I played through the game with GMDX v8.0, but one pet peeve of mine was that there was very little ammo for the pistol. Has that been remedied for v9.0?
If you're trying to use one gun the whole game that isn't going to work, though. Through ammo restriction it forces diversity, as well as encourages players to get creative with non-gun alternatives, and deepens resource manangement.
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What's the code for Smuggler's mirror?
I can't find it anywhere, and it's different from vanilla's one.
It's not and never was a code you could find legitimately in-game.
Yeah I take a bit of issue with that. In the Deus Ex universe the 10mm pistol is the standard sidearm for almost all military and police across the entire world, ammo for it should be in abundance, and from the gameplay perspective ammo for the 10mm pistol is rare later on while shotgun and AR ammo is everywhere.
Agreed. I killed him with the assault rifle and was kind of disappointed by how easy it was. Made me think I should have killed him a lot earlier in the story. There was no reason for me to take his condescending sass.Sounds weird, as I killed him in a few seconds with the assault shotgun on Hardcore.Question: What are Walton Simon's stats...the man is practically indestructible.
If there was one ammo type that needed a reduction it really wasn't 10mm. 10mm being in abundance in any stage of the game makes sense as again it is the most common pistol there is in 2052.
And as far as I can remember, yeah, the 10mm pistol is the standard issue sidearm for MJ12, the guard near your jail in the escape carries one.
I noticed that too. I agree it's just the HUD, because Adrenaline always seemed to work as advertised in actual practice."Speed penalty: 17,1%", with Adrenaline unlocked and red legs.
On the other hand, I think it could be just the hud, since while I'm walking I don't "feel" slow.
This quoting system doesn't fucking work.
Yeah, any MJ12 guards having the 10mm pistol proves that it is indeed their standard issue sidearm and I suppose you are indeed right that 10mm AP does balance it out. I've been enjoying the mod so far and am doing it on realistic. The range at which enemies can hear you is pretty insane on realistic difficulty but I suppose that is realistic since gunshots are far from silent IRL.
I'd prefer it if the number was located somewhere else in the HUD, maybe below or next to the health indicator instead of on top of it, or the number was replaced by a "light gem" or something more visible. I used a pretty light HUD colour, and the number was more or less unreadable for a lot of the time, especially if your legs were hurt.Color in a sense of being able to clearly see the displayed number shouldn't matter as much, since you don't need to pay a great deal of attention to the number displayed -- it darkens in color the more you are hidden, representing stages of darkness. e.g
bright yellow (50% and above) = visible
a few shades darker (30%) = less visible
even more darker/less yellow (15%) = much less visible
not yellow at all (10% or less) = well hidden.
These are approximate representations of "stages" though. The exact number displayed IS relevant and is what is taken into account. 12% brightness is better than 15% brightness, the game will register the difference in AI visibility. It's just as granular as Thief's.
Just kill Jojo by yourself
I'd prefer it if the number was located somewhere else in the HUD, maybe below or next to the health indicator instead of on top of it, or the number was replaced by a "light gem" or something more visible. I used a pretty light HUD colour, and the number was more or less unreadable for a lot of the time, especially if your legs were hurt.
By the way, how much do your skills affect your hiding ability
Oh yeah, this reminds me. Where the fuck are all the suppressors? I'm playing on Realistic, if that matters. I'm at Hong Kong and have yet to find a single one.
Oh yeah, this reminds me. Where the fuck are all the suppressors? I'm playing on Realistic, if that matters. I'm at Hong Kong and have yet to find a single one.
Oh right, shit. I forgot to check that place. I'm still in Hong Kong, what shop are you talking about?Oh yeah, this reminds me. Where the fuck are all the suppressors? I'm playing on Realistic, if that matters. I'm at Hong Kong and have yet to find a single one.
The first silencer is in Paul's masturbatorium (right before the UNATCO raid I believe), the second is in the Hong Kong shop for 2500 credits, and the third is behind a locked door in the superfreighter (courtesy of Ash on the GMDX discord).