Dan Brown wrote shitty stories but at least his didn't have a part where Robert Langdon tries to impersonate a man without a moustache by stealing some hair off a cat, sticking the hair on his mouth with marple syrup and drawing a fake moustache on his passport. They do not end either with mystical bridges of light, Indiana Jones ripoffs, and evil demons coming out of nowhere.
This is my main problem with Jane Jensen. She is brilliant, there is no arguing that. But there are ALWAYS stuff that makes her always very good stories go sour. Some chapters of the said story, that is. Mostly the endings. I hated the secret voodoo base in GK1, it felt completely out of place. Same thing goes for GK3 and its hidden temple. Just because the ending of a game need to be its climax doesn't mean you have to fall in stupid game clichés, especially considering you've done such a good job avoiding them all game long. As for GK2, the ending seems off to me. I have read some explanations in this forum, but I am still not convinced ; you pretty much murder Von Glower because fuck you.
You can tell Jane Jensen is a writer in her games, but I'm not sure she's a very good writer. Much much better than average in the gaming industry, that, at least, is a given. I remember when I played GK1, it felt SO different to most adventure games I played while being so similar on the gameplay mechanics. It is such a shame
the game had to end the way it ended.