LizardWizard
Cipher
- Joined
- Feb 14, 2014
- Messages
- 998
Xcom 2....
I stand by that the combat feels good though, just a shame that its all there is.
NuCom has something else aside from combats?
Xcom 2....
I stand by that the combat feels good though, just a shame that its all there is.
Pretty good so far. It seems to be a mix of simulated projectiles and nuXcom style of shooting. Like if someone stands close, or behind an enemy bullets can hit them too, and that also goes for friendlies. Took a while for the brain to register that. Like an overwatch can hit your own men so you have to spread out and make sure you don't trap any of your own men in the cone. I'm playing on hard and the game feels hard. On mission 3 or 4 I got overwhelmed by the mutants and had to fall back. I had to use actual retreat-tactics with one guy constantly covering the retreat. It felt thrilling!
Any retarded feature we should know about ?
The strat side of the game makes no sense. I have hired a sniper I really like, but what's the point when the game keeps forcing me to take token aggressive black woman every mission?* What's the point in going on rescue missions? What's the point on even leveling up characters when future rescue missions get you guys who already higher level than the ones you had previously? THERE'S NO INCENTIVE. WHAT IS THE POINT OF THESE CHARACTERS?
But the enemy spamming overwatch every turn and the only way to interrupt their overwatch is your special pistol shot which might miss and has an extremely long cool down is pretty retarded.
I rapes PP in same way that Mass Effect rapes Baldur's Gate.. not really.This game rapes Phoenix Point
But the enemy spamming overwatch every turn and the only way to interrupt their overwatch is your special pistol shot which might miss and has an extremely long cool down is pretty retarded.
There are numerous ways to deal with overwatch. AOE intimidate, cloak, dmg reduction items/skills which allow you to eat the shot. Chainsaw/Bayonet suffer no attack of opportunity vs overwatched enemies which makes it a great move against tanky Grenadiers. Also good ole fashioned flanking does wonders.
I find it highly amusing that a human would be complaining about an AI abusing overwatch though
The game would be much better if they just give you 5 pre-defined character, each with a different class and let them have more personality, just ditch the whole recruit random solider thing.It's pretty insane how underdeveloped the macro management and metagame are compared to the moment to moment gameplay. There's no economy, you don't sell/buy/craft/upgrade gears, just find crap from lootboxes on the maps and from mission reward. Progression is way too slow, by the time I leveled up Cole, a scout and a heavy to level 4 at the beginning of chapter 2, the game already offered me level 5 counterparts which doesn't take money or any kind of currency to get. There's no dynamic events, no constant threat to push you forward aside from story missions, no real sense of leading a pack of stranded to fight against the odd, it's like the game tried very hard to make you invest nothing into your whole squad and just roll along the story like a mundane linear third person shooter. It's just, spectacle after spectacle, I like it in small doses but I can't see it leaving a lasting impression on me like Xenonauts or nuXCOM.
The game would be much better if they just give you 5 pre-defined character, each with a different class and let them have more personality, just ditch the whole recruit random solider thing.
In the first chapter you pretty much only has the pistol. And taking the shot means you are pretty much dead unless you play a low difficulty.
Which one is better, this or Phoenix point? Both are on gamepass (but gears tactics will probably stay there forever and Phoenix point not) and I'm having a tactics hitch.
Which one is better, this or Phoenix point? Both are on gamepass (but gears tactics will probably stay there forever and Phoenix point not) and I'm having a tactics hitch.
How does the action system feel compared to the more common 2 actions and stop or attack and stop system?
That's been my favorite thing in it thus far. I like the concrete number of actions as opposed to a more mushy AP system with a lot of points to throw around, but Gears opens it up just a little bit from modern Xcom and I'm digging it while not running into the AP issue of either constantly running out of points or every action taking longer since I'm eyeballing AP.How does the action system feel compared to the more common 2 actions and stop or attack and stop system?
Miles better, 3 actions and you can spend them on anything. Hit&run tactics are viable. overwatcing with 3-4 AP means you can attack that much in enemy turn.