Yeah, this game is a little weird, in that I do absolutely like the base combat (amazing swordfighting if you use parries, perfect parries, dodges/perfect dodges and such, fun archery), and I love the setting and the aesthetics, the beautiful world, and the dialogue and cutscenes are well done minus the occasional woke stuff, and even the stealth stuff can be fun at times. But there is that Ubisoft elephant in the room, overall the gameplay is just not good, because instead of a wholesome integrated experience as in games like Gothic 1/2, Risen, ELEX, FNV, KCD, BotW, here it just feels like a giant list of chores.
Bring up map, find some random icon (quest, question mark, etc), activate wind guidance, close map, jump on magically appearing horse, ride frantically tapping the wind button, meet 2-3 mandatory Mongol/Bandit parties along the way, aggro some bears/boars, get to target area, do some variation of repetitive shit (chase fox, climb to shrine, wash ass in hot spring, compose haiku, cut bamboo sticks, etc) or do actual quests (the best part of the game) but that are still broken down into tiny extremely spelled out sequences, where if you fail/die you get put back almost into the same place (the console way).
It's just all so dumbed down and "processed" that it doesn't feel like actual gameplay that we are used to from better open world games.