shouldn't think that was likely, she's still married to Robert Holmes, right?
Honestly, I can see why Activision would take this stance, even though it means putting on my work hat, so fuck you Codex for making me do this.
These are really old IPs in computer game terms; it's the 20th anniversary, so there's a whole generation of people who were born after the games came out. The gaming landscape has changed: people - including a lot of (now 20 years older) original fans are going to be mostly using phones and tablets for their casual computing needs.
We can in fact see how much things have changed by comparing what the world is like now to what it is in Gabriel Knight, which was a relatively contemporary game at the time it was made: far fewer computers, almost no use of the internet, certainly no Google or Wikipedia for research assistance, sending actual mail rather than email, little mobile phone use, etc.
There's also no real "positive trending" data for them to go on:
- Free fan games, or just free adventure games in general whatever the popularity or number of downloads or quality of the game, are going to be worthless. A lot of people will download anything that they might like if it's free, but getting them to pay money for it is a whole other issue.
- Other successful "adventure" "games" - the QTE stories - are completely dissimilar from this type of adventure game.
- There haven't been many, if any, releases post-Kickstarter boom for adventure games, and the biggest one has been having financial problems, which is a big red warning light to the money people.
- The numbers for other modern adventure games are going to be really skewed towards the low end because of Steam: there are 422 games categorized as adventure games for sale on there, and that includes a whole range of games that aren't anything like what I'd consider an adventure game in this sense. Hell, Grey Matter isn't even available on Steam yet (though it has been Greenlit). The Wadjet Eye games haven't been allowed on Steam either, or at least until recently, unless they were part of a bundle.
- Moebius hasn't come out yet, and that would have been the best card to play comparison-wise.
This is also the IP that helped to "kill" the genre in the eyes of gaming media thanks to Old Man Murray.
If I was working at Activision, and I was put in charge of running analysis on options for investing money in a new game, I couldn't possibly recommend it, even being the huge Jane Jensen and Gabriel Knight fan that I am.
Now, if you reduced development costs by making a remake and so can cut down on some development time, and ended up with a reusable engine that could target the growing tablet market as well as PCs for future games, then that might make it easier for me to get my managers to sign off on it.
Yeah, I was really disappointed in the announced game being a remake, rather than a new GK game or even just a new game. FFS Ubisoft figured it out with Might and Magic X. It's frustrating and so fucking stupid, but I know from a little experience just how difficult it can be to convince a company that a profit-generating idea, backed up with evidence, is worth implementing. Especially for a large company like Activision.
But we're already getting a new Jane Jensen game with Moebius, which I'd honestly rather prefer they spend the most time on getting right, because if that's a success then it's an IP they have full control over rather than requiring oversight from Activision. If the remake sucks, then we'll still have the original game and you don't have to buy the remake; and if it turns out to be good you can always buy it later after you've heard the good word on it.