Here's a little protip: investing points into Blessing will only increase the duration of the buffs, not how strong they are. With that in mind you only ever need to have 3 points in Blessings, which allows you to unlock all the spells. Same thing with Healing Craft. If you find the Canisters for the buff and heal spells, and use some items that give them a bonus, you'll be way more than fine. Going above 3 is a waste of points. Battle is worth going higher since it scales spell damage, but I'm not sure about Mental if it also only affects the duration or chance to land the status effects.
If you right-click on an enemy it'll list their level, HP and resistances. It seems to be a flat %resistance chance for a status effect to fail. From my reading and my experience trying to debuff things, skill doesn't seem to have an effect. There's a miss chance in addition to resistance, but that seems entirely level-based in my experience.
Also, this bit of writing in the bunker basement bothers me.
"You try to open the vat, but it is sealed shut. Shapers are serious about security. When they want a creation vat to stay shut, it stays shut."
It's like... most of the descriptive writing in this game is like "The building is weathered from a century of neglect, but it's still standing" or "You aren't strong enough to break this stick", but this is "See, the Shapers don't want it opened, so it can't be opened". It's jarring and I don't like it.